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[WIP] Diemaco C7 AG36

Posted: 2010-04-02 18:51
by FPaiva
Glimmerman asked me to do it a while ago, i have managed to start it now. It should be a easy job.

-Ambient Occlusion Map Exported
-Normal Maps Done
-UV Maps Exported

Viewport:
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Ambient Occlusion:
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Normal Map:
Image

Re: [WIP] Diemaco C7 AG36 Mount

Posted: 2010-04-02 18:58
by Sniper77shot
Looks nice.

Re: [WIP] Diemaco C7 AG36 Mount

Posted: 2010-04-02 19:05
by The_MDexs
nice work

Re: [WIP] Diemaco C7 AG36 Mount

Posted: 2010-04-02 19:55
by Glimmerman
Nice one m8, once the texture is done and its exported all C7 assault rifles for the factions are complete and we are one step closer to finalizing the build :)

Re: [WIP] Diemaco C7 AG36 Mount

Posted: 2010-04-02 19:59
by Wakain
will the canadian faction profit from this too?
the current m16a4 placeholder is a pain:S

Re: [WIP] Diemaco C7 AG36 Mount

Posted: 2010-04-02 20:11
by Glimmerman
Dont know, depends on if they use the AG-36 or the M203 40mm nade launcher.

Re: [WIP] Diemaco C7 AG36 Mount

Posted: 2010-04-02 21:45
by GeZe
We use the M203

Re: [WIP] Diemaco C7 AG36 Mount

Posted: 2010-04-02 22:09
by Wakain
apologies, should've known

Re: [WIP] Diemaco C7 AG36 Mount

Posted: 2010-04-02 23:38
by Charliesierra-RCR
when is the Dutch forces gunna get rid of their C7a1's?

Re: [WIP] Diemaco C7 AG36 Mount

Posted: 2010-04-03 10:50
by NemeanHavoc
I think around 2020, we just started updating the colt's (diemaco's).
new optics, rails/ris, double fire control etc. So it will take a long while..

Re: [WIP] Diemaco C7 AG36 Mount

Posted: 2010-04-03 14:26
by FPaiva
*Update

-Finished Diffuse Maps
-Finished Specular Maps
-Finished Final Render
-Finished

I guess that i have managed to make the textures match up, but in any case, i still have the psd with me.

Perspective:
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Renders:
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Map Samples:
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I already delivered the files to Glimmerman.

Cheers!

Re: [WIP] Diemaco C7 AG36 Mount

Posted: 2010-04-03 14:33
by Hauteclocque
Good work, as usual :-)

Re: [WIP] Diemaco C7 AG36 Mount

Posted: 2010-04-03 14:44
by Z-trooper
Hmm.

I don't get this. I did this, UV'd it and made an AO map (which dosn't look like is being used on the diffuse where it should be).

And whatever this is:

Image

It is NOT a working normal map. It looks like a projection of the low poly on to the low poly... which is of no use what so ever.

Re: [WIP] Diemaco C7 AG36 Mount

Posted: 2010-04-03 14:48
by FPaiva
'[R-DEV wrote:Z-trooper;1311841']Hmm.

I don't get this. I did this, UV'd it and made an AO map (which dosn't look like is being used on the diffuse where it should be).

And whatever this is:

Image

It is NOT a working normal map. It looks like a projection of the low poly on to the low poly... which is of no use what so ever.
I got only the model, the rest was done from scratch. And about the Normal map, i did it from the AO who i did in the beggining of it. Any tips to improve?

Re: [WIP] Diemaco C7 AG36 Mount

Posted: 2010-04-03 14:56
by Z-trooper
First off, don't use it. Start over.

Second; read this:

Image

Re: [WIP] Diemaco C7 AG36 Mount

Posted: 2010-04-03 15:25
by FPaiva
Better now?

Image

Re: [WIP] Diemaco C7 AG36 Mount

Posted: 2010-04-03 15:41
by Wilkinson
'[R-COM wrote:FPaiva;1311877']Better now?

Image
It literally looks like you did the same thing but just lowered the scale. You can see your grooves for the grip pop out.. they have to go in.

Use the heightmap technique. It's a pain but once you get it you get a 10000x better normal map then you ever thought. I've tried it and it works wonders.

Re: [WIP] Diemaco C7 AG36 Mount

Posted: 2010-04-03 17:33
by FPaiva
Okay, i've added the Gray background over the diffuse and used the diffuse as a reference to drawn the details over the grey background and this was my best result:
Image

Re: [WIP] Diemaco C7 AG36 Mount

Posted: 2010-04-03 19:07
by Glimmerman
I send him all the files you gave me Z, im a noob so dont know what happened but in the end i do like the result :)

A very big thank you to all who participated :D

Re: [WIP] Diemaco C7 AG36 Mount

Posted: 2010-04-03 21:32
by Wilkinson
You should post up your Heightmap FP, it'd be easier to help or understand.

Looks more understandable though. maybe in those grooves use a gradient from 50%grey to 100% black center to out.

Gradients on these things are your friend. Salmonella taught me that one