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[HELP] Problem with entering vehicles.

Posted: 2010-04-12 23:14
by Scr3amX2
K so I'm learning how to work with the bf2 editor.

I've made my map, set up a US base, there's one or two neutral CP's out there, and a MEC place holder CP in the opposite corner of the map with no vehicles or spawn points.

All my vehicles are teamlocked, and I've had to change a setting in two boxes, which name escapes me, but usally has dummy entered in one box for each vehicle, I've had to change it to the correct model, in the two drop downs otherwise the vehicle does not show, is this a common thing that happens, or am I doing something wrong?

apart from that, here's the main problem:
Whenever I go to enter a vehicle, I suddenly die.

Vehicle Options are attached, and here's a video of a random death.
Video footage of what I need help with - Xfire Video

Init file if it's of any use.

Code: Select all

rem *** Generated by BF2Editor ***
if v_arg1 == BF2Editor

run Heightdata.con
LevelSettings.InitWorld
run Terrain.con BF2Editor
run StaticObjects.con BF2Editor
run Sounds.con
run Sky.con BF2Editor
run Editor/GamePlayObjects.con host
UndergrowthEditable.create
Undergrowth.load Levels\training\
run Overgrowth/Overgrowth.con
Overgrowth.editorEnable 1
run AmbientObjects.con BF2Editor
run Water.con
run TriggerableTemplates.con BF2Editor

else

run Heightdata.con
run Terrain.con v_arg2
run Sky.con v_arg2
run CompiledRoads.con
run Sounds.con
run tmp.con v_arg1
Undergrowth.load Levels\training\
run Overgrowth/Overgrowth.con
run Overgrowth/OvergrowthCollision.con
run AmbientObjects.con
run Water.con
run TriggerableTemplates.con

endIf

rem ------------------------------- LevelSettings -------------------------------
rem -----------------------------------------------------------------------------

run ../../factions_usa/usa.con
run ../../factions_mec/mec.con

rem -----------------------------------------------------------------------------

gameLogic.setBeforeSpawnCamera -1954/30/-1840 179/4/0

if v_arg1 == BF2Editor
LevelSettings.CustomTextureSuffix ""
else
texturemanager.customTextureSuffix ""
endIf
rem -----------------------------------------------------------------------------

GameLogic.MaximumLevelViewDistance 850

rem -----------------------------------------------------------------------------

gameLogic.setDefaultNumberOfTicketsEx 16 1 50
gameLogic.setDefaultNumberOfTicketsEx 16 2 50
gameLogic.setDefaultNumberOfTicketsEx 32 1 50
gameLogic.setDefaultNumberOfTicketsEx 32 2 50
gameLogic.setDefaultNumberOfTicketsEx 64 1 50
gameLogic.setDefaultNumberOfTicketsEx 64 2 50
gameLogic.setDefaultNumberOfTicketsEx 128 1 50
gameLogic.setDefaultNumberOfTicketsEx 128 2 50
gameLogic.setDefaultTimeToNextAIWave 8
gameLogic.setTicketLossAtEndPerMin 1000
gameLogic.setTicketLossPerMin 1 10
gameLogic.setTicketLossPerMin 2 10

rem -----------------------------------------------------------------------------

rem -----------------------------------------------------------------------------

renderer.globalStaticMeshLodDistanceScale 1
renderer.globalBundleMeshLodDistanceScale 1
renderer.globalSkinnedMeshLodDistanceScale 1

and finally a screenshot of vehicle settings attached.

Re: [HELP!] Problem with entering vehicles.

Posted: 2010-04-12 23:16
by Scr3amX2
Sorry for the double post.

But my hyopthesis atm are:

A) That it could be because I deleted the original CP there but didn't delete the object spawners, they all still have yellow lines with the new CP.

B) That it is caused by the fact that the ObjectSpawners are named after a non-existent CP, and that specific Apache's object spawner was just named Apache1, still happens in other vehicles however.

Re: [HELP!] Problem with entering vehicles.

Posted: 2010-04-12 23:32
by Sgt. Mahi
About the dying when entering the vehicle...

Is your map a 4x4 map? If so you need to setup your combat area since the combat area will be 2x2 as default which means you will die pretty fast when spawning in on that flag in that corner.

Re: [HELP!] Problem with entering vehicles.

Posted: 2010-04-12 23:34
by Scr3amX2
Sgt. Mahi wrote:About the dying when entering the vehicle...

Is your map a 4x4 map? If so you need to setup your combat area since the combat area will be 2x2 as default which means you will die pretty fast when spawning in on that flag in that corner.
Will do!

EDIT: That fixed it, cheers.