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Insurgent deployable: a big rock
Posted: 2010-04-28 01:37
by Bringerof_D
ok so you read the title, you came in here and you're probably thinking, "wtf?" right?
my suggestion is as it says, a mid to large size rock deployable for insurgents/taliban/rebels
now there have been mention of insurgent road blocks before but most of the time it was with tires, or cars and stuff. all of which were shot down, but hear me out. how hard is it to roll a big rock onto the mountain road which runs through a rocky mountain?
CRITERIA:
- deployable anywhere on the map beyond 100m of Blufor main (this would inhibit the ability to lock the blufor within their main)
- Cannot be placed within 2 meters of another deployed rock (this will prevent complete blocking of roads making it possible to hold up vehicles but not infantry, and only for a limited time while the drivers maneuver around.
- limited to 2 or 3 at a time
- Alternatively we can have a start of 2 with an additional 2 for each hide out that is built.
- Can be used to block roads, small door ways/garden gates
- Can be used as cover similar to sand bags
- destructible only with explosives (APCs, tanks, claymores, etc. NO 50cal. knifing 15 times maybe to simulate pushing it out of the way?)
Re: Insurgent deployable: a big rock
Posted: 2010-04-28 01:48
by rushn
and where would you find such rock and how will one person move it? cant really build rocks i do like roadblocks though maybe AT traps
if you need a horse to move this little thing then theres no way

Re: Insurgent deployable: a big rock
Posted: 2010-04-28 02:37
by Teek
Big Rock!! Yeah!
but in all seriousness, you could use a wheelbarrow to move a rock large rock, maybe two.
The wheelbarrow could be spawned when you deploy it and you shovel it to put a rock or two on the road as the built objects.
I would have to add that C4 or a direct tank shell hit should blow it up however
Re: Insurgent deployable: a big rock
Posted: 2010-04-28 02:42
by Stoic Sentinel
I honestly think it would be more plausible just to get "deployable roadblocks" instead of a big rock. Rubble of buildings, scrap metal, etc. Throw a molotov onto it when Blufor is coming just for good measure (and so you can get those pesky foot mobiles off your back)
Re: Insurgent deployable: a big rock
Posted: 2010-04-28 02:43
by snooggums
Stoic Sentinel wrote:I honestly think they could just get "deployable roadblocks" instead of a big rock. Rubble of buildings, scrap metal, etc. Throw a molotov onto it when Blufor is coming just for good measure (and so you can get those pesky foot mobiles off your back)
Previously suggested, no one available to model, I still want very badly. Same shape and size as the tank traps/razorwire would be perfect. Heck, I wouldn't mind that as a placeholder to test it out.
Re: Insurgent deployable: a big rock
Posted: 2010-04-28 02:44
by Stoic Sentinel
snooggums wrote:Previously suggested, no one available to model, I still want very badly. Same shape and size as the tank traps/razorwire would be perfect. Heck, I wouldn't mind that as a placeholder to test it out.
Yeah, I was thinking it'd be more plausible than a big rock in the middle of a street in Fallujah or Karbala.
Re: Insurgent deployable: a big rock
Posted: 2010-04-28 03:06
by Howitzer
Im all for the Big rock, the rock is a very interesting tactical asset.
They where once thrown in wars , now they are roadblock for modern vehicules !
High five big rock !
Re: Insurgent deployable: a big rock
Posted: 2010-04-28 04:29
by Jordanb716
hmmm... an interesting idea but it would only really be appropriate in certain places of certain maps. not really appropriate in somewhere like Ramiel eh? how about a mapper placed "big rock" that falls into the road when hit by an explosion?
Re: Insurgent deployable: a big rock
Posted: 2010-04-28 04:55
by Qaiex
If they were to add a big rock that the insurgents/taliban somehow rolled onto the road, then it should be just as easy to roll it off of the road. You shouldn't have to wait for heavy ordinance to move a rock.
Let infantry shovel the rock away or knife it or something.
Re: Insurgent deployable: a big rock
Posted: 2010-04-28 05:02
by snooggums
Jordanb716 wrote:hmmm... an interesting idea but it would only really be appropriate in certain places of certain maps. not really appropriate in somewhere like Ramiel eh? how about a mapper placed "big rock" that falls into the road when hit by an explosion?
Like we already have on Korengal in several places, or did that get removed?
Re: Insurgent deployable: a big rock
Posted: 2010-04-28 05:03
by Imchicken1
Its an interesting idea, but i'd go with that road block idea
Re: Insurgent deployable: a big rock
Posted: 2010-04-28 05:11
by Bringerof_D
Jordanb716 wrote:hmmm... an interesting idea but it would only really be appropriate in certain places of certain maps. not really appropriate in somewhere like Ramiel eh? how about a mapper placed "big rock" that falls into the road when hit by an explosion?
when i made the post i had thought of limiting it to specific mountainous maps, but then it didnt feel possible so i took it out of my original post.
as for the other bits of ruble that can be used as a road block the reason i suggested a rock was because it takes minimal modeling work.
rushn wrote:and where would you find such rock and how will one person move it? cant really build rocks i do like roadblocks though maybe AT traps
if you need a horse to move this little thing then theres no way

