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Radios in buildings
Posted: 2010-05-20 14:49
by boilerrat
Specifically speaking on maps like fallujah and Ramiel where we are pretty much fighting in an evacuated town.
Lets say the government in that area forced all civilians out ASAP because fighting began between insurgents and blufor they wouldn't have time to turn off radios and TVs.
Because these people would grab anything unreplaceable and just run out of there for safety.... imagine if your house was on fire what would you grab and do? Certainly not turn off the radio.
It would add some atmosphere if we had some music in some buildings playing.
The music shouldn't be extremely loud, just enough to hear it as you walk by a building and slowly fade away as you get farther.
It should be less extremist music and maybe some guitar playing or traditional music.
Possibily even a fake broadcast warning the citizens to evacuate their area, as fighting has been sighted near by.
Or even play some of the PR soundtrack simulating the people getting signals from UK or other places.
Discuss.
Re: Radios in buildings
Posted: 2010-05-20 14:53
by telecam
lol if you really want music ingame then just put itunes on and turn the effects down. If you were going to have radios then you would at least have news or something like that. I can just see it now people walking around the street trying to listen out for footsteps but instead all they can hear is a damn guitar. As you can probably tell i really dont see the point of this

Re: Radios in buildings
Posted: 2010-05-20 14:54
by boilerrat
Adds atmosphere and realism to a ghost town that we play on.
Re: Radios in buildings
Posted: 2010-05-20 14:55
by Zimmer
I agree its these things that really puts a game/mod above the rest gives alot more atmosphere to a relatively lifeless maps. No offense to the mappers its just how that generation of games are.
And telecam its not like it will be boomblasters that pumps out music, its more like a mixed low sound when you enters some of the houses.
Re: Radios in buildings
Posted: 2010-05-20 14:58
by boilerrat
In forgotten hope 2 there is a map where the Germans defend against Brits with tons of AT emplacements on a grassy sunny map.
There is an officers building by one of the flags for Germans that has an old record player.... The music fades in and out with distance and when I went inside It felt real and I stood there and listened until I got shot.
So this is possible, and I love that map because of the civilian aspects... there are bicycles and bedrooms and such.
It didn't feel like we are playing at a paintball arena where there is just buildings, like we are now. It felt like we were fighting in an evacuated city.
Re: Radios in buildings
Posted: 2010-05-20 15:05
by Imchicken1
Not a bad idea...
Probably a low priority, but it WOULD be pretty neat to hear some music to add atmosphere in some city maps.
Re: Radios in buildings
Posted: 2010-05-20 15:08
by telecam
i just dont see the point. So many other things that need work on in the mod i dont really think music is one of them. Play it over mumble that's always a laugh
Re: Radios in buildings
Posted: 2010-05-20 15:17
by iwillkillyouhun
wow it would be epic

yes i would say not music though insted of it TV with news on !!! ZOMG

Re: Radios in buildings
Posted: 2010-05-20 15:19
by Smiddey723
IMO this seems pretty pointless.
Re: Radios in buildings
Posted: 2010-05-20 15:22
by HAAN4
Zimmer wrote:I agree its these things that really puts a game/mod above the rest gives alot more atmosphere to a relatively lifeless maps. No offense to the mappers its just how that generation of games are.
And telecam its not like it will be boomblasters that pumps out music, its more like a mixed low sound when you enters some of the houses.
don't forguet the doors making that nosy Wiiinnngggggg, and dust roling out the the roads has well.
But even this sugestion is quite good, i thick it's is a waste of time to do this, since PR DEVs have things more worthy things to do.
Re: Radios in buildings
Posted: 2010-05-20 15:24
by boilerrat
Smiddey723 wrote:IMO this seems pretty pointless.
saying the city maps are incredibly lifeless, we are playing in a city that has been evacuated of civilians.
I wanted to suggest something like this to keep that idea in mind. The radio is reminding us that this is a real city not a ghost town.
It adds to the atmosphere a lot.
Re: Radios in buildings
Posted: 2010-05-20 15:26
by telecam
well why dont we go the whole hog and put in real shops, people in the street- the list goes on. This is just a mod people make in there spare time i really think time could be better spent in other areas.
Re: Radios in buildings
Posted: 2010-05-20 15:29
by boilerrat
Thats why I suggested something simple.
So if you want to have that argument, then we should shut the suggestion forum down.
Because we can't have that new weapon, since this is just a mod
Re: Radios in buildings
Posted: 2010-05-20 15:37
by HAAN4
telecam wrote:well why dont we go the whole hog and put in real shops, people in the street- the list goes on. This is just a mod people make in there spare time i really think time could be better spent in other areas.
because it will be reallt hard to do, and really lag also. the sugestion off a ghost also give the boys how play more nerves about spoting and taking care of they moves, it's something spoky, and a spoky senario will help's people geting good levels of attetion.
i suport this ideia, tough i kwon there are thing better to do. if something must be did about the ghost towns is that sugestion, since the engine don't allow placing civilians at all. not at last wicht few modifications
I am a suported at all of atmosfere things, since PR those days is becoming a cold game (compared to other games of course), when you don't feel much the emotion of atmosfere at all and something must be donne about it.
Re: Radios in buildings
Posted: 2010-05-20 15:39
by boilerrat
HAAN4 wrote:because it will be reallt hard to do, and really lag also. the sugestion off a ghost also give the boys how play more nerves about spoting and taking care of they moves, it's something spoky, and a spoky senario will help's people geting good levels of attetion.
i suport this ideia, tough i kwon there are thing better to do. if something must be did about the ghost towns is that sugestion, since the engine don't allow placing civilians at all. not at last wicht few modifications
Im not talking about a literal "ghost town"
ghost town - ghost town idioms and phrases
Re: Radios in buildings
Posted: 2010-05-20 15:41
by HAAN4
yeah i kwon, so maybe people just are loked in they houses to avoid geting shoot? is also a good ideia tough. and you can feel this be listing to radio, TV, and even convesation
Re: Radios in buildings
Posted: 2010-05-20 15:50
by Zimmer
ITs not hard to do its called ambient noise and you have it on Silent Eagle and maybe Korengal Valley with the barking dogs and the jet sounds dont know if they are still there, but this will help incredibly on the maps making it like something more then a cluster of houses.
And Telecam your just acting like a idiot atm sounds are something they can add and it will not take that many hours compared to other things, Adding people and making new houses is a completely different thing.
Re: Radios in buildings
Posted: 2010-05-20 15:54
by lucidrians
Like the piano on the cs_italy map on Counterstrike?
Re: Radios in buildings
Posted: 2010-05-20 15:56
by HAAN4
HardCandy wrote:Like the piano on the cs_italy map on Counterstrike?
Hell yeah, you geting the point
Re: Radios in buildings
Posted: 2010-05-20 15:59
by myles
this would be cool the exact same thing happend in fallujah they had to evaccute all the civis out of the city until it was clear of insurgents i do agree with the radio idea just put it in the odd house with like a radio broadcast or some music would be cool