Fire Fight

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Fresz
Posts: 267
Joined: 2008-10-04 17:53

Fire Fight

Post by Fresz »

Iam really fan of things like fire fight [total fan of youtube movies].

Right, my suggestion is that rifles are less accurate.

Fire Fight in PR? For me there is no such thing, even if the squad vs squad is exchanging fire 80% of the shots are "right on target" and ofc medic have a bit of a job.

Now days people just prone/crouch when see target, they wait 3-5 sec and boom headshot... This game/mod shouldnt be about "who count the time better". Even if u wait 10 min in one position u could missed your target.

Right so suggestion, rifle accuracy always the same or it gets very little better after 1 or 2 sec.
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killonsight95
Posts: 2123
Joined: 2009-03-22 13:06

Re: Fire Fight

Post by killonsight95 »

so you want firefights to last longer.... or what.... i don't understand your suggestion here except making the deveation none existant or always there...
Deadfast
Retired PR Developer
Posts: 4611
Joined: 2007-07-16 16:25

Re: Fire Fight

Post by Deadfast »

I get your idea but I'm not really a fan of having a dice rolled behind the scenes to decide when I hit and when not.
K4on
Retired PR Developer
Posts: 5055
Joined: 2009-05-08 19:48

Re: Fire Fight

Post by K4on »

@ fresz; i dont see your point... sry if i am the only one
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: Fire Fight

Post by Rhino »

In r/l engagements tend to last longer than ingame, not because in r/l weapons are less accurate but because normally the engagements are over longer distances and the soldiers dont run into the middle of a street to be shot at...

In r/l CQB engagements tend to not last that long like ingame.


This is a realism mod and as such, we are going to stick with what's realistic and not make the weapons super inaccurate as your suggesting otherwise we will just end up playing vBF2 again with bunny hoppers and guys running and shooting at the same time in the middle of a street at anouther guy in the middle of the street, until enough bullets hit the other guy.
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Excavus
Posts: 539
Joined: 2009-04-10 19:21

Re: Fire Fight

Post by Excavus »

How are firefights not long? On one round of Beirut, 2 squads of Russians were inside an apartment guarding their firebase, and about 300m away, the IDF were in another apartment building guardian their firebase. There was so much fire exchanged between that the firefight lasted about 30 minutes, even artillery was exchanged. Snipers on the roofs firing at the windows and machine guns and TOWs suppressing infantry. Medics were constantly reviving but the firefight lasted for a long time. That was probably one of the best moments of PR I had ever had.
PatrickLA_CA
Posts: 2243
Joined: 2009-07-14 09:31

Re: Fire Fight

Post by PatrickLA_CA »

Yeah I think he wants firefights to last longer and I support this idea because on PR you end up with maybe 100 dead, and around 100 kils on team, even in WW2 there was no such killing, today the max deaths from a firefight is 10 people i think.
In-game: Cobra-PR
Unarmed Civilian
Posts: 135
Joined: 2010-04-10 08:51

Re: Fire Fight

Post by Unarmed Civilian »

Another thing that can't be forgetten, is the fact that the BLUEFOR LMG is imba. I tried a few times to engage some enemies standing with my M4A1 or similar and they standing and straffing with their scoped LMGs, I gotta say my single fire shot was beaten by their standing full auto 80% of the time. Just for the reccord I don't suck that bad, this is a issue that must be looked at.
Zimmer
Posts: 2069
Joined: 2008-01-12 00:21

Re: Fire Fight

Post by Zimmer »

Unarmed Civilian wrote:Another thing that can't be forgetten, is the fact that the BLUEFOR LMG is imba. I tried a few times to engage some enemies standing with my M4A1 or similar and they standing and straffing with their scoped LMGs, I gotta say my single fire shot was beaten by their standing full auto 80% of the time. Just for the reccord I don't suck that bad, this is a issue that must be looked at.
You have your own AR and teh AR is perfectly fine you should fear the weapon as Alex6714 said when the new AR was introduced many said it was OP, but you are not fearing the weapons enough to understand that you need to back off you are in many times not facing teh AR and when you do you dont comprehend that this weapon should be threated as a killer machine.

