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Tow to effective against Air Assets

Posted: 2010-04-07 16:22
by stealth420
Its been in many threads , just thought id point it out again.

Reason: There taking down choppers to easily, More Effective than AA.

1. Landed a sniper in the mountains on Muttrah, Got towed as i was leaving the area. ( In a moving Huey)

2.) Landed Troops North city. Got Towed Flying Full speed above the buildings in the city.

3. Strafing Run in littlebird on Kashan desert. Going Full speed from 300 Altitude, and I get towed Straight into the cockpit. ( Because i wasnt concerned about Tow, i put all my hydras into the AA emplacement)

These Tow emplacements have made gameplay for Choppers very difficult, I can see that its a good counter for the APC but what about the choppers . They shouldnt be able to take out choppers that are moving full speed.

Fix: Make tows Only angle at 60% so they cant aim at air units.

Or this : Waring Siren That Tow has been fired at you, In vanilla BF2 Theres sirens for all AT missiles, It would be pretty easy to add it the the choppers in PR.

Re: Tow to effective against Air Assets

Posted: 2010-04-07 16:26
by Rudd
ObjectTemplate.armingDelay 0.2
afaik this is a setting put on the combined arms hellfire missles because of the limitations on laser speeds

I would propose that this setting be added to tows in PR, to limit them slightly.

what this does is make you hold down click for 0.2seconds before the missle actually fires, decreasing effectiveness against targets that are not in your field of view very long, but shouldn't change the TOWs effectiveness against ground targets much at all.

Re: Tow to effective against Air Assets

Posted: 2010-04-07 16:28
by dtacs
Perhaps decreasing the angle at which it can look up? At the moment its pretty huge.

Re: Tow to effective against Air Assets

Posted: 2010-04-07 16:34
by Smiddey723
I think it is fine as it is, if they can hit you at 300m up and your traveling fast then i think that would be skill/luck more than the TOWs being OP

Re: Tow to effective against Air Assets

Posted: 2010-04-07 16:49
by TheOldBreed
to be fair lad, having a TOW missile up your jacksy in a helicopter will ruin anyones day. i can't imagine why TOWs would be used against air assets, but they sure as shit will take you out.

Re: Tow to effective against Air Assets

Posted: 2010-04-07 16:51
by Rhino
[R-CON]Rudd wrote:afaik this is a setting put on the combined arms hellfire missles because of the limitations on laser speeds

I would propose that this setting be added to tows in PR, to limit them slightly.

what this does is make you hold down click for 0.2seconds before the missle actually fires, decreasing effectiveness against targets that are not in your field of view very long, but shouldn't change the TOWs effectiveness against ground targets much at all.
ye that might be an idea, also might want to look into doing it for other weapons.

Re: Tow to effective against Air Assets

Posted: 2010-04-07 20:13
by Excavus
Yeah yesterday I got taken out in the hills in my attack Huey on Muttrah beyond the LOS. The angle is much too steep, it needs to be reduced. If aimed too steep in real life, wouldn't the back blast hurt the TOW operator?

Re: Tow to effective against Air Assets

Posted: 2010-04-07 23:42
by boilerrat
yes

Image

Re: Tow to effective against Air Assets

Posted: 2010-04-07 23:47
by scope
boilerrat wrote:yes

Image
Maybe i'm wrong, but isn't that an AT-4.

Re: Tow to effective against Air Assets

Posted: 2010-04-07 23:48
by Hotrod525
boilerrat wrote:yes

Image
This is not a TOW, thats an AT4 =)

edit : damn i got ninja'd by Scope'

Re: Tow to effective against Air Assets

Posted: 2010-04-08 00:01
by Oddsodz
I Like the TOW as is. But I will say that a 2X zoom is all that is needed. And not 3X zoom. This will also have the knock on effect of reducing it's use as a sniping tool on inf. I Had a giggle today on a server (not saying where as they might get their feeling hurt). I Built a TOW in the mountains on Muttra and killed a few admins and their BTR. Next thing I know they start complaining about it and say they are going to put a rule in place to say that you can't build FOBs in the mountains. How sad. lol. Also funny that I was kicked a few minutes latter. For unknown reason I might add.

