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BIG

Posted: 2010-04-19 02:29
by sAueR115
Don't you think this mod is getting... too big? I love PR but i mean... U guys are worknig on arma 2, vietnam, AND a retail version ON TOP of the current game - holy ****. How will you manage this and how will it effect the current bf2 versions development pace? I am not trying to be disrespectful, i hope you understand

UPDATE: I know u are teaming up with EOD team for PR: V (wise decision they are very good) but there are still the other 3 games to respond too (retail, arma 2 bf2) - Thank you.

Re: BIG

Posted: 2010-04-19 02:34
by Welshboy
The dev team has grown a lot, this does mean that they can spread to other games. Also afaik there is only around 5 people working on PR2 atm. And no it probably wouldn't affect the current BF2 version because the same devs are still going to be working on the mod.

Re: BIG

Posted: 2010-04-19 03:01
by USMCMIDN
Explain this retail version...

Re: BIG

Posted: 2010-04-19 03:05
by crazy11
We have expanded the DEV team to help with all the new things we are working on.

Re: BIG

Posted: 2010-04-19 03:15
by theiceman
USMCMIDN wrote:Explain this retail version...
https://www.realitymod.com/forum/f10-pr ... 2-faq.html

Re: BIG

Posted: 2010-04-19 06:49
by Dunehunter
An expanded team, and the different versions are in different places. Skills that are needed for PR2 at this stage are not necessarily the same as those needed for PR.

Re: BIG

Posted: 2010-04-19 07:46
by AfterDune
PR1:
The core team is still in place, no changes there, so don't worry about it.

PR:V:
The EoD2 "team" is one guy who's working on just about every BF2 mod that exists. Whether he works on EoD2 or PR:V, that doesn't matter. Of course, the PR1 team will assist if and when needed, but that has always been the case, so really, don't worry about it.

PR:ArmA:
All developers from the PR:A2 team are experienced ArmA2 modders, it's a new development team, focusing on PR:A2.

PR2:
Small team, read the faq, don't worry.


There. This is also another thread about the same subject that has been brought up (and answered) before, so I'm locking this one.