So its really an issue with the player and video games that the fear of an OP weapon is smoething you should take in account.
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RHYS4190
Posts: 959
Joined: 2007-08-30 10:27

Re: Fire Fight

Post by RHYS4190 »

Nothing that can be done about that. prob is with the game, you can't use cover as effectively as in real life.

Arma has i heard has solved this problem/ supposably you can calibrate how much you can expose whilst you are behind cover so i heard, plus you can lean that helps.

This is one thing i hate about PR
Operator009
Posts: 195
Joined: 2009-09-10 02:21

Re: Fire Fight

Post by Operator009 »

I like the mechanics a lot. My only gripe is that PR's deviation should be more cone like (like ARMA2) or circular rather than its current method of wait 4s and fire.
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Fire Fight

Post by Rudd »

https://www.realitymod.com/forum/f255-v ... thing.html

^ there are threads like these and threads like this :D

a firefight can last a long long long time ingame if the 2 sides are very professional about it, worrying about dying more than about killing, the PRT for all its faults proves that :)

I wouldn't mind tickets being decreased a bit, one of the effects may be to have people be more careful.

or limit medics more.
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hornedviper
Posts: 36
Joined: 2009-08-19 18:20

Re: Fire Fight

Post by hornedviper »

i was in a fire fight in asad 2 vrs 2 and it went on 4 bare time
Herbiie
Posts: 2022
Joined: 2009-08-24 11:21

Re: Fire Fight

Post by Herbiie »

Zimmer wrote:You have your own AR and teh AR is perfectly fine you should fear the weapon as Alex6714 said when the new AR was introduced many said it was OP, but you are not fearing the weapons enough to understand that you need to back off you are in many times not facing teh AR and when you do you dont comprehend that this weapon should be threated as a killer machine.

So its really an issue with the player and video games that the fear of an OP weapon is smoething you should take in account.
Yes but the IDF LMG and the SAW are ALOT better than the PKM and the Chinese LMG. Once I caught a guy with a saw completely by surprise, he didn't even know I was coming, I fired at him full auto with my G3, most of my bullets hit, and he eventually died, but I was still made black and white - which was just such BS seeing as he never even knew I was there under two bullets had punctured his lungs....

I agree that it should be feared, but it shouldn't be feared to the extent that if the enemy has a SAW/the IDF Weapon you shouldn't even bother firing. But that's a whole different ball game and there's a billion threads about it.

I see the OPs point, but it's more to do with the players who play the game rather than the game itself, seeing as I've even had fire-fights which lasted half an hour or so on Vanilla ;)

*Edit*:
An Hour long firefight:
https://www.realitymod.com/forum/f112-p ... -base.html

Organised play with good teams will get you longer fire fights.
Last edited by Herbiie on 2010-05-19 11:19, edited 1 time in total.
Arnoldio
Posts: 4210
Joined: 2008-07-22 15:04

Re: Fire Fight

Post by Arnoldio »

RHYS4190 wrote:Nothing that can be done about that. prob is with the game, you can't use cover as effectively as in real life.

Arma has i heard has solved this problem/ supposably you can calibrate how much you can expose whilst you are behind cover so i heard, plus you can lean that helps.

This is one thing i hate about PR
There is more options for cover in PR. You just have to improvise a bit.
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boilerrat
Posts: 1482
Joined: 2009-09-02 07:47

Re: Fire Fight

Post by boilerrat »

I was only in one that lasted maybe 3 minutes as insurgents on fallujah

It was by the main road, two squads were ontop of a building and we were on the ground ducking and throwing moltovs

I eventually snuck behind them and got up a ladder, sprayed like crazy and got them.

I've been playing since .85 and that was the only fire fight.

Almost always any engagement is just small exchanges from far away or maybe two squads killing eachother within a few seconds.

Nothing prolonged or epic.

If we could have more firefights I would play more.
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Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Fire Fight

Post by Rudd »

ChizNizzle wrote:There is more options for cover in PR. You just have to improvise a bit.
on the old maps yeah, but the newer maps have got tonnes of cover imo. If an area has no cover, start thinking about either not going accross it or thinking about getting vehicular support.
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ComradeHX
Posts: 3294
Joined: 2009-06-23 17:58

Re: Fire Fight

Post by ComradeHX »

Herbiie wrote:Yes but the IDF LMG and the SAW are ALOT better than the PKM and the Chinese LMG. Once I caught a guy with a saw completely by surprise, he didn't even know I was coming, I fired at him full auto with my G3, most of my bullets hit, and he eventually died, but I was still made black and white - which was just such BS seeing as he never even knew I was there under two bullets had punctured his lungs....