remember that PR uses a lot of things as metaphors, the shoveling would imply that you stuck around, found a big rock, and took the time to push it over. remember that mountain passes particularly roads were made by clearing away rocks which a lot of the time are left to sit just a short distance away from the road
your picture is invalid evidence against my idea. There is no evidence in the picture that suggest the use of the horse was at all necesary. in fact they probably only used the horse because the mule was there. looking at the size of that rock, a single man whose lived in the harsh conditions of the afghan mountain ranges should be more than capable of lifting it and moving it the 10-20 meters to the road. and please do note that on the mountainous PR maps there tend to be rocks near the roads anyways. Also that rock in the picture is more than sufficient to stop a humvee, with good placement it may even stop an abrams
qaiex wrote:If they were to add a big rock that the insurgents/taliban somehow rolled onto the road, then it should be just as easy to roll it off of the road. You shouldn't have to wait for heavy ordinance to move a rock.
Let infantry shovel the rock away or knife it or something.
read my post, i did specifically mention that if possible 15 knives could simulate people pushing it away.
Re: Insurgent deployable: a big rock
Posted: 2010-04-28 05:45
by pfhatoa
I don't think it's possible to lift that stone. Drag it yes, but not lift it. A rough calculation with data from
thissite tells us that it weigths around 130 kilograms. That is kinda hard to lift when the object is not well shaped.
Translated to PR - If it's possible to have a non-linear development graph for the build time of the stone I think that would be a good idea. With this I mean that one Insurgent/Taliban can "create" the rock in maybe three minutes. Two insurgents in 1 min 20 sec and three insurgents in even less. It is damn easier to lift a rock together.
Edit: Oh and I'm so happy I'm over the suggestion forum post limit

Re: Insurgent deployable: a big rock
Posted: 2010-04-28 06:15
by Qaiex
Bringerof_D wrote:read my post, i did specifically mention that if possible 15 knives could simulate people pushing it away.
I know, just reiterating the importance of balancing it.
Also, it might not be possible to lift a 130kg stone over mountainous terrain all by yourself, even if you get help it's a tricky, time and energy consuming process.
But that doesn't mean you can't move a whole bunch of 40kg rocks and stack them instead.
Re: Insurgent deployable: a big rock
Posted: 2010-04-28 06:38
by alberto_di_gio
hmmm... not so impossible or unrealistic but I also think that before suggested road blocks are much more reliable. Plus I'm against blocking mountain roads for two reasons:
- It will also block technicals and INS jeeps too which would be pain in the *** where roads are already so limited
- After changes of 0.909 and 0.917 it already become very hard for BLUFOR to reach caches and as an INS I don't want to make that time even longer! 15 to 25 min already enough for me to set up a deadly defensive perimeter.

Re: Insurgent deployable: a big rock
Posted: 2010-04-28 08:55
by alberto_di_gio
Jonny wrote: just need some way to push them around, perhaps an impulse from the knife?
yeah but be sure you stab once or u'll bleed to death because of the splash damage

Re: Insurgent deployable: a big rock
Posted: 2010-04-28 09:06
by gazzthompson
I agree with snooggums, a roadblock of random shit ontop of the Wire base for building would be best IMO. like this:
http://healingiraq.blogspot.com/uploade ... 760750.jpg
Re: Insurgent deployable: a big rock
Posted: 2010-04-28 09:13
by Rudd
"Ug Ug, what you do?"
"I use rock to defeat enemies"
bit wierd in places like ramiel no?
garbage or whatever as others have said would be better, use the tirestack model or something.