But the point is. If the TOW had less Zoom. It would make TOW shorting the HELOs just that bit harder.

Re: Tow to effective against Air Assets

Posted: 2010-04-08 01:32
by Drunkenup
Make the TOW less agile, set its vertical and horizontal Axis to a very low setting, just enough to guide it from a distance, less Zoom. But if you were a Helo pilot, you should be able to evade that missile. How? know if there's a firebase there, land into cover. Even in a simple Mi-17, I was able to dodge 3 TOWs just by carefully swerving in the air at about 50 altitude. The Mi-17, which is probably the least agile helo, second to the Blackhawk, evaded a TOW, which means with proper precaution, you should be fine. But effectiveness against fixed wing aircraft? No.

Re: Tow to effective against Air Assets

Posted: 2010-04-08 05:13
by richyrich55
You people seem to have the worst luck. I think I've maybe been TOW'd once or twice while in a chopper.

Btw, I support the idea of the firing delay.

Re: Tow to effective against Air Assets

Posted: 2010-04-08 05:47
by Dev1200
Smaller zoom, firing delay, longer reload, less ammo.

Re: Tow to effective against Air Assets

Posted: 2010-04-08 05:49
by Rissien
I seem to have a bad habit of getting towed on Yamalia, dont even realize theres a fob there or I just got through evading an AA missle only to get towed anyways.

Re: Tow to effective against Air Assets

Posted: 2010-04-08 06:00
by Bob_Marley
Yep, too effective. Yep.

Because you know, its entirely inconceavable that a guided missile packed with enough HE to destroy a tank would be a threat to a helicopter.

Of course, that makes complete sense.

Re: Tow to effective against Air Assets

Posted: 2010-04-08 07:03
by Hunt3r
'[R-MOD wrote:Bob_Marley;1316239']Yep, too effective. Yep.

Because you know, its entirely inconceavable that a guided missile packed with enough HE to destroy a tank would be a threat to a helicopter.

Of course, that makes complete sense.
It's equally inconceivable that a TOW, which can scarcely reach 3 kilometers at maximum range, wouldn't be a threat to a helicopter with Hellfires that reach out to 8 kilometers.

Also, it's inconceivable that TOWs do not turn fast enough to hit a helicopter moving at 110 knots in close range.

Just saying. I don't mind that TOWs can take out helicopters that are moving slow or hovering, but a chopper going with all its got shouldn't be easier to shoot down then flies. Especially when you have a full 20 seconds to react to it when you are at maximum range.

Re: Tow to effective against Air Assets

Posted: 2010-04-08 07:04
by dtacs
'[R-MOD wrote:Bob_Marley;1316239']
Because you know, its entirely inconceavable that a guided missile packed with enough HE to destroy a tank would be a threat to a helicopter.
Did you even bother to read the thread?

The problem here is not the TOWs explosive package, its the ease at which the operator can take out a moving helicopter. From my knowledge, the user must guide the TOW from its launcher onto the target and track it till missile impact.

Imagine doing that with one of these things on a chopper going at what, 100 km/h?

Image

Re: Tow to effective against Air Assets

Posted: 2010-04-08 07:33
by mangeface
dtacs wrote:Imagine doing that with one of these things on a chopper going at what, 100 km/h?

Image
Even faster than that. 100 km/h=62 mph=53 knots. I figure most will cruise somewhere around 185 km/h=115 mph=100 knots.

Still, shooting down a helicopter IRL with a TOW is practically impossible. I think they should have 1. lower ammo count 2. fire delay 3. hell of a lot slower transversing 4. lower max elevation 5. slower reload time.