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Getting static objects from PR
Posted: 2010-04-03 10:35
by Iceberg
Just wondering if and how I can use the static objects from PR in the BF2 editor. Also, any idea why my some of my custom maps crash when their loading?
Re: Getting static objects from PR
Posted: 2010-04-03 10:48
by Rudd
run your map in windowed mode to get an error message regarding why they are crashing
+fullscreen 0 +szx 800 +szy 600 <- put that in ur pr_edit shortcut
when you unzip ur objects as per
https://www.realitymod.com/forum/f189-m ... dding.html they become avaliable to be seen or modified in the BF2 editor under 'objects editor;
Re: Getting static objects from PR
Posted: 2010-04-03 11:30
by Iceberg
thanks heaps
Re: Getting static objects from PR
Posted: 2010-04-03 11:41
by Iceberg
The error message that comes up is:
Debug assertion failed!
Version 1.5.3153-802.0 Build date: 2009-8-20 18:8
Module: TextureAtlas
File C:/dice/Projects/BF2Branches/Patch_1_50/Code/BF2/RendDX9/TextureAtlas/TextureAtlas.cpp
Line: 62
Text: Couldn't open TAI file 'levels/testmap/overgrowth/overgrowthAtlas.tai"
Current confile:Levels/testmap/Overgrowth/Overgrowth.con
btw I used bf2 as the mod for this map
Re: Getting static objects from PR
Posted: 2010-04-03 11:43
by Rudd
if you haven't done the overgrowth for your map yet, then this is why that is happening
so either shove something in to ur overgrowth or remove teh overgrowth lines from your init.con
Re: Getting static objects from PR
Posted: 2010-04-03 11:52
by Iceberg
It loads fully, but when i press join game it crashes