Why when you switch weapons do you always need to re **** your gun in effect wasting the bullet that would already be in the chamber and making you wait before you can shoot? Not sure if this has been answers just wondering as it gets some what annoying when you grapple up some where with a loaded gun and the hostile that is up there turns around and shoots you before you can get a shot off.
Re: Recocking your gun?
Posted: 2010-04-28 21:45
by Serbiak
As far as I understand you mean that you have to scroll the mouse wheel to select a weapon and then wait until the selection screen disappears.
In that case:
1. You have that in Bf2 as well so nothing special you have to get used to
2. Isn“t it realistic to have to wait between having you knife out and putting your knife away and then get your primary gun our?
Re: Recocking your gun?
Posted: 2010-04-28 21:51
by maniac1031
no like your guy will pull the bolt back after pulling out your gun again which would make you waste a bullet because your gun would already be fully loaded when you put it away to pull out your side arm ect.
Re: Recocking your gun?
Posted: 2010-04-28 21:57
by ReadMenace
maniac1031 wrote:no like your guy will pull the bolt back after pulling out your gun again which would make you waste a bullet because your gun would already be fully loaded when you put it away to pull out your side arm ect.
In fact, all of the animations feature the player inspecting the chamber to ensure the weapon is loaded -- not cycling the action.
-REad
Re: Recocking your gun?
Posted: 2010-04-28 22:00
by Drunkenup
[R-CON]ReadMenace wrote:In fact, all of the animations feature the player checking the chamber to ensure the weapon is loaded -- not cycling the action.
-REad
I always thought the animation rendered the player checking for a round in the chamber. Either way, we couldn't do it any other way, as BF2 only allows for 1 animation for everything. Drawing the weapon, reloading, aiming in, etc.
Re: Recocking your gun?
Posted: 2010-04-28 22:01
by kumade
As far as I understand you mean that you have to scroll the mouse wheel to select a weapon and then wait until the selection screen disappears.
I think he meant that animation of weapon switching is made in such manner, that You always pulling out breech-mechanism. IRL, as far as i know, this leads to wasting one bullet, so this is really unnecessary. And yes, it slows down the time of weapon switching.
I thought about this too, but i prefer to pretend, that guy is not pulling it to the end, but to half-a-distance, just to check that bullet is in the barrel
Re: Recocking your gun?
Posted: 2010-04-28 22:04
by maniac1031
kumade wrote:I think he meant that animation of weapon switching is made in such manner, that You always pulling out breech-mechanism. IRL, as far as i know, this leads to wasting one bullet, so this is really unnecessary. And yes, it slows down the time of weapon switching.
I thought about this too, but i prefer to pretend, that guy is not pulling it to the end, but to half-a-distance, just to check that bullet is in the barrel
That is exactly what i meant sorry for the bad wording and there isn't any way to pull out your mag and check how many rounds are left is there cause going into one of the bunkers on kashan and finding out you only have 5 bullets left instead of the 3/4 of a clip you had isn't a fun experience
The chamber is inspected -- the action is not cycled. I cannot think of an automatic small arm that does not allow the user to partially retract the bolt / breech face without ejecting a cartridge.
-REad
Re: Recocking your gun?
Posted: 2010-04-28 22:08
by Serbiak
Like in this video at 0:14?
He gets the granade out and then switches back to the gun but does not pull the mechanism.
So i cannot second what maniac1031 stated.
Re: Recocking your gun?
Posted: 2010-04-28 22:12
by ediko
Well I can understand the need for weapon animation. The anti tank weapon animations are frustrating at times. I mean who would polish the launch button under fire?
Re: Recocking your gun?
Posted: 2010-04-28 22:20
by Mongolian_dude
I was under the impression they were to represent the necessary chain of events that soldiers go through to utilise their gear in combat. For example, its not just pulling out a grenade, its safe-ing and shouldering ones rifle, messing with all the safeties and being ready to lob what is actually something quite heavy to throw.
THey represent the time spent in bewteen, methinks.
...mongol...
Re: Recocking your gun?
Posted: 2010-04-28 23:02
by x-spades-x
To me, as an Infantry soldier, I will not need to reinspect my weapon each time I use a different device in my gear. If I sling my weapon in front of me to check my DAGR(GPS in the army) then bring my weapon back up, I will be ready to fire right away.
Everyone thinks that things go so slow in combat fields, however you train in your job everyday and that is all you know. I tend to be quite upset about the over glorification done to switching things in game, simulating the need to get your stuff out.
On your body, you will know where all of your gear is, and be able to reach it in fast time. Pulling out a grenade is quick as once it is in your hand you already are able to start pulling the pin and being ready to throw it, no pull it out, put it in front of you, ensure the safety clip is off, blah blah blah. You prep things during your PCC/PCI's to make your function quick and efficient.
I am all for getting rid of the re-**** animation EVERYTIME you pull out AT LEAST your main firearm. I can understand HAT kits may take an extra little moment as they may take a little more to use. But even the AT4 is ready to be shot within a matter of seconds. IN the EIB standards you have 9 seconds to pull out the AT4, prep it, check your backblast area, and fire the weapon... That is the whole cycle of not having it preped to firing at the target.
Re: Recocking your gun?
Posted: 2010-04-28 23:11
by ReadMenace
x-spades-x wrote:
I am all for getting rid of the re-**** animation EVERYTIME you pull out AT LEAST your main firearm.
Good thing the charging animation does not play when you draw the weapon.
-REad
Re: Recocking your gun?
Posted: 2010-04-29 00:29
by x-spades-x
[R-CON]ReadMenace wrote:Good thing the charging animation does not play when you draw the weapon.
-REad
It doesn't now?
Re: Recocking your gun?
Posted: 2010-04-29 00:57
by ReadMenace
x-spades-x wrote:It doesn't now?
For the small arms, as the OP asked? Nope.
-REad
Re: Recocking your gun?
Posted: 2010-04-29 01:13
by Redamare
Serbiak wrote:Like in this video at 0:14?
He gets the granade out and then switches back to the gun but does not pull the mechanism.
So i cannot second what maniac1031 stated.
yea good point not all weapons check for bullet anyway soo it realy doesnt make a differnce.. i get what your saying about Well doesnt that take out a bullet Sure ... but if the chamber is EMPTY cocking it would enter a new bullet so that you can begin shooting.
Re: Recocking your gun?
Posted: 2010-04-29 02:09
by Chuc
Would you all rather an painfully slowed down, 2.8 second draw action or what we have now which is more visually engaging? Also, all this wouldn't be an issue if BF2 allowed holstering animations.
Btw the AT4's draw time is 6.75 seconds.
Re: Recocking your gun?
Posted: 2010-04-29 07:40
by Arnoldio
Meh its pretty cool as it is, not perfect but it works. Mosquill has those multiple animations sorted out so things may improve...
Re: Recocking your gun?
Posted: 2010-04-29 07:43
by Rudd
I don't mind the recocking animation since its simply about delaying getting your weapon out again, though I'd like a less cumbersome animation instead.
the recocking animations are so awesome in terms of looks etc, but maybe it would be better to just have a faster safety off animation or something, its really annoying when you throw a grenade, which has a slower deploy animation itself, then have to recock your weapon, you barely have enough time to get your gun ready to go in to the room you just threw a grenade in. Perhaps speed up the current cocking animations instead.
long deploy animations are a great way to limit possibly overpowering weapons, such as LMGs or HATs, but for normal rifles, perhaps the concept should be re-examined.