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Re: [MAP] Operation Dragonforce
Posted: 2010-05-17 10:19
by Amok@ndy
nice start keep it going
Re: [MAP] Operation Dragonforce
Posted: 2010-05-17 10:19
by Rudd
Re: [MAP] Operation Dragonforce
Posted: 2010-05-17 10:26
by Rudd
not played bfbc ever yet.
Re: [MAP] Operation Dragonforce
Posted: 2010-05-17 10:27
by Rhino
Seems to be a lot of random stuff in the map just for the sake of it being there... Cargo containers in a plane? a cargo ship in the middle of a desert, even if it was a dried up lake, a cargo ship wouldn't be anywhere near it before it was anywhere near at that level. Missile Silo + bunkers everywhere, why would they be built out here, in the middle of a dried up lake that if the rains return could be flooded?
You need to put more thought into what's going into your map and why its there, not just slapping down stuff for the sake of it.
Re: [MAP] Operation Dragonforce
Posted: 2010-05-17 10:27
by Scot
It's got a big ol' ship in the desert in it.
Good start, keep it up!
Re: [MAP] Operation Dragonforce
Posted: 2010-05-17 10:29
by Cheditor
But ships go on water...not sand...brain hurts.
Anyway i like the map like that it's not just endless desert but lots of urban or semi-urban areas. But imo having a wrecked plane and ship on the same map seems a bit wierd.
Re: [MAP] Operation Dragonforce
Posted: 2010-05-17 12:04
by Wicca
[R-CON]Rudd wrote:not played bfbc ever yet.
Its a desert ship rudd. GOSH!
Keep up the good work
Infantry hideouts are good in tank maps!
Re: [MAP] Operation Dragonforce
Posted: 2010-05-17 15:02
by DankE_SPB
google Aral sea for ships in desert

Re: [Map] Operation Dragonforce (4km) [WIP]
Posted: 2010-05-17 17:39
by BloodBane611
^^^
Yes, but none of them are very large cargo ships. Needs a more reasonable ship model.
Re: [Map] Operation Dragonforce (4km) [WIP]
Posted: 2010-05-17 18:18
by The_MDexs
its an nice map en the ship is funny
Re: [Map] Operation Dragonforce (4km) [WIP]
Posted: 2010-05-17 18:25
by Rhino
[R-COM]BloodBane611 wrote:^^^
Yes, but none of them are very large cargo ships. Needs a more reasonable ship model.
Your missing the main point I was making which is either that the entire map is developed around the idea of a dried up lake/sea or not. ie, putting in lots of grounded fishing boats etc and no bunkers, villages etc on the lake/sea bed or have the bunkers etc on the desert and no random ships.
Re: [Map] Operation Dragonforce (4km) [WIP]
Posted: 2010-05-17 20:56
by myles
jsut get the ship out it looks kinda stupid the town looks pretty basic but good
Re: [Map] Operation Dragonforce (4km) [WIP]
Posted: 2010-05-17 21:11
by Rudd
http://unimaps.com/aral-sea/aral-pic.gif
there is a much better rusty ship static he could use if he wants to pursue a dry river bed.
Re: [Map] Operation Dragonforce (4km) [WIP]
Posted: 2010-05-18 08:04
by VapoMan
Looking really good there. That battlefield looks like it might cause some performance issues with older computers because of all the smoke.
Re: [Map] Operation Dragonforce (4km) [WIP]
Posted: 2010-05-18 21:00
by Sniper77shot
http://unimaps.com/aral-sea/aral-pic.gif
That is because the soviet forces started draining water for the soviet forces and they tried to dig a canal to the water so they could feed there people but they got stuck.
Re: [Map] Operation Dragonforce (4km) [WIP]
Posted: 2010-05-18 21:07
by sharpie
Sniper77shot wrote:http://unimaps.com/aral-sea/aral-pic.gif
That is because the soviet forces started draining water for the soviet forces and they tried to dig a canal to the water so they could feed there people but they got stuck.
NOW IT MAKES SENSE!!!
thanks for clearing that up
