Korengal Valley v.91
Posted: 2010-04-12 21:29
I'll start off saying that I am aware that the Outpost is intended to be under attack, and that is included in the overall description. I have mentioned the possibility of multiple bases for BluFor on this map and other Insurgency maps, and with the addition of the blackhawk spawn I think I have a solution that allows for outpost as a focus and forward spawning elsewhere.
The primary problem with the main is that it is in the middle of everything. This means that it is difficult for US to move out and into the terrain, and it also means that there is an easily centralized focus for the insurgents. For BluFor, this is also a negative because it means that too many people hang out to defend main instead of going out for caches.
The helicopter spawn is flawed because of it's permanence. It's return means that the one spawn on the SE side of the map can easily be camped by a few insurgents, making it worthless other than a ticket drain most of the time. A solution would actually be better in a combined way with the old main and outpost style.
Sorry, don't have a map in front of me so I will have to describe locations and estimate their locations. I have two alternate implementation ideas to address these very issues.
1: Retain the Outpost location structures, to be called Central Outpost for the rest of the post.
2: Place a small BluFor outpost on the current location for Taliban in E8 or F8 (can't remember which) on the raised flat area where there are currently a few stone structures, tents and a spawn for a Technical. This will be referred to as South Outpost.
South Outpost would have a permanent spawn and dome of death, Central Outpost would retain the dome of death and a spawn point that expires after 5 minutes and a truck at the round start that could be used to build a firebase for a long occupation. This would keep Insurgents from taking it, but still make it difficult to hold without it becoming a complete turkey shoot for the BluFor.
The benefit of these changes:
BluFor has the option to spawn on both sides of the river, and a command truck could spawn at each location.
Modification to current implementation: Place 'patrol spawns' in four locations on the map (suggested as the blackhawk, a location in A1, H7 and G1) and rotate which one is active randomly every 15-20 minutes.
Advantage: similar ability to spawn remotely but without the round long camping of a single spawn.
Negative:
might separate the BluFor up too much
Both of these would give similar ability to access both sides of the river without having that forward spawn be easily campable as it is now.
The primary problem with the main is that it is in the middle of everything. This means that it is difficult for US to move out and into the terrain, and it also means that there is an easily centralized focus for the insurgents. For BluFor, this is also a negative because it means that too many people hang out to defend main instead of going out for caches.
The helicopter spawn is flawed because of it's permanence. It's return means that the one spawn on the SE side of the map can easily be camped by a few insurgents, making it worthless other than a ticket drain most of the time. A solution would actually be better in a combined way with the old main and outpost style.
Sorry, don't have a map in front of me so I will have to describe locations and estimate their locations. I have two alternate implementation ideas to address these very issues.
1: Retain the Outpost location structures, to be called Central Outpost for the rest of the post.
2: Place a small BluFor outpost on the current location for Taliban in E8 or F8 (can't remember which) on the raised flat area where there are currently a few stone structures, tents and a spawn for a Technical. This will be referred to as South Outpost.
South Outpost would have a permanent spawn and dome of death, Central Outpost would retain the dome of death and a spawn point that expires after 5 minutes and a truck at the round start that could be used to build a firebase for a long occupation. This would keep Insurgents from taking it, but still make it difficult to hold without it becoming a complete turkey shoot for the BluFor.
The benefit of these changes:
BluFor has the option to spawn on both sides of the river, and a command truck could spawn at each location.
Modification to current implementation: Place 'patrol spawns' in four locations on the map (suggested as the blackhawk, a location in A1, H7 and G1) and rotate which one is active randomly every 15-20 minutes.
Advantage: similar ability to spawn remotely but without the round long camping of a single spawn.
Negative:
might separate the BluFor up too much
Both of these would give similar ability to access both sides of the river without having that forward spawn be easily campable as it is now.