Tank controllability depiction=Battlefield Effectiveness
Posted: 2010-04-18 10:08
Hello. I know this isn't the first suggestion. Actually I suggested this several times before.
It is about tank turret control depiction and gun projectile trajectory.
I can't come up with good way of putting it in well organized paragraph so I will just put them in list.
1. Turret controllability.
Turret controllability in current depiction is as easy as pointing a gun at someone or swinging mounted machine gun in game. Without real life like restriction on how can an tank operator move the turret, tank can almost shoot anything they want as easy as pointing finger at something they want to shoot. I think this obviously is unreal. I wouldn't buy the statement modern tank turret is this easy to operate or aim at something they want to shoot at.
2. Trajectory.
On top of this somehow there is almost no drop on gun projectile or machinegun bullet used in tank.
As I can see from T90's gun view, it seems tank without trajectory computer have crosshair for manual adjustment for trajectory at further distance.
SUGGESTION:
1.Using WSAD keys to rotate turret, use mouse to make small adjustments. Turret rotation speed should depict that of real life turret rotation ratio.
2.If coax gun and cannon have to be operated separately in real life, coax machinegun should be in ammo selection slot along with other ammo selection.
3.Cannon and machineguns to have realistic drop on its trajectory.
WHY:
Without these real life simulation, facts that controls real life tank effectiveness, current PR tanks can shoot down any heli in sight and blow away any close infantry that try to climb onto the tank and as far away as drawing distance go.
Current tank depiction is missmatch for other realistic depiction in this game. Making tank have Arcade like ability knowking down everything in its way.
Important P.S. :
I have used word 'Tank' all the way, but these all apply to APC, IFV, CROW jeep, Techincal anything that has such operation restriction in real life. Current APC turret situation is as bad as or could be worse. Literally spining from front to back like human being turning its head to look at something. I have read in Wikipedia, that turret operation of Warrior APC is manual and it does not have any stability control. It is also strange that Techincal and Jeep guns are so easy to swing around, making them have unrealistic Anti-Air ability and infantry fighting capability.
It is about tank turret control depiction and gun projectile trajectory.
I can't come up with good way of putting it in well organized paragraph so I will just put them in list.
1. Turret controllability.
Turret controllability in current depiction is as easy as pointing a gun at someone or swinging mounted machine gun in game. Without real life like restriction on how can an tank operator move the turret, tank can almost shoot anything they want as easy as pointing finger at something they want to shoot. I think this obviously is unreal. I wouldn't buy the statement modern tank turret is this easy to operate or aim at something they want to shoot at.
2. Trajectory.
On top of this somehow there is almost no drop on gun projectile or machinegun bullet used in tank.
As I can see from T90's gun view, it seems tank without trajectory computer have crosshair for manual adjustment for trajectory at further distance.
SUGGESTION:
1.Using WSAD keys to rotate turret, use mouse to make small adjustments. Turret rotation speed should depict that of real life turret rotation ratio.
2.If coax gun and cannon have to be operated separately in real life, coax machinegun should be in ammo selection slot along with other ammo selection.
3.Cannon and machineguns to have realistic drop on its trajectory.
WHY:
Without these real life simulation, facts that controls real life tank effectiveness, current PR tanks can shoot down any heli in sight and blow away any close infantry that try to climb onto the tank and as far away as drawing distance go.
Current tank depiction is missmatch for other realistic depiction in this game. Making tank have Arcade like ability knowking down everything in its way.
Important P.S. :
I have used word 'Tank' all the way, but these all apply to APC, IFV, CROW jeep, Techincal anything that has such operation restriction in real life. Current APC turret situation is as bad as or could be worse. Literally spining from front to back like human being turning its head to look at something. I have read in Wikipedia, that turret operation of Warrior APC is manual and it does not have any stability control. It is also strange that Techincal and Jeep guns are so easy to swing around, making them have unrealistic Anti-Air ability and infantry fighting capability.