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Rearming of LAT,HAT,AA

Posted: 2010-05-08 13:22
by Damian(>>>PL
I know that rearming only LATs from ammo bags where suggested(and its hardcoded), but please read my idea befor you ban me.

So I know that in engine of BF2 is alredy implemented abiliti for enginer to rearm mines by defusing them when they are on the ground.
So if it isnt hardcoded, my suggestion is to use it for reloading LAT,HAT,AA.

How it can work.
You can use weapon limited system from BF2 to give ability for Riffleman to chose what he want to take in his equipment: Normal Granades and ammo(like now), Lat ammo, Hat ammo, AA ammo.

If riffleman is have for example LAT ammo it can look like rocket that he can drop on the ground. Then guy witch LAT kit can reload his LAT by looking on this rocket and pressing LMB(like witch this enginer and mine).


So in my idee you schould add and change kits

Regular riffleman options can be changed by limited system from BF2:
1)Rifleman: 1.Knife 2.Entrenching Tool 3.Main weapon 4.Frag granade 5.Smoke G. 6.Ammo 7.Binoculars 8.Field Dressing 9.Phosphorus grenade
2)Rifleman LAT: 1.Knife 2.Entrenching Tool 3.Main weapon 4.LAT ammo x3 5.Smoke G. 6.something to take from ground LAT rocket back to equipment 7.Binoculars 8.Field Dressing 9.Phosphorus grenade
6.Ammo 7.Binoculars 8.Field Dressing 9.Phosphorus grenade
3)Rifleman HAT: 1.Knife 2.Entrenching Tool 3.Main weapon 4.HAT ammo x2 5.Smoke G. 6.something to take from ground HAT rocket back to equipment 7.Binoculars 8.Field Dressing 9.Phosphorus grenade
4)Rifleman AA: 1.Knife 2.Entrenching Tool 3.Main weapon 4.AA ammo x2 5.Smoke G. 6.something to take from ground AA rocket back to equipment 7.Binoculars 8.Field Dressing 9.Phosphorus grenade

and In kits LAT,HAT,AA as 6 add sometching to rearm their missles, rocket launcher.

Re: Rearming of LAT,HAT,AA

Posted: 2010-05-08 13:29
by karambaitos
I am confused as how one would carry 3 AT4s or 2 SRAWs or 2 Stingers systems on their back
for RPGs maybe since it isnt a single use system
It might not be possible and also its really vannila like certainly unrealistic as you would get ammo from an empty tube.

Re: Rearming of LAT,HAT,AA

Posted: 2010-05-08 13:32
by Damian(>>>PL
ok number of them isnt imortant it can be only 1, but i think it can work beter then extra ammo from riffleman.

I didnt know that AT4,SRAW,Stringer is one use launcher(omg, its completly unpracticall).

PS they cant get ammo from empty tube, they can get ammo from new one that riffleman bechind them have.

Re: Rearming of LAT,HAT,AA

Posted: 2010-05-08 13:34
by Hitperson
sounds like an interesting idea, though probably better suited to emplaced weapons rather than carried ones.

Re: Rearming of LAT,HAT,AA

Posted: 2010-05-08 13:52
by Damian(>>>PL
you mean someone can drop 4 HATs in foxhole witch HAT guy, and here we have "Hevy Anty Tank foxhole".
So let give them only one droped ammo at time(if he drop secound first is disapearing).

Re: Rearming of LAT,HAT,AA

Posted: 2010-05-08 13:52
by myles
ive got LAT and HAT from ammo bags before.

Re: Rearming of LAT,HAT,AA

Posted: 2010-05-08 14:02
by Damian(>>>PL
Yes but there is a problem, if you are after fight, and you dont have full in your riffle, smokes, field dressing(or friendly is too close) then you cant reload LAT,HAT,AA from ammo bag.

Re: Rearming of LAT,HAT,AA

Posted: 2010-05-08 14:30
by Hitperson
Damian(>>>PL wrote:you mean someone can drop 4 HATs in foxhole witch HAT guy, and here we have "Hevy Anty Tank foxhole".
So let give them only one droped ammo at time(if he drop secound first is disapearing).
i meant like the emplaced TOW and AA weapons (mounted)

Re: Rearming of LAT,HAT,AA

Posted: 2010-05-08 17:12
by Dev1200
The problem I'm seeing with this is that you would still be able to get your LAT/HAT/AA from an ammo bag.


Unless you changed it so that ammo bags can only give you rifle/pistol ammo using the same system, but that may not work properly Dx You could try it.


Still, this looks like a great system. Better then the hand held magic ammo bag that can hold a rocket launcher inside

Re: Rearming of LAT,HAT,AA

Posted: 2010-05-08 20:59
by myles
most of the lats hats are 1 shots so there should be not an ammo bag for a lat or HAT as the ammo AT would be able to use it not to supply somone

Re: Rearming of LAT,HAT,AA

Posted: 2010-05-08 21:31
by Hitperson
ammo bags are ammo specific (as i understand)

Re: Rearming of LAT,HAT,AA

Posted: 2010-05-08 23:01
by goguapsy
Yeah most LATs and HATs in game, AFAIK <<<< Are one-use. AT4s I know they are.

Now, why would someone be able to carry a LAT and not use it? AFAIK all US Army soldiers at least go through AIT, where they learn to use the AT4 right?

Not sure about RPG-26 and other LATs. And for gameplay reasons, I don't think HATs should be easily-rearmable. I mean, since the SRAW is NOT a single fire weapon, you could carry aditional ammo. But again, gameplay > realism. Or practicism ;)
The Predator is a useful complement for Javelin since it has a significantly shorter minimum range, especially in direct attack mode where it can be fired window to window across a typical street. It is also much lighter than Javelin which makes carrying one or additional rounds easier where the situation warrants or allows a lighter and shorter range solution. Additionally, because it utilizes a different guidance mechanism it is more difficult to defeat both threats with a single defense.
From FGM-172 SRAW - Wikipedia, the free encyclopedia

Re: Rearming of LAT,HAT,AA

Posted: 2010-05-08 23:37
by badmojo420
Interesting concept. But a problem I can already see is that you cannot give an item both repair and attack abilities. So they couldn't use their empty rocket launcher to "pickup" the rocket. You would need to add something like a wrench. Or maybe the shovel could do it?

Edit: Also, you get the ammo regardless of your current ammo count. If you wrench a mine, and already have one, it just disappears.

I could see this working better for the insurgents. Create another kit that gets a the little SMG and a bag or RPG warheads. His job would be to follow around the RPG kit and supply them with ammo. Since the insurgent RPG kits have so few items we could add something like a 'pickup' tool to pickup the ammo. And making 1 new insurgent kit wouldn't be as confusing as adding a bunch of kits for specific ammo types, along with a new item in every conventional kit that needs to pickup the ammo. And since they already have ammobags, that would do essentially the same thing, it's a better addition to the insurgents who lack the magical ammobags.

Re: Rearming of LAT,HAT,AA

Posted: 2010-05-09 03:23
by Dev1200
Hitperson wrote:ammo bags are ammo specific (as i understand)
Ammo bags give you Everything from grenades, patches, AT, and smoke. Ammo bags are not ammo specific.