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[0909] Scimitar cannon spray inconsistency

Posted: 2010-04-09 02:10
by AnimalMother.
As a gunner for the scimitar the tracers appear to go all over the place after continuous firing, however to the external/driver they appear all on target

this was on TG playing fools road.

here is me firing the cannon whilst stationary and not moving the turret at all

Image

note that after the inital few the tracers go all over the place


swapping with my driver, he experiences the same phenomenon as i did, however this is what i see (comms were bad hence why theres nothing at the beginning)

Image

Re: [0909] Scimitar cannon spray inconsistency

Posted: 2010-04-09 02:16
by Zrix
I agree that something is wrong in the first one, seems far too inaccurate.

But I remember seeing similar things on most armored vehicle. For example, the tank coax showing spread for the gunner, but looking like a lazer for the driver. Or the driver watching the shot miss, but the gunner seeing it hit. etc etc

Did you find out which of those views were correct(impact wise)?

Re: [0909] Scimitar cannon spray inconsistency

Posted: 2010-04-09 02:26
by AnimalMother.
Zrix wrote:Did you find out which of those views were correct(impact wise)?
i have no idea tbh, i seemed to get some pretty decent shots off with the coax

i think i'll try and get the BR to see what it looks like in that.

either way it'd be nice if it was consistent between the two views