I agree that it should be feared, but it shouldn't be feared to the extent that if the enemy has a SAW/the IDF Weapon you shouldn't even bother firing. But that's a whole different ball game and there's a billion threads about it.

I see the OPs point, but it's more to do with the players who play the game rather than the game itself, seeing as I've even had fire-fights which lasted half an hour or so on Vanilla ;)
1. LMGs are fairly balanced, just because the ROF is different that does not mean that one is bad... Because IDF and U.S. and UK LMG have huge magazines and low mag counts... that meant that you cannot reload often and can be caught with no ammo if you forget about how many rounds you shoot. Also, Chinese LMG has semi-auto that makes it more like a DMR(not as accurate as deployed DMR, but still awesome, and the ironsight version can be used like a regular rifle in cqb and kill with 2 shots instead of spray randomly like what U.S. and IDF AR guy do every time)

2. 2 bullets = kill... there is no way that he can shoot back if you hit him twice unless he takes a patch or two.

3.vBF2's prolonged "firefight" consists of spawn-raping, insta-reviving(can kill a guy 5 times in a row due to medic spam), heal pack spamming, grenade spamming (either kills, or miss completely), bunny hopping...etc, insta-diving still happen once in a while.
Arnoldio
Posts: 4210
Joined: 2008-07-22 15:04

Re: Fire Fight

Post by Arnoldio »

[R-CON]Rudd wrote:on the old maps yeah, but the newer maps have got tonnes of cover imo. If an area has no cover, start thinking about either not going accross it or thinking about getting vehicular support.
I was reffering to leaning/ducking and all that stuff. But your point is valid anyway.
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Herbiie
Posts: 2022
Joined: 2009-08-24 11:21

Re: Fire Fight

Post by Herbiie »

ComradeHX wrote:1. LMGs are fairly balanced, just because the ROF is different that does not mean that one is bad... Because IDF and U.S. and UK LMG have huge magazines and low mag counts... that meant that you cannot reload often and can be caught with no ammo if you forget about how many rounds you shoot. Also, Chinese LMG has semi-auto that makes it more like a DMR(not as accurate as deployed DMR, but still awesome, and the ironsight version can be used like a regular rifle in cqb and kill with 2 shots instead of spray randomly like what U.S. and IDF AR guy do every time)

2. 2 bullets = kill... there is no way that he can shoot back if you hit him twice unless he takes a patch or two.

3.vBF2's prolonged "firefight" consists of spawn-raping, insta-reviving(can kill a guy 5 times in a row due to medic spam), heal pack spamming, grenade spamming (either kills, or miss completely), bunny hopping...etc, insta-diving still happen once in a while.
1. A weapon with a higher ROF and hgiher accuracy = a Better weapon than one with a lower ROF and lower accuracy. The PKM is ****, and saying that the Chinese LMG can be used as a rifle is just laughable, mebbe use a rifle as a rifle, and LMGs as LMGs? You have Marksman rifles for DMR, LMGs are supposed to be LMGs. I've never EVER run out of ammo with a SAW or L110, it has such a high mag that it takes quite a long time to get through it, whereas the Chinese LMG, in 10 bursts you're out of ammo, with the SAW/IDF Weapon it takes around 100. The US, UK, Canadian, and IDF gunners don't have to aim which is why they spam, their guns fire enough bullets that they just have to point it vaguely in the direction of the enemy to wipe out a squad.

2. I hit him twice, and he shot back at me, so yeah, he can fire back if he did so... It's to do with the **** hitboxes, but ofcourse the SAW doesn't have to worry about hit boxes because it spams so many rounds at a target alot of them hit in the right places for BF2 to notice.

3. I never said it was a regular occurrence, you probably never experienced it. I'm not defending VBf2 because it's a hunk of ****, but I was making the point that it's who you play with and how they play rather than the game which creates prolonged firefights.

4. This discussion is about Fire Fights not LMGs so shush about them, mkai?
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