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[TOW] Grouped reloads/removed from 'infantry' layers
Posted: 2010-04-12 13:42
by snooggums
Not sure on the technical implementation part.
Currently a TOW emplacement is a free superzoom HAT with faster reloading and can be replaced by simply destroying it and rebuilding to reload the ammo. As this has led to spamming of TOWs against infantry, I have a couple of suggestions to counter this trend:
Reduce the ammo count to three or four.
or
When first built, have a delayed activation of 5 minutes before it can be manned. This will make the group think twice before firing all of their rockets and just rebuilding it in 15 seconds.
or my actual favorite
Only allow one TOW to be built per build FoB (while retaining the max of two per team). So if you build a FoB in A4, build up a TOW for it and then run out of shots another TOW emplacement near that FoB location can't be built without completely destroying (to the ground) and rebuilding the FoB. This would add enough inconvenience to do a fake reload under fire while still allowing the TOW to be rebuilt while safe if placed poorly.
Re: [TOW] Grouped reloads/removed from 'infantry' layers
Posted: 2010-04-12 13:54
by Mj Pain
I support the third option ( rebuild FOB to get new TOW).
Re: [TOW] Grouped reloads/removed from 'infantry' layers
Posted: 2010-04-12 14:14
by akatabrask
Another idea would be to introduce the need for a supply crate that's needed for the construction of the TOW and destroyed when the TOW is destroyed. This would not only lessen the spammage but also increase the need for functional suplly routes in order to keep it functional.
Re: [TOW] Grouped reloads/removed from 'infantry' layers
Posted: 2010-04-12 15:19
by boilerrat
A few of these options so far seem to be stretching 32 people out quite far.
There isn't enough people who really want to constantly have to supply 2 - 3 firebases with supplies.
Re: [TOW] Grouped reloads/removed from 'infantry' layers
Posted: 2010-04-12 15:26
by PatrickLA_CA
Mj Pain wrote:I support the third option ( rebuild FOB to get new TOW).
Yeah me too, I think that won't be hard for the DEVs to make and it will help for better gameplay

Re: [TOW] Grouped reloads/removed from 'infantry' layers
Posted: 2010-04-12 15:37
by Qaiex
boilerrat wrote:A few of these options so far seem to be stretching 32 people out quite far.
There isn't enough people who really want to constantly have to supply 2 - 3 firebases with supplies.
On most maps, helicopter pilots tend to get really bored and actually wish someone would ask for supplies.
And on the other maps, the people manning the TOW can do their own resupplies with the same logi truck they used to get the supplies to build it in the first place.
Imagine a HAT kit, that was faster to reload, had more than 1 ammo, had several layers of magnification, adding up to a huge zoom, was always guided, and didn't get deviation when it spun around really fast.
That's the TOW right now. Completely unacceptable.
Re: [TOW] Grouped reloads/removed from 'infantry' layers
Posted: 2010-04-12 15:49
by Potilas
^dude. TOW isnt comparable with HAT kit. Other is static defence so i find ur post "unacceptable"
Re: [TOW] Grouped reloads/removed from 'infantry' layers
Posted: 2010-04-12 15:50
by -Prowler-
Last night on Muttrah city me and another sniper were owning from the garage roof firing on the fortress, when all of a sudden a TOW missle blows him apart. I get up and start running to the stairs knowing in a second I'm going to have a TOW up my ***, and sure enough before I reach the stairs, "DEAD."
I mean, we didn't even see this TOW...but it hit us with a sickening ammount of accuracy and was able to destroy both of us within a few seconds.
I really like the third option, it seems that would make the operator think about wether he should fire or not.
Re: [TOW] Grouped reloads/removed from 'infantry' layers
Posted: 2010-04-12 16:15
by 0331SgtSpyUSMC
What if the only way to reload the TOW would be to use those small crates that troop transport trucks(TRUCKS only, not APC's, if it is all possible) carry. lets say it would need 4 crates dropped within 20 meters of TOW emplacement, witch would get consumed upon reload. I know it's not really "Realistic" but it would definitely limit not only spam/rebuild , but the placement of TOW as well. Infantry would have to be concerned more if they can resupply the damn thing and not how good of a vantage point it has (lately it seems that the higher you put it the more I33t you are lol) Plus the small crates from troop transport are not as widely available as the ones choppers carry. Also, maybe upon a new built, the TOW should have 0 rounds until small crates are dropped within it's range. Just an idea.
