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A different role for APCs

Posted: 2010-04-08 12:47
by Fungwu
A common and often effective tactic is to take a supply truck, especially at the beginning of a round, and drive as fast you can into enemy territory, hoping nothing nasty kills you. Then you proceed to setup a FOB behind enemy lines in a good location relative to whatever objectives and then the infantry of the team spawn on that FOB and attack.

However, while doing this, I have often thought to myself, "I am basically the spear point of the teams advance, why the hell am I driving an unarmored and unarmed vehicle into enemy territory?" The answer is pretty simple: because its effective, and on big maps throwing up good Fobs is the key to advancing.

An APC would be a vehicle that seems a more logical choice to spearhead an advance. If you think about it a little bit, building a FOB is kind of an abstraction for delivering infantry to a forward point, wouldn't a vehicle filled with infantry be a better creator of a spawn point for them than a truck filled with ammo?

My suggestion is to have make FOB building dependent on being near 4 of the small ammo boxes that APCs drop rather than the big supply crates that logistics trucks drop, but still make all FOB assets, like TOWs, dependent on supply crates. Switching FOBs from being built by logi trucks to being built by APCs I think will give APCs a much bigger focus on supporting the infantry, and will put them in a more proper place, leading the teams advance against objectives by building FOBs for the infantry near the frontline.

If APCs mission become building FOBs for infantry, they might even stop to pick a few of them up on the way to help shovel.

Meanwhile logistics trucks will have a more reasonable task of dropping supply crates at already established, and hopefully secure, forward bases so the infantry can then dig in and build cool things like TOWs and HMGs, and get kits.

Re: A different role for APCs

Posted: 2010-04-08 12:58
by Maxfragg
no, since the place where a FOB is build should be secured by soldiers before building the FOB and not beeing secured BY building a FOB

Re: A different role for APCs

Posted: 2010-04-08 13:14
by BlackMagikz
<sarcasm> hay why don't we get APC's to have one crewman to gun and drive?</sarcasm>

dude i hate people like you who take a logi truck , charge in and build a FB for the sake of points to who knows where , get the enemy to follow you ( if you don't trip over a mine ) and kill you and destroy the truck.

there has been countless times poeple like you have done this and deprive other people ( who would use it wisely ) the logi truck.

Re: A different role for APCs

Posted: 2010-04-08 13:22
by gazzthompson
teamwork, get an APC to follow/lead you.

IMO logi trucks should not be used like this, but building FOBs in secured areas behind the lines (thats why they have no/very little armor). Helis are good for this role tho.

Re: A different role for APCs

Posted: 2010-04-08 14:06
by alberto_di_gio
gazzthompson wrote:teamwork, get an APC to follow/lead you.

IMO logi trucks should not be used like this, but building FOBs in secured areas behind the lines (thats why they have no/very little armor). Helis are good for this role tho.
which is very right way to do it. if we consider APC got at least plus 3 inf with it that makes 1 APC supporting 5 people squad at the FOB position. very ideal way of starting game.

Re: A different role for APCs

Posted: 2010-04-08 14:26
by Fungwu
"dude i hate people like you who take a logi truck , charge in and build a FB
there has been countless times poeple like you have done this and deprive other people ( who would use it wisely ) the logi truck."

"no, since the place where a FOB is build should be secured by soldiers before building the FOB and not beeing secured BY building a FOB"


"IMO logi trucks should not be used like this, but building FOBs in secured areas behind the lines"

I am not sure if you guys are supporting or arguing against my idea. Reading your posts you sound like your against it, but the entire focus of my suggestion is to remove the behavior your describing as bad.

Maybe I have not outlined what I am trying to say clearly enough.

If logi trucks can no longer create FObs, then there is no incentive at all for a lone guy to take a logi truck into enemy territory and lose it trying to build a FOB. If the only use for supply crates is to take them to already existing FOBs so that the people there can deploy assets and get kits then the only way to use a logistic truck is for logistics, taking supplies to already cleared areas.

If the point of an APC is to carry personnel, that seems to be the prime asset that should be responsible for building FOBs. If an APC goes from main base to the frontline and builds a FOB and a guy spawns on it, that is a game play abstraction that has the same effect as if an APC picked up that same guy at main base and carried him as a passenger to the frontline.

If a squad wants to attack an objective, they would now logically need an APC if not to carry them, then at least to go with them to establish a FOB, I think it would be nice because then the infantry and the APCs would have to cooperate more closely. After the FOB is established if the infantry want to fortify the position with TOWs and what not then they would need a logistics truck to bring up supplies, which seems a logical role for a logistics truck, which right now is more often used in the reverse order, which is to say that it leads the advance, which you all seem to dislike, and I do as well.

Re: A different role for APCs

Posted: 2010-04-08 14:43
by the_ganman
Why not have it, if in cap radius of flag that belongs to your team, a logy supply make it so the firebase is built in (ex) 5 shovelings. well outside of flag caping area, it takes say 50 shoveling, but outside flag cap zone with apc supplies only take 15 shoveling

so much shorter time with APC more incentive, but the logy still works the role of bringing supplies to already safe areas