Some objects that don't render past 200 meters.
Posted: 2010-05-16 19:48
Sorry if there is a thread made already to organize and track PR objects that don't render past certain distances but I'd like to point out a few that I wanted to use that should at least render past 500 meters.
Here are a few that don't even render past 216 meters in the the bf2 editor:
Vegetation/pr/
birch_green_1/2
bush_deciduous_2
deciduous_bush_1/v1 ( these little guys doesn't render past like 50 meters)
fir15m_v2
fir20m_v2
grassfield_50m ( 50 meters)
hedgedrow_10m/_v2//_20m/_v2
largebush
pinebush_20m/_5m
pine_dead
branches ( v1 is working great)
tree_deciduous_1/2/3a/3b/4
wildgrass_50m ( 50 meters)
Those are just objects under the PR vegetation folder and I bet that there are a tooonnnn more objects elsewhere. Feel free to post any objects you'd like to see with increased view distance including objects that are already ingame. Maybe someone would be nice enough to fix them. 0.o
Here are a few that don't even render past 216 meters in the the bf2 editor:
Vegetation/pr/
birch_green_1/2
bush_deciduous_2
deciduous_bush_1/v1 ( these little guys doesn't render past like 50 meters)
fir15m_v2
fir20m_v2
grassfield_50m ( 50 meters)
hedgedrow_10m/_v2//_20m/_v2
largebush
pinebush_20m/_5m
pine_dead
branches ( v1 is working great)
tree_deciduous_1/2/3a/3b/4
wildgrass_50m ( 50 meters)
Those are just objects under the PR vegetation folder and I bet that there are a tooonnnn more objects elsewhere. Feel free to post any objects you'd like to see with increased view distance including objects that are already ingame. Maybe someone would be nice enough to fix them. 0.o