Re: [TOW] Grouped reloads/removed from 'infantry' layers
Posted: 2010-04-12 16:51
by jerkzilla
qaiex wrote:Imagine a HAT kit, that was faster to reload, had more than 1 ammo, had several layers of magnification, adding up to a huge zoom, was always guided, and didn't get deviation when it spun around really fast.
But it's also completely immobile, practically gives away the position of it's FOB, its gunner is very exposed and it raises an easily visible cloud of dust when build which, unlike the FOB's, has to be exposed for it to have a good field of fire.
@ prowler
Please forgive me if my doubt is misplaced, but a TOW is not something you can easily miss. By the sound of it, you were sitting in a very exposed position and weren't very aware of your surroundings. Sorry, but unless there's more to this, I think what the TOW guy did was fair game.
I think the first solution of reducing the ammo to 3 missiles and maybe raising the build and reload time, would work better than the other more complicated and, in my opinion, less intuitive options.
Re: [TOW] Grouped reloads/removed from 'infantry' layers
Posted: 2010-04-12 17:17
by Teek
-Prowler- wrote:Last night on Muttrah city me and another sniper were owning from the garage roof firing on the fortress, when all of a sudden a TOW missle blows him apart. I get up and start running to the stairs knowing in a second I'm going to have a TOW up my ***, and sure enough before I reach the stairs, "DEAD."
I mean, we didn't even see this TOW...but it hit us with a sickening ammount of accuracy and was able to destroy both of us within a few seconds.
I really like the third option, it seems that would make the operator think about wether he should fire or not.
Judging by the reload speed, and the size of the explosion that didn't kill you sitting next to the first guy who got shot (which a tow should have enough explosives to do) This sounds more like a grenade launcher. I would hope so because you picked a really bad sniper hide if it took longer to get cover than reload a Tow
edit: what is the actual reload time? It felt like 15 at least when I used it last
Re: [TOW] Grouped reloads/removed from 'infantry' layers
Posted: 2010-04-12 18:58
by Qaiex
Potilas wrote:^dude. TOW isnt comparable with HAT kit. Other is static defence so i find ur post "unacceptable"
Doesn't matter that it's static when said static defence can basically lock down an entire quarter of a 4k map all by itself.
No one asset should be that effective.
Re: [TOW] Grouped reloads/removed from 'infantry' layers
Posted: 2010-04-12 19:12
by Pariel
Teek wrote:edit: what is the actual reload time? It felt like 15 at least when I used it last
I believe it's on the order of 5 seconds.
Re: [TOW] Grouped reloads/removed from 'infantry' layers
Posted: 2010-04-12 22:01
by Beowulf2525
Mj Pain wrote:I support the third option ( rebuild FOB to get new TOW).
Of all that I've read so far, I agree with Mj Pain that the third optionseems to be the best. The ammo crates I'd like to see included in some manner, but I'll take this over anything else right now.
Re: [TOW] Grouped reloads/removed from 'infantry' layers
Posted: 2010-04-12 22:07
by Rudd
please note that Rhino has posted that a resupply system was desired however they aren't able to get it to work atm.
Re: [TOW] Grouped reloads/removed from 'infantry' layers
Posted: 2010-04-12 22:17
by joethepro36
IMO the best way to deal with most of these problems is to make the TOW take as long as the TOW humvee to reload. It's horribly unrealistic for a TOW to reload in 5 seconds, you don't magic the missile into the tube and prep it to fire that quickly.
Re: [TOW] Grouped reloads/removed from 'infantry' layers
Posted: 2010-04-13 02:13
by snooggums
A TOW emplacement reload takes 15 seconds and is based on real life reload times (probably for a multi person team but I'm not positive) as stated in a previous thread. It is most definitely not five seconds in game.
I agree that the FOB rebuild to rebuild TOW is probably the simplest to grasp and hopefully implement, and helps reduce spam while still allowing for rebuilding a misplaced TOW when not under fire when you still have your two crates.
Re: [TOW] Grouped reloads/removed from 'infantry' layers
Posted: 2010-04-13 04:31
by Dev1200
I agree with all 3 ^^
Maybe give "movement deviation" to the tow, such as moving it quickly like that hat does. Turning while zoomed in with the HAT makes its in-accuracy shoot up, so why not do the same with the TOW?
Re: [TOW] Grouped reloads/removed from 'infantry' layers
Posted: 2010-04-13 09:06
by kumade
I agree that current situation with deployable at is not so good, as it can be.
That's why i have suggested this
https://www.realitymod.com/forum/f18-pr ... upply.html
But rebuilding FB to rebuild TOW, it's too much. And not related to reality at all

.