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New FB, RP, s.TOW suggestion

Posted: 2010-05-12 18:11
by Damian(>>>PL
My suggestion is to change RP, and FB system to:
1.Make practicall defensing FBs.
2.RP are not far away from battlezone bechind enemy lines.
3.RPs aren't stationar respawn.
4.s.TOW, and AA are to defend, not rapping enemy main and roads from them.
5.s.TOW are anty vechicle, not anty inf.


In 0.8-- it was:
1.RP are hided stationar spawn only for one SQ that can be placed everywhere.
2.FB are hided stationar spawn for wchole team.
Now its:
1.Much of hidded FBs. Beter idee is to hide 3, then defend one.
2.TOWs raping roads.
3.RPs are used only at the begin of rund, rest are FBs.


AssaultFB
Only one FB on map, and we can build them like in 0.9 but no TOW, AA.
1.Easier to get overun then defence one.

DefenceFB
Can be builded witchout limitation but only one for flag, and only on cap zone of capped flag.
1.Two crates needed.
2.Every assests like now close to FB.

RP
1.RP can be placed like now, and in first min working like in 0.9.
2.They aren't dissapearing after first min only if ther is FB close.
3.If someone destroyed FB close to RPs, and there are no other FBs close then RPs are dissapearing.
4.In first min RP can get overun like in 0.9, after this they can get overun like in 0.8
After first min
5.RPs are for SQ respawn(no stationar spawn for single solidier). So its my proposition how to do it:
5.1.Only SL can respawn on RP
5.2.After respawn of SL RP is dissapearing(but SL is have new one to place)
5.3.In first min after SL respawned, SMs can spawn on him. But SL can get overun on this spawn like RP from 0.9.



TOW limitation suggestion
Problems witch TOW shooting to inf is in unlimited ammo for him.
1.My proposition is to limited it like kits(if we shoot only big toys then 10 is enougcht).
2.After it done big boom we can't take what left and build new one(when sometching destroyed it, its dissapearing).
Image
3.Make s.TOW have the some strong as others TOWs. Becouse on small maps we have ussually only APCs(one rocket, and problem just done boom), big maps are made for vechicles to dominate not for TOWs to rape them.

Re: New FB, RP, s.TOW suggestion

Posted: 2010-05-12 18:29
by masterceo
don't like your idea, i think it's fine the way it is now.

Re: New FB, RP, s.TOW suggestion

Posted: 2010-05-12 19:14
by killonsight95
whats the point of the assult FOB maybe make give it some sort of advantage or it won't be used at all

Re: New FB, RP, s.TOW suggestion

Posted: 2010-05-13 05:02
by SGT.Ice
I didn't really like it either... Though I do think rally's should be exterminated all together. Just my thoughts on the subject. (Might require a little more teamwork. Gasp.)

Re: New FB, RP, s.TOW suggestion

Posted: 2010-05-13 05:56
by Damian(>>>PL
In 0.8 was RP, now FB. Only change is fact that we need crate to make stationar spawn.

Re: New FB, RP, s.TOW suggestion

Posted: 2010-05-13 11:55
by samogon100500
Damian(>>>PL wrote:In 0.8 was RP, now FB. Only change is fact that we need crate to make stationar spawn.
Oy,Am remember the bunkers in 0.8 :D
Really,i don't like your idea cuz i know real fackt from chechnya
Russian Army and MVD must capture village,where firm terrorist!
It's look's like a FB(Looks like albasrah outpost but without fences)
They buildet very fast(~2 hours),and have MGs,AGSs and SPGs!Well - that buildet for attack :!:

Re: New FB, RP, s.TOW suggestion

Posted: 2010-05-13 16:23
by Psyrus
I can't really see too much merit in this situation, I know what you mean but it's not necessary considering that currently you can make the 'assualt' firebase just by not deploying defenses (which I regularly do) and you can create defense firebases by creating defenses... Adding more pointless limits won't really help the game.

Your main issue seems to be that... the TOWs have killed you as inf?