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Health timer
Posted: 2010-05-17 17:46
by sweedensniiperr
I'm suggesting a timer that once you get revived you take damage more easily than you did before. (Sort of like the bleeding effect). But decreases instantly after getting revived. I'm thinking about ~5min (could be changed, i'm just suggesting the timer system here.) This would mean you have to be a little extra careful after revived.
i tried making a pic to simplify this..
anyone get this?
EDIT: 2min damnit..
Re: Health timer
Posted: 2010-05-17 18:04
by Brummy
Looks pretty hard to code.
Anyway, the purpose of the 'dead-dead line' is exactly this (it's also at 2 minutes

), and I think it's good enough.
Re: Health timer
Posted: 2010-05-17 18:06
by PuffNStuff
So... once revived the graph reverses?
Re: Health timer
Posted: 2010-05-17 18:11
by sweedensniiperr
^no the vertical line is when you get revived
Re: Health timer
Posted: 2010-05-17 18:47
by sweedensniiperr
Jonny wrote:Once shot and revived, you bleed out faster if you got revived sooner:
this not what i'm suggesting
...
1.getting revived, in 2 minutes if you go down you you'll be dead-dead
2. You're at full health now. if you're getting within a, let's say a 5min timer you'll be more damaged than you would when at full health after the 5min timer
so you'll be more damaged within 3min of that timer rather than 4min, it decreases
but still in 4min i'ts still more than normal
Re: Health timer
Posted: 2010-05-17 20:09
by Tarantula
Wait, so after getting revived and fully healed by a medic. Bullets do more damage to you than normal?
Re: Health timer
Posted: 2010-05-17 20:14
by sweedensniiperr
Tarantula wrote:Bullets do more damage to you than normal?
correct, but the damage decreases over time and goes back to normal (~5min)