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3D HUD, TrackIR and working gauges

Posted: 2010-05-20 17:28
by mati140
As you can see on this video, they are as hardcoded and impossible as working GL sights were:

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Can we have it in PR? PLZ

Re: 3D HUD, TrackIR and working gauges

Posted: 2010-05-20 17:31
by rampo
Everyones seen this and its for Battlefield 2142

however IIRC its being worked on for bf2 engine?

edit: you might find this interesting


Re: 3D HUD, TrackIR and working gauges

Posted: 2010-05-20 17:31
by Zimmer
mati140 wrote:As you can see on this video, they are as hardcoded and impossible as working GL sights were:

<object width="500" height="405"><param name="movie" value="http://www.youtube.com/v/nvnhPeIUsRU&hl=pl_PL&fs=1&border=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/nvnhPeIUsRU&hl ... 1&border=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="500" height="405"></embed></object>[/youtube]

Can we have it in PR? PLZ
I dont know if its possible but to ruin your dreams a little that isnt BF2 engine but BF2142 afaik.

Re: 3D HUD, TrackIR and working gauges

Posted: 2010-05-20 17:35
by Narco
From the video description:
This was made for a bf2142 mod I'm working on. SUBSCRIBE if you want to see more.

Re: 3D HUD, TrackIR and working gauges

Posted: 2010-05-20 17:47
by mati140

Well this was originally made for BF2142, and the video was taken in 2142. But I've recently found a way to make it work in BF2 also.
It's neither PR nor CA. Though, hopefully, this will be in the next major PR release.

Don't be so pessimistic. BF 2142 uses Refractor 2 too, just a bit modified. Mosquill made many of his works in BF2 too, mabe this will be done for PR too.

Re: 3D HUD, TrackIR and working gauges

Posted: 2010-05-20 17:56
by Dev1200
Mosquill is jesus in code format. I'm sure he can do this. =)

Re: 3D HUD, TrackIR and working gauges

Posted: 2010-05-20 17:56
by HAAN4
another tabu broken, has i see this is possible, because we can get a few arquives from BF2142 after all, whict some modifications of course,

Hardcoded? ummmm, i guess if PR want to get better they will need to do some real shiet, or otherwise the will be just stuked in same place.

Re: 3D HUD, TrackIR and working gauges

Posted: 2010-05-20 17:59
by Dev1200
HAAN4 wrote:another tabu broken, has i see this is possible, because we can get a few arquives from BF2142 after all, whict some modifications of course,

Hardcoded? ummmm, i guess if PR want to get better they will need to do some real shiet, or otherwise the will be just stuked in same place.
People keep mixing up hardcoded (which means impossible to code in the BF2 engine, btw) with Hard-To-Code :P

Re: 3D HUD, TrackIR and working gauges

Posted: 2010-05-20 17:59
by ReadMenace
Major repost. Mosquil is a DEV here.

-REad

Re: 3D HUD, TrackIR and working gauges

Posted: 2010-05-20 18:00
by Rhino
1. If you did a quick search for this you would have found this has come up lots of times before...

2. The guy who made that video is an R-DEV, we are fully aware of his work without you guys posting his videos as well thank you.


Locked for resuggestion....