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Karkand 2 - mapbug
Posted: 2006-07-11 19:17
by morphir
I was on the roof at _mosque square_ when I realized that it was something blocking my bullets and gave me cover - it's like a invisble windshield or something. I dunno if this is supposed to happend. But I would prefer if it was not there

Posted: 2006-07-11 19:25
by Griffon2-6
hmmmm.... it looks like they're just impacting the ground. Can you get a better SS of this bug?
Posted: 2006-07-11 19:27
by da.SPAWN
nice crosshair man
Posted: 2006-07-11 19:30
by Raz0rx
Hax! If he has a crosshair, i want a crosshair!

Posted: 2006-07-11 19:32
by Malik
Karkand 2 isn't just a PRMM map. He probably noticed the bug playing it in a different version and decided to tell us, being the wonderful folk that we are.
Posted: 2006-07-12 08:08
by BlakeJr
It's there in PRMM too. When you hit it it sounds like you are shooting at metal.
And like Malik said, he was probably just making sure we know about it and now we do. :lol
Another SS :

Posted: 2006-07-12 08:43
by Rhino
ye its a problem with the building. There is a invisbal sing there, that you cant see. I mostly fixed this mon muttrah by putting a standbag ontop of it but there are still bits you can hit...
Posted: 2006-07-12 09:16
by .:XDR:.FRIJJ
yet another thing for ea to sort in their statics eh rhino, perhaps they should employ us two and pay us considerable amounts of money

Posted: 2006-07-12 09:32
by Rhino
they would have to pay me lots of money for me to work for them

Posted: 2006-07-12 11:13
by Dylan
Well at least you could work at your own pace and take 3 months vacation and have spare time to release a patch.
Posted: 2006-07-15 06:58
by ARMY RANGER
lots of maps have that bug
Posted: 2006-07-15 07:06
by Rhino
ARMY RANGER wrote:lots of maps have that bug
that would be any map that uses that building.
Posted: 2006-07-15 07:23
by ARMY RANGER
'[R-DEV wrote:Rhino']that would be any map that uses that building.
yep true but lots of maps do use it
Posted: 2006-07-15 08:11
by IronTaxi
just a very bad collision mesh....i guess the projectile mesh? you can walk through it right?.........
Hey anyone know how to unpack/mod a standard building? its easy enough to fix....but then hey...why would we do EA a favor (then again i love their ice hockey games!!! damn...im a fan of EA!!)
Sadly yours.....Iron "flattire" taxi
Posted: 2006-07-15 12:41
by Rhino
'[R-CON wrote:IronTaxi']just a very bad collision mesh....i guess the projectile mesh? you can walk through it right?.........
Hey anyone know how to unpack/mod a standard building? its easy enough to fix....but then hey...why would we do EA a favor (then again i love their ice hockey games!!! damn...im a fan of EA!!)
Sadly yours.....Iron "flattire" taxi
it has projectile and infantry col mesh but aint tryed driving a jeep though it cos i cant be asked to spawn 1 up there

Posted: 2006-07-23 20:37
by Griffon2-6
Ever been on the Sir. community server? You can spawn anything there. Try getting the script from them. So you can jump on it? wouldn't that be an exploit? The floating man exploit?
Posted: 2006-07-23 20:54
by Malik
All you'd need to do is open BFeditor, spawn the building, put a car on top and then use the preview mode and try to drive through the invisible wall. I know it's possible to fix these things, Rhino had to fix a building on Karkand 1 as people were using the LB to access a rooftop that had never been accessable for and exploiting the invisible wall thing on Xtract mode, heck it might even be the same building. Anyway, he fixed it.

Posted: 2006-07-23 22:14
by Rhino
Malik wrote:All you'd need to do is open BFeditor, spawn the building, put a car on top and then use the preview mode and try to drive through the invisible wall. I know it's possible to fix these things, Rhino had to fix a building on Karkand 1 as people were using the LB to access a rooftop that had never been accessable for and exploiting the invisible wall thing on Xtract mode, heck it might even be the same building. Anyway, he fixed it.
EA acturly fixed that bug in 1.3, i was very suprized
Posted: 2006-07-23 22:25
by KingofCamelot
'[R-CON wrote:IronTaxi']Hey anyone know how to unpack/mod a standard building? its easy enough to fix....but then hey...why would we do EA a favor (then again i love their ice hockey games!!! damn...im a fan of EA!!)i
You can't import collision meshes. You could do the normal model, but to change the collision mesh you'd have to create a new one from scratch.

Posted: 2006-07-24 07:23
by Ghostrider
'[R-DEV wrote:KingofCamelot']You can't import collision meshes. You could do the normal model, but to change the collision mesh you'd have to create a new one from scratch.
Sad...but true... *1 minute of silence..*
-Ghost