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adding points to the kill counter for vehicle destruction

Posted: 2010-05-27 16:32
by karambaitos
My Point is, you only get a kill when an enemy has given up and the enemy team has lost a ticket well why not do it for the vehicles too since they do cost tickets, the amount of tickets a vehicles costs would be directly proportional to the number on the board I think it would give an incentive for people to destroy abandoned vehicles.
It would be nicer if a second kill counter for vehicles was added because the whole kill counter system would become weird or if both can't be done how about giving more points for a destroyed vehicle depending on the type of vehicle.

If this has been suggested before I'm sorry, I wasn't able to find anything similar.

Now Read it again CAREFULLY...

Re: adding points to the kill counter for vehicle destruction

Posted: 2010-05-27 17:21
by killonsight95
vehcials do cost tickets if you loose them nowadays also i think some kits do to?

Re: adding points to the kill counter for vehicle destruction

Posted: 2010-05-27 17:25
by karambaitos
killonsight95 wrote:vehcials do cost tickets if you loose them nowadays also i think some kits do to?
yes i wrote it in the OP
why not do it for the vehicles too since they do cost tickets

Re: adding points to the kill counter for vehicle destruction

Posted: 2010-05-27 18:20
by Imchicken1
Nah, reminds me to much of BFBC2. Not that destroying a vehicle gives you a kill, but it gives you points. I say leave the kill system/veh's the way they are

Re: adding points to the kill counter for vehicle destruction

Posted: 2010-05-27 20:46
by AnimalMother.
If there was an overhaul of the scoreboard

what i'd like to see tracked rather then individual players kills-deaths, is ideally a squads ticket ratio.

that squad drives off in 2 tanks fully crewed, they kill 4 infantrymen, an IFV with crew and a transport chopper with a 2 man sniper team in it. But unfortunately they get bombed.

so the scoreboard would show: (4+10+2+5+3) - (10+10+6) = -2 for that squad (or maybe 24 - 26)

when a vehicle is destroyed the last person to use it's squad gets the penalty.

therefore a commander can see where the tickets are going, and which squads are dealing the damage, or which squad is constantly just wasting tickets for the team.

slightly on, slightly off topic, i'm sorry

Re: adding points to the kill counter for vehicle destruction

Posted: 2010-05-27 21:33
by bad_nade
Animal.Mother wrote:what i'd like to see tracked rather then individual players kills-deaths, is ideally a squads ticket ratio.
I agree that lost/won/gained tickets should be represented at the scoreboards in some form. But I also see some fundamental issues that must be solved first. Like how it would fit into insurgent side where only caches count? Or an abandoned vehicle case, where an individual who tries to collect & RTB the vehicle, gets killed and his whole squad gets punished for that.

Re: adding points to the kill counter for vehicle destruction

Posted: 2010-05-27 21:38
by Zach1923
Animal.Mother wrote:If there was an overhaul of the scoreboard

what i'd like to see tracked rather then individual players kills-deaths, is ideally a squads ticket ratio.

that squad drives off in 2 tanks fully crewed, they kill 4 infantrymen, an IFV with crew and a transport chopper with a 2 man sniper team in it. But unfortunately they get bombed.

so the scoreboard would show: (4+10+2+5+3) - (10+10+6) = -2 for that squad (or maybe 24 - 26)

when a vehicle is destroyed the last person to use it's squad gets the penalty.

therefore a commander can see where the tickets are going, and which squads are dealing the damage, or which squad is constantly just wasting tickets for the team.

slightly on, slightly off topic, i'm sorry
I really like this idea. Very good thinking sir ;)

Re: adding points to the kill counter for vehicle destruction

Posted: 2010-05-27 21:44
by BlackwaterSaxon
clueless_noob wrote:I agree that lost/won/gained tickets should be represented at the scoreboards in some form. But I also see some fundamental issues that must be solved first. Like how it would fit into insurgent side where only caches count? Or an abandoned vehicle case, where an individual who tries to collect & RTB the vehicle, gets killed and his whole squad gets punished for that.
Technically his whole squad should be punished in that situation, if they haven't provided the necessary security so that the vehicle can be RTB'd, then it's a collective fault, plus, if you're going to RTB a vehicle, you should get the SL's approval, in that case its the squads fault for lack of security, if approval isn't given and they do it anyway, then that player has screwed over his entire squad.

Scoreboard is pretty good as it is, rewards teamplay and makes sure the guys manning that tank who have just been idling in the desert shooting at things stays near the bottom. Although the suggestion regarding a squad based system of scoring would be good, and would help commanders identify which squads can be trusted with taking on a cache location and which squads aren't pulling their weight.

