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remove the grass

Posted: 2010-04-30 03:47
by RHYS4190
This will sound strange but I think PR be better for having fix’ed this little issue.


my suggestion is to remove some of the grass that dissolves at distance, especially on top of (mainly arounld) knolls and hills, it really does not serve any peropus in the game rather then a aseptic, and a lot of instance it actually more of a hindrance to the player. Many maps in PR would benefit from it removal in some key area's.

most maps the only effective bit of cover is these knolls, which we can't use because the grass makes it impossible.

It useless as cover because your enemies can see through it this is not so much a problem but when this grass situates onto of a hills or abrasion it then becomes a issue . It then becomes a obstruction to people trying to use these hills as cover, instead of going prone behind them and peaking over it forcing you to stand up over it exposing your self negating it this key bit of cover, and most maps there are wide open spaces and the only effective source of cover is these knoll, so removing these obstruction would definitely help game play a lot.

Most maps in PR suffer from the lack of cover, quailing for example is just wide open spaces and there is absolutely no where you can hide or engage from even if your in the perfect position on top of a hill looking down on your enemy’s you can’t use the cover effectively because the grass get in the way I think game play suffers from this.

im not saying completely remove it just around knolls and abrasion allowing players to effectively use them as cover.

Re: remove the grass

Posted: 2010-04-30 06:00
by Rudd
aseptic
aesthetic?

I think newer PR maps are using the same kind of UG as iron ridge, if you notice it has a very pretty looking grass, but if you go prone you can still see fine, it just looks nice.

Though you're right it might be worth applying that to older maps as well.

Re: remove the grass

Posted: 2010-04-30 06:23
by Silverwolf
it's a good point.

Only other method would be if the draw distance on the grass can be bumped up? But then of course thats going to negatively impact performance, probably for quite a few people.

Re: remove the grass

Posted: 2010-04-30 11:52
by Rhino
removing well optimized undergrowth isn't going to have much effect on anyones FPS.

Re: remove the grass

Posted: 2010-04-30 12:07
by Winstonkalkaros
Don't remove the grass or this would be like BF1942.

Re: remove the grass

Posted: 2010-04-30 12:13
by ytman
On Qwai this is a biiiiig issue since the over growth is so tall. That Landbridge section has the reeds but you don't see them until you are literally right on top of them.

Re: remove the grass

Posted: 2010-04-30 12:19
by Rudd
ytman wrote:On Qwai this is a biiiiig issue since the over growth is so tall. That Landbridge section has the reeds but you don't see them until you are literally right on top of them.
undergrowth mate :)

overgrowth is the stuff that renders at range, like trees

Re: remove the grass

Posted: 2010-04-30 13:40
by RHYS4190
some people did not read the tread so iv added some pretty colours to attract there attention

Re: remove the grass

Posted: 2010-04-30 13:42
by Rudd
I suspect rhys, that Rhino was replying to silverwolf.

And considering that I corrected your spelling, I damn well did read it.

Re: remove the grass

Posted: 2010-04-30 13:48
by RHYS4190
[R-CON]Rudd wrote:I suspect rhys, that Rhino was replying to silverwolf.

And considering that I corrected your spelling, I damn well did read it.

Ah OK :) , i just realised that

Re: remove the grass

Posted: 2010-04-30 13:57
by Rhino
RHYS4190 wrote:some people did not read the tread so iv added some pretty colours to attract there attention
Undergrowth on most maps is not placed to give concealment (not cover, there's a big difference), on maps that have the mapper has placed undergrowth incorrectly. Undergrowth is only there as a decorative tool and can't be used as anything more than that.


As for the reeds on Qwai on the ford, ye I forgot to remove/tweak them in the update, they shouldn't be like that because they dont give concealment and all they do is make it easier for the enemy to kill you because you can't see them though the reeds when your in them.

Re: remove the grass

Posted: 2010-04-30 16:51
by ytman
[R-CON]Rudd wrote:undergrowth mate :)

overgrowth is the stuff that renders at range, like trees
Mapping jargon FTW! I actually meant overgrowth since Qwai does in fact have overgrown grass of maybe two feet ^_^. (Not that this is a bad thing as I think its a really nice change from the freshly mowed forests of most maps, it does hinder players who prone and are being engaged from 30+ meters)

Re: remove the grass

Posted: 2010-05-01 11:54
by RHYS4190
<script src='http://img32.imageshack.us/shareable/?i=grasswe.png' type='text/javascript'></script><noscript>Image</noscript>



Here's a good example of where a little bit of grass could be removed to improve visibility from cover postion and such, and to encourage good game play.

this was taken from yamalia's trench system, as you can see there is next to no visibility, if you want to see let alone shot any thing you have to go stand on top kinda defies the logic of even having a trench system, don’t you think?.

