Spec Ops and Intelligence.
Posted: 2010-04-08 15:38
Ok what i mean by this is say for Insurgency we have alot of infantry sections, armoured and air support...but what about the other side of war, behind enemy lines. Say for example i watched a few videos of a hit and run done by i think it was delta force blowing a compound up then hitching a convoy pick up after.
YouTube - United States Special Forces Terrorist Raid - Night (Theyre aint any suppressors, see theyre deep in some heavy sh*t territory and way in front of the other infantry and armour divisions)
To be able to do this maybe we could implement such things as suppressors, CQB weapons, breaching charges e.t.c into one 'Spec Ops' section with different classes.
As well it would give a different form of combat other than the 'front line'. This 'Spec Ops Section' would only be given to players chosen by the server because of the way they have played (Repairing, Teamwork, Tickets, Caches Destroyed Etc).
My second idea was an Intelligence class, we've got nearlly all the different classes why not this one?
This is just a thought, whether it could work i dont know but would be useful to implement it in if possibile.
YouTube - United States Special Forces Terrorist Raid - Night (Theyre aint any suppressors, see theyre deep in some heavy sh*t territory and way in front of the other infantry and armour divisions)
To be able to do this maybe we could implement such things as suppressors, CQB weapons, breaching charges e.t.c into one 'Spec Ops' section with different classes.
As well it would give a different form of combat other than the 'front line'. This 'Spec Ops Section' would only be given to players chosen by the server because of the way they have played (Repairing, Teamwork, Tickets, Caches Destroyed Etc).
My second idea was an Intelligence class, we've got nearlly all the different classes why not this one?
This is just a thought, whether it could work i dont know but would be useful to implement it in if possibile.