A different role for APCs
Posted: 2010-04-08 12:47
A common and often effective tactic is to take a supply truck, especially at the beginning of a round, and drive as fast you can into enemy territory, hoping nothing nasty kills you. Then you proceed to setup a FOB behind enemy lines in a good location relative to whatever objectives and then the infantry of the team spawn on that FOB and attack.
However, while doing this, I have often thought to myself, "I am basically the spear point of the teams advance, why the hell am I driving an unarmored and unarmed vehicle into enemy territory?" The answer is pretty simple: because its effective, and on big maps throwing up good Fobs is the key to advancing.
An APC would be a vehicle that seems a more logical choice to spearhead an advance. If you think about it a little bit, building a FOB is kind of an abstraction for delivering infantry to a forward point, wouldn't a vehicle filled with infantry be a better creator of a spawn point for them than a truck filled with ammo?
My suggestion is to have make FOB building dependent on being near 4 of the small ammo boxes that APCs drop rather than the big supply crates that logistics trucks drop, but still make all FOB assets, like TOWs, dependent on supply crates. Switching FOBs from being built by logi trucks to being built by APCs I think will give APCs a much bigger focus on supporting the infantry, and will put them in a more proper place, leading the teams advance against objectives by building FOBs for the infantry near the frontline.
If APCs mission become building FOBs for infantry, they might even stop to pick a few of them up on the way to help shovel.
Meanwhile logistics trucks will have a more reasonable task of dropping supply crates at already established, and hopefully secure, forward bases so the infantry can then dig in and build cool things like TOWs and HMGs, and get kits.
However, while doing this, I have often thought to myself, "I am basically the spear point of the teams advance, why the hell am I driving an unarmored and unarmed vehicle into enemy territory?" The answer is pretty simple: because its effective, and on big maps throwing up good Fobs is the key to advancing.
An APC would be a vehicle that seems a more logical choice to spearhead an advance. If you think about it a little bit, building a FOB is kind of an abstraction for delivering infantry to a forward point, wouldn't a vehicle filled with infantry be a better creator of a spawn point for them than a truck filled with ammo?
My suggestion is to have make FOB building dependent on being near 4 of the small ammo boxes that APCs drop rather than the big supply crates that logistics trucks drop, but still make all FOB assets, like TOWs, dependent on supply crates. Switching FOBs from being built by logi trucks to being built by APCs I think will give APCs a much bigger focus on supporting the infantry, and will put them in a more proper place, leading the teams advance against objectives by building FOBs for the infantry near the frontline.
If APCs mission become building FOBs for infantry, they might even stop to pick a few of them up on the way to help shovel.
Meanwhile logistics trucks will have a more reasonable task of dropping supply crates at already established, and hopefully secure, forward bases so the infantry can then dig in and build cool things like TOWs and HMGs, and get kits.