Re: adding points to the kill counter for vehicle destruction

Posted: 2010-05-27 22:06
by Smiddey723
That is an intresting idea Animal.Mother

However can you imagine how many people are going to start moaning about squads loosing tickets and that they are 'Wasting the asset' when they are actually attempting to use it properly but are perhaps just not as skilled as the people that killed them.

I say keep it as it is, although some recognition of destroying enemy vehicles would be welcomed

Re: adding points to the kill counter for vehicle destruction

Posted: 2010-05-27 22:15
by Imchicken1
+1 for animalmother's idea. Might need a bit of refining, but i like the general idea

Re: adding points to the kill counter for vehicle destruction

Posted: 2010-05-27 22:19
by yakuz
Like the principle animal but it would definitely put me off attempting to RTB assets dumped by other squads incase mine got the blame.

Re: adding points to the kill counter for vehicle destruction

Posted: 2010-05-27 22:42
by AnimalMother.
granted it isn't the end all solution, and as it is the scoreboard is imo fine, you still get the squads overall k/d which kind of reflects tickets


as for insurgency, off the top of my head caches would be +25, maybe have ip bought in to it too somehow, assign insurgent vehicles 'ticket' values if possible. so gary 10 techy 2 or something.

for the insurgents themselves seeing as tickets aren't an issue if it was defined as enemy tickets taken out (i.e. kills column) against loses (i.e deaths column) the loses wouldn't really matter but you can measure the damage done to the enemy, just a quick idea.

as for the imperfection detaining to persons RTBing vehicles, never thought of that when originally thinking it, however its the risk you take for the better of your team i suppose, and at the end of the day the 2 tickets for the supply truck wont tarnish your squad that badly and it is still only statistics.

Re: adding points to the kill counter for vehicle destruction

Posted: 2010-05-27 22:52
by burghUK
points are irrelevant in PR. id rather the scoreboard was removed all together.

Re: adding points to the kill counter for vehicle destruction

Posted: 2010-05-28 04:29
by BlackwaterSaxon
crAck_sh0t wrote:points are irrelevant in PR. id rather the scoreboard was removed all together.
scoreboards give everyone on the team a means of understanding what the rest of the team are like, if I join a server and there is a squad taking up the upper part of the scoreboard, I'm going to try and join their squad, as the points now reflect whether or not someone is actually doing something, the guy in last place with 36 kills is....well, you can imagine.

Re: adding points to the kill counter for vehicle destruction

Posted: 2010-05-28 10:48
by deadlie1
When you can score all the intricacies of the game correctly, than the score might be important. But as it stands now people who look to the scoreboard havent a clue as to what PR's about.

Re: adding points to the kill counter for vehicle destruction

Posted: 2010-05-28 16:15
by bad_nade
BlackwaterSaxon wrote:the guy in last place with 36 kills is....
... doing outstanding job as an insurgent. It's 36 tickets off from the enemy. One lost cache compensated and then some.

You got the point?

Re: adding points to the kill counter for vehicle destruction

Posted: 2010-05-29 04:55
by BlackwaterSaxon
clueless_noob wrote:... doing outstanding job as an insurgent. It's 36 tickets off from the enemy. One lost cache compensated and then some.

You got the point?
I'm referring mainly to tank gunners on INS maps, or lonewolfing snipers on any map, an insurgent with 36 kills is doing an outstanding job, but the same person doing that as BLUFOR on the same map isn't making a scrap of difference.

Re: adding points to the kill counter for vehicle destruction

Posted: 2010-05-29 12:12
by AaronFraher
BlackwaterSaxon wrote:I'm referring mainly to tank gunners on INS maps, or lonewolfing snipers on any map, an insurgent with 36 kills is doing an outstanding job, but the same person doing that as BLUFOR on the same map isn't making a scrap of difference.
Except getting more intel than anyone else on the team?

Re: adding points to the kill counter for vehicle destruction

Posted: 2010-05-29 12:39
by BlackwaterSaxon
AaronFraher wrote:Except getting more intel than anyone else on the team?
So he's doing a better job than the infantry squads who are actually moving in and destroying the caches?

Re: adding points to the kill counter for vehicle destruction

Posted: 2010-05-29 12:41
by AaronFraher
BlackwaterSaxon wrote:So he's doing a better job than the infantry squads who are actually moving in and destroying the caches?
How would the infantry squads know where to look if the tank gunner/sniper hadn't gotten them all the intel?