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Rallies

Posted: 2010-05-23 18:48
by Blackbird-911
Can someone explain the use of rallies to me? At one time they were useful but now it seems as if the devs should just take the rally system out altogether.

Re: Rallies

Posted: 2010-05-23 19:28
by Jazz
The round begins and your squad is moving out toward its objective. Sometime inbetween someone joins. It would be impractical to walk from main, so the SL sets a rally for him to spawn if there is not firebase nearby.

or

A few people die in the midst of a firefight. There is no nearby firebase, and it would be preferable to have the extra manpower immediately, so SL sets a rally to get them back into the fight.

Re: Rallies

Posted: 2010-05-23 19:49
by Blackbird-911
Jazz wrote:The round begins and your squad is moving out toward its objective. Sometime inbetween someone joins. It would be impractical to walk from main, so the SL sets a rally for him to spawn if there is not firebase nearby.

or

A few people die in the midst of a firefight. There is no nearby firebase, and it would be preferable to have the extra manpower immediately, so SL sets a rally to get them back into the fight.
I liked the old rally system better.

Re: Rallies

Posted: 2010-05-23 19:56
by Rudd
the rally system is what it should be, a rare sight due to unrealism, however its just a little oil on the gears of the game to make it a little easier to teamwork - its not as it was the be all and end all of squad tactics.

Re: Rallies

Posted: 2010-05-23 19:57
by ReadMenace
1) Engage in fire fight.
2) Take minor casualties.
3) Retreat.
4) Rally.

;)

-REad

Re: Rallies

Posted: 2010-05-23 20:35
by Lange
Basically a simulation of reinforcing a squad when you have losses with the reinforcements coming from your unit. However realistic in the sense that can't lay one with enemy within 100 M when your under direct contact your not going to have troops come in are you?

Re: Rallies

Posted: 2010-05-24 08:41
by _casualtyUR
A lot easier to lose territory and more realistic.

Re: Rallies

Posted: 2010-05-24 08:54
by Sirex[SWE][MoW]
No it is useless now. Since all these things you nice contributors are mentioning never exist in an ordinary game becouse of the Medic.

The medic class is used in all cases when a rally might be usefull, thus rally points are useless in absurdum.
The correct way of making it usefull is to make it a staging point that maybe last around 5-10min depending of the range that enemies need to be in to disable it, thus it could be used as a means to attack and coundter the 64player limit which really hurt infantry gameplay.
_casualtyUR wrote:A lot easier to lose territory and more realistic.
There is nothing realistic about having one squad cover an area of 250*250 meters while attacking and if they get gunned down there is no more friendly troops. In real life you attack with platoons but we can't repesent this becouse of 64 limit. And one platoon has a lot more enduracnce then one squad. That is why i think the rally point should be geared to make the squad an platoon.

Re: Rallies

Posted: 2010-05-24 08:58
by Rudd
The medic class is used in all cases when a rally might be usefull, thus rally points are useless in absurdum.
The correct way of making it usefull is to make it a staging point that maybe last around 5-10min depending of the range that enemies need to be in to disable it, thus it could be used as a means to attack and coundter the 64player limit which really hurt infantry gameplay.

1 word, FIREBASE

the rally isn't a staging point, its a teamwork assistance to ease gameplay

Re: Rallies

Posted: 2010-05-24 09:01
by Zimmer
'Sirex[SWE wrote:[MoW];1350707']No it is useless now. Since all these things you nice contributors are mentioning never exist in an ordinary game becouse of the Medic.

The medic class is used in all cases when a rally might be usefull, thus rally points are useless in absurdum.
The correct way of making it usefull is to make it a staging point that maybe last around 5-10min depending of the range that enemies need to be in to disable it, thus it could be used as a means to attack and coundter the 64player limit which really hurt infantry gameplay.
I disagree on Yamalia 3 persons got shot by an apc in an ambush we where suddenly on the edge of some of the tree clusters. The medic and SL was longer inside the "forest" and easily retreated, then the SL deployed the RP when everyone was ready to spawn, because the tree line was watched from an unknown position by an APC the medic did not want to risk it.
Basically the RP is there to retrieve fallen comrades and late joiners when there are no spawn point and using the medic will be another waste of tickets.

Re: Rallies

Posted: 2010-05-24 09:13
by Sirex[SWE][MoW]
[quote=""'[R-CON"]Rudd;1350709']1 word, FIREBASE

the rally isn't a staging point, its a teamwork assistance to ease gameplay[/quote]
Well i don't agree with that is how it should be and if you read my post again after i have explained myself here i think you will agree that that is not what i meant. A firebase is a anchor point, something stable with defenses and heavy weapons that you can use, what could be describe as the companies heavy weapon platoon.

Also you really fail to disprove my point. You mention the firebase but you don't even make an attempt at the medic is superior to rally point in all aspect case that i made, you didn't even mention it. Yes i know it isn't a staging point, but i want it to be!

But this is not what i have been saing. I have been saing that i want a squad to be able to repesent a platoon when attacking, and that does not mean heavy weapons or spending 5 minuets building a defence point and worring about that!

Only that the number be more closely to a platoon when attacking, this i think me staging point would do. Not bring a team wide spawn point, not bring heavy weapons or cahes, not hold up the squad to build. No, only letting that squad attack with a little more force and thus still with the spawnable kits. Make them a force. Currently the 64 limit hampers infnatry beyond acceptance vs vehciles.

[quote="Zimmer""]I disagree on Yamalia 3 persons got shot by an apc in an ambush we where suddenly on the edge of some of the tree clusters. The medic and SL was longer inside the "forest" and easily retreated, then the SL deployed the RP when everyone was ready to spawn, because the tree line was watched from an unknown position by an APC the medic did not want to risk it.
Basically the RP is there to retrieve fallen comrades and late joiners when there are no spawn point and using the medic will be another waste of tickets.[/quote]
Yes i understand the current use of the rally point, i just do not agree with it.

Re: Rallies

Posted: 2010-05-24 09:14
by Rudd
Also you really fail to disprove my point. You mention the firebase but you don't even make an attempt at the medic is superior to rally point in all aspect case that i made, you didn't even mention it. Yes i know it isn't a staging point, but i want it to be!
I don't have to disprove you, I just disagree with you on gameplay terms.

Re: Rallies

Posted: 2010-05-24 11:54
by gazzthompson
The medic isnt superior to the rally point because using the medic is not always a viable choice, if you need to use the rally the chances are you are losing the fight and people are down, most squads will go forward to revive people (even tho, as i said, you are probably losing the fight) and get killed then complain about how shit the rally system is because there team hasn't built FOBs.

When they should have pulled back, set the rally and get the reinforcements , Then reassess the situation and choice what the next move will be. Along with the fact people can be dead-dead after dying twice.