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[Weapon] Rocket Pod B8-V20A

Posted: 2010-05-10 10:29
by kumade
Hello, everyone.
I have made rocket pod, which is used on russian Mi-helicopters.
This is first version. I'm working on LODs and hierarchy now.

Some photos:
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Editor renders:

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Mounted on Mi-8:

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lod0 - 1898 polys
lod1 - 1190
lod2 - 414
lod3 - 40

Re: [Rocket Pod] B8-V20A

Posted: 2010-05-10 10:51
by Tonnie
nice work mate... you going to creat the correct wings for it too?

Re: [Rocket Pod] B8-V20A

Posted: 2010-05-10 13:49
by DankE_SPB
nice one kumade :-)

Re: [Rocket Pod] B8-V20A

Posted: 2010-05-10 15:35
by BloodBane611
Wow, that's great! Nice work

Re: [Rocket Pod] B8-V20A

Posted: 2010-05-10 17:50
by kumade
Thanks for good feedback, guys.
you going to creat the correct wings for it too?
I don't know, i didn't get any tasks about wings etc, maybe it will be assigned to me, when i complete this one.

Re: [Rocket Pod] B8-V20A

Posted: 2010-05-10 18:26
by Hauteclocque
Looking very good, but I don't understand, Stigger already did some rocket pods for the Mi-8, maybe you are doing an alternative version ? :smile: I'm not an expert about Russian stuff.

My tip : add an alpha channel to your texture, put it in black or at least dark grey,(and be sure to have exported your model with the ColorMapGloss technique, if not edit your bundledmesh and add ColorMapGloss as technique, or reexport your model with the name texturename||ColorMapGloss for your materials.)

If you've done a specular, add it in the alpha channel and be sure to have well chosen the technique.

With this, you will remove the shiny effect in the editor (and then in game)

Re: [Rocket Pod] B8-V20A

Posted: 2010-05-10 20:58
by Salmonella
ouwww, 40 rockets of pure power...

you did a great job on those scratches and normal maps, you should only take Hauteclocque's advice, fill the NormalMap Alpha channel with pure black, or work into a grayscale texture to make it look less glossy.

another thing I noticed, the tubes are too dark, I know it is may be burnt by the rockets, but 100% black don't look good, try to make it a little bit brighter

other than that great job.

Re: [Rocket Pod] B8-V20A

Posted: 2010-05-11 05:50
by kumade
Thanks.
[R-COM]Hauteclocque wrote:Looking very good, but I don't understand, Stigger already did some rocket pods for the Mi-8, maybe you are doing an alternative version ? :smile: I'm not an expert about Russian stuff.
Hm, dunno. Nosferatu tells me to do this exactly for Stigger's Mi.
[R-COM]Hauteclocque wrote: My tip : add an alpha channel to your texture
Ye, i did this. As you can see, for example, these rusty areas on the top of the pod is not so shiny as the bottom part. Well, i will try to darkenize alpha channel a bit more.
the tubes are too dark, I know it is may be burnt by the rockets, but 100% black don't look good, try to make it a little bit brighter
Ok, i'll try to make it brighter.

Re: [Rocket Pod] B8-V20A

Posted: 2010-05-11 11:43
by sylent/shooter
ya just the brightness really is the problem. Other than that great work man :D

Re: [Rocket Pod] B8-V20A

Posted: 2010-05-11 13:45
by dtacs
I can see it now, an Mi-8 doing a strafe on an IDF firebase on Beirut, the manned .50's cleaning up the infantry, a true gunship. Going to be awesome, nice work mate.

Re: [Rocket Pod] B8-V20A

Posted: 2010-05-11 17:23
by Hauteclocque
kumade wrote:Thanks.

Hm, dunno. Nosferatu tells me to do this exactly for Stigger's Mi.


Ye, i did this. As you can see, for example, these rusty areas on the top of the pod is not so shiny as the bottom part. Well, i will try to darkenize alpha channel a bit more.


Ok, i'll try to make it brighter.
Ok, it's fine so. :smile:
Don't hesitate to put the alpha channel in full black.

Re: [Rocket Pod] B8-V20A

Posted: 2010-05-11 20:51
by kumade
Here, i did what i promised.
Reduced glossiness, powder residue is not so black:
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Re: [Rocket Pod] B8-V20A

Posted: 2010-05-11 20:56
by Hauteclocque
Looking much better. :smile:

Re: [Rocket Pod] B8-V20A

Posted: 2010-05-12 13:42
by Stigger
Great work Kumade! :-)

Here is the layered .psd file of the UB_32_57 rocket pod so you can match in with the light grey base colour of the pylons. >> http://www.pintura3d.com/downloads/real ... 2_57_c.zip

Cheers!