Hi PR-peeps! This is the first time I ever post in here (thou I´ve created this profile an year ago for the PRSP section which is now disabled) and I´d like to congratulate all devs for this astonishing mod for the already old bf2 engine, you guys have accomplished sooooo much with so little EA support, it´s kinda miracle lol
Secondly I´d like to introduce myself: I´m Corporal_Lib, a BF2 SP fanboy from Brazil, creator of the long gone POE2_SP minimod (which I´ve discontinued due to RL issues and to the fact that POE2 devs incorporated the SP part into their mod, by that time) and long known to the Battlefield Singleplayer foruns community
Politeness protocols aside, and going straight to this post point: I´ve got a quick-fix for this m4mepro issue, just in case you guys use PR strickly to SP and coop - the missing dot seems to be related to wrong altgui index number, so I´ve copy'n'pasted the altgui index from the m4mars (which is 53 ) and voilá, it worked as a charm! The specific line from idfrif_m4mepro.tweak file should look like this
ObjectTemplate.weaponHud.altGuiIndex 700
and thus all you have to do is change the index number from "700" to "53" so it would read
ObjectTemplate.weaponHud.altGuiIndex 53
For the MP guys, this hint won´t work as it messes with server files and it could ban them from online servers... maybe if you create a weapon_server.zip on the IDF maps folders and put the edited tweak file into it (preserving the original folder structure) renaming the tweak file to idfrif_m4mepro_SP.tweak and directing the init.con for using it in the SP version of the map, could work, but I haven´t modded PR this far yet... just my 2cc and attempt to help
cheers =)