If you do the same with all the hills and abrasions in maps like these, your going to make the maps a hell of a lot less of a lone wolf and a lot more tactical.

Re: remove the grass

Posted: 2010-05-01 12:13
by Herbiie
RHYS4190 wrote:<script src='http://img32.imageshack.us/shareable/?i=grasswe.png' type='text/javascript'></script><noscript>Image</noscript>
nice picture - completely useless though....

*edit*
Damn you! You edited the post :(

Rhys - there's grass like that in real life, it's a problem that Soldiers have to work with or over come.

Re: remove the grass

Posted: 2010-05-01 13:33
by Rhino
yamalia's undergrowth isn't the best example since it looks like its been all mown a week ago since its all the same height, and its really thick undergrowth also. But your picture still dose little to harm the player other than block a little bit of his view which he will still be able to see the enemy coming up from over it and any enemy coming up will also have the grass blocking there view of the player.

If he wants to see over it he can hop out of the trench :p

Re: remove the grass

Posted: 2010-05-01 15:31
by RHYS4190
[R-DEV]Rhino wrote:yamalia's undergrowth isn't the best example since it looks like its been all mown a week ago since its all the same height, and its really thick undergrowth also. But your picture still dose little to harm the player other than block a little bit of his view which he will still be able to see the enemy coming up from over it and any enemy coming up will also have the grass blocking there view of the player.

If he wants to see over it he can hop out of the trench :p



You be surprised how such a small change like that can have to the game play, iv noticed maps like archer, jabal kashan, where there is good reliable cover, which i find is usually a small abrasion or knoll, you get a lot more interesting fighting and solid team work real infantry tactic’s the works, every day i play those maps i alway's see very good organised team work, and a lot of very spectacular fire fights,

Other maps iv noticed the exact opposite people are becoming less organised more independent, some maps even go so far as to reward lone wolfing, and now iv pretty sure iv found out what coursing the problem

I think it defiantly some thing to do with the terrain, when there is no good cover present tends to encourage players to acting alone or small uncoordinated groups. because it is generally better to keep moving from place to place in the hope of catching the enemy by surprise killing them in the first few shots. these are the maps that have a lot of grass growing on top of the knolls denying there use.

And there is a lot of proof out there to what im saying cover really does encourage team work, there was a Russian map map come out last year i think it stated with a K, it was forested a bit claustrophobic the engagement range was no more then 100m despit this it was a success, but what it did have was a lot of hills and knolls with out the grass obstructing there use, i noticed that unlike other forested maps with out the cover, was whole teams where using them and actually for a forested map working together visibly. It changed the enfaces from just running in going Bang bang bank killing every one , to using tactics and co-ordination to take that ground and to flank the enemy‘s position.

Which I think really is what PR is about, but most maps it not really portrayed as such.

Look i can't stress this any more then this,

Re: remove the grass

Posted: 2010-05-01 15:53
by Rhino
Well if you list all the issues on every map that mapper responsible for what map may fix the issue(s) you have listed for such a map but if you want only that example fixed, you should talk to Deer since its his map.

Re: remove the grass

Posted: 2011-02-03 22:23
by BenHamish
I'm not wanting to revive a thread, but didn't see the point in posting a new one.


I find the grass on some maps hinders hiding behind cover. On Qwai Bridge for example, you can't prone on top of the hills because the grass will obscure your sight. Obviously in real life you would flatten the grass ahead of you, but this isn't possible in PR as far as i'm aware..

Is it possible to make grass transparent within the length of your gun, or something like that?

That way you could go prone on a hill and see through some of the grass, using it as concealment like I presume guys must do in reality.

Rather than at the moment either crawl over the hill to expose yourself, or crouch behind the hill and fire over the top of the grass. (Still exposing your torso).


I understand cover vs concealment, but at the moment neither is possible because to see over the grass you must poke your upper body out of cover, and you can't conceal yourself in the grass (in a firing position) because it blinds you.

Re: remove the grass

Posted: 2011-02-03 22:28
by TheComedian
And the fact that the enemy can see through the grass if hes 50+ meters away. Because the grass doesn't render.

Re: remove the grass

Posted: 2011-02-03 23:02
by Rhino
If you have a problem with a maps undergrowth, then you should give feedback about it on that particular map instead of in a generic topic where the mappers are not going to see it.

Locked.