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Snipers and personal experience

Posted: 2010-05-27 21:52
by BlackwaterSaxon
We've all seen them, the two man locked sniper squads (I do this myself), but has anyone been on a server where such a squad has provided the function they're designed for? My understanding of a sniper squad is a squad that takes out priority targets such as enemy commanders/officers and personnel on weapon systems such as technical gunners and fixed weapon emplacements. They are also there to provide information on enemy movements, fixed enemy locations and FOB locations, lazing of targets, passing the intel gathered on to the commander.

My question is, has anyone ever seen this achieved in game and did it have an impact on the way that the rest of the force acted? Personally I rarely see any of this achieved, and having been a commander and being told that my sniper squad did not have a mic and would not be providing intel on targets, the whole premise of snipers within PR simply annoys me.

Are sniper squads of any use in game? Are they simply there to satisfy those who have seen Jarhead way too many times?

Re: Snipers and personal experience

Posted: 2010-05-27 21:53
by Foxxy
i only go sniper squad when my 2 friends are on who are very new to PR xD

Re: Snipers and personal experience

Posted: 2010-05-27 21:55
by Rudd
I've seen it well used on maps like muttrah when the sniper is in coms with my squad, alternatively they work quite well as the rear squad on a map like Qwai for fire support.

direct coms with the sniper or a commander with direct coms to the sniper is what makes them useful, since they don't have a radio atm.

Re: Snipers and personal experience

Posted: 2010-05-27 22:07
by Ford_Jam
First time I tried it, I was horribly bored and couldn't hit anything

Second time I was horribly bored but started killing guys :D Jumped out of my chair in excitement when I hit a guy sprinting at 910m

Snipers do have a use, but it's rarely seen...

Re: Snipers and personal experience

Posted: 2010-05-27 22:27
by Bushrag
I run the 2 man squad on occasion and find it very helpful, awhile back I ran one on Fools Road, did alot of stalking and reporting to our commander. We located several fire bases and marked them for the armor to eliminate, also whipped out an entire squad trying to flank our team as well as killed a few snipers stalking another squad on our side.

Overall, if used correctly, I find them very useful and very informative.

Re: Snipers and personal experience

Posted: 2010-05-27 22:30
by Tahanatos
On the old Ashad Kahl the round depended on how well the snipers took out the HMGs on the left flank.
Just like that old map where chinese and british fought over an old fortress in a riverbed. If you had good chinese Snipers the British were unable to move out of the woods.

With this update a good Sniper SQ consists of a Sniper and an Officer so that they dont need a Com to report contacts therefore in theory the Sniper has become a lot more effective.

Re: Snipers and personal experience

Posted: 2010-05-27 22:39
by Tim270
From many experience as commander, you rarely get a response from the sniper squads. My personal opinion is you should be passing intel to your team or CO before thinking about engaging anything.

Its a kit that obviously can be useful, but its like light to flies for lone wolfs/micless/unwilling to teamwork players and on most occasions not used to its full potential.

Re: Snipers and personal experience

Posted: 2010-05-27 22:57
by Excavus
Snipers can be much more useful post .9 now that they have radios, so they can mark their own targets instead of relaying it to the commander.

Re: Snipers and personal experience

Posted: 2010-05-28 00:34
by Gosu-Rizzle
As anything else, it comes down to the players.. Sniper squads can be great for the team if they provide good intel, lase targets for CAS and take out high value targets. (ATs, lmgs, squad leaders)
And that does happend sometimes. Unfortunately, it seems to me, the sniper kit is very much a noob-magnet... And since noobs/players are hardcoded, there is really nothing we can do about that.

Re: Snipers and personal experience

Posted: 2010-05-28 00:50
by mat552
I've heard whispers from veterans of Silent Eagle and Kashan desert about what happens when snipers pull this stuff off. Terms like "25 minute victory" and "utterwtfbbqpwn" seem to follow these rumors, like the songs sung by victors past. Rarer than winning three $50M lottery tickets right in a row, they are the rounds that we use as examples to entice new players to PR.

In short, yes, it's rare but it's unmistakable and absolutely awesome to bear witness to.

Re: Snipers and personal experience

Posted: 2010-05-28 01:24
by [SMAK]Potatohead
I've had success using the sniper kit as leader of the air asset squad on maps like kashan, and lasing and marking targets for the A-10/Apache, as well as shooting people that would threaten the air assets (tow/AA operators and AA kit). I don't think using the sniper in its own squad would be quite so successful, as you've got no proper communication with your heavy assets.

Re: Snipers and personal experience

Posted: 2010-05-28 02:29
by =]H[=TangFiend
In earlier versions of Project Reality the sniper squad's role as pure recon was fantastic. The pass up to the commander was very useful to the team

The marginalization of the commander spot because of .8xgen changes + PR:Mumble with it's squad leader channel has in turn left the role of the sniper squad in limbo.

As it stands right now. A small squad acting stealthy can inflict as much damage on the enemy team's tickets in CQB as the best sniper/spotter set.

Back to the thread title. . I think the ol' locked sniper squad is going the way of the dinosaur.

It's for the best, more rifles on the ground instead of wannabe idiots in the hills :mrgreen:

Re: Snipers and personal experience

Posted: 2010-05-28 03:01
by -Prowler-
Myself and a few othher TMP members were doing tthis the other night on Muttrah, we had 2 sniper kits, and an SL. SL spotted for both of us, marked targets, and was constantly on the SL channel in mumble.

We managed to kill atleast 3 full enemy squads, and where able to supress an enemy FOB, until infantry could move in and finish it off. We were also able to spot NME TOW and LAV, relaying that info to our APC's.


It can work, you just need people working together, we were all in a TS together, had VOIP and mumble.

Re: Snipers and personal experience

Posted: 2010-05-28 04:38
by BlackwaterSaxon
One thing that did cross my mind after starting this thread was that there is one way to make snipers more effective... make the commander position more desirable.

It sounds strange but the majority of the servers I've been in, full servers, have lacked a commander, and everyone seems to be unwilling to step up to the plate, since sniper squads and any squad generally require a commander to sustain multi-squad cohesion, surely making the commander position more desirable for people would allow sniper squads to flourish again. Most of the positive comments on this thread regarding snipers rely on those snipers reporting back intel, how do you do that unless you're well acquainted with mumble or use a third party system such as vent or ts?

I do enjoy being a sniper on certain maps, and I believe that they may still offer an important role on the battlefield, but without a commander, sniper squads are pointless, couple this with the fact that there is so much armour on maps that any sniper position is quickly flushes out by armour, and the sniper position becomes nothing more than a couple kills before you're dropped and forced to either wait for the rifle to come up again for request, or go it with a standard rifle.

Re: Snipers and personal experience

Posted: 2010-05-28 08:21
by alberto_di_gio
Ford_Jam wrote:...Jumped out of my chair in excitement when I hit a guy sprinting at 910m
how did u even see him? :shock:

Re: Snipers and personal experience

Posted: 2010-05-28 08:25
by Arnoldio
There is some useful stuff in snipers, but you've got to have really good com connection with the sniper and vice versa.

Re: Snipers and personal experience

Posted: 2010-05-28 08:32
by alberto_di_gio
ChizNizzle wrote:There is some useful stuff in snipers, but you've got to have really good com connection with the sniper and vice versa.
most of the time people are just ignoring snipers. probably most of the people just say "oh another lone-wolfer. ok who else do we have?" I love playing sniper but until now never got an support request other than laze.

Re: Snipers and personal experience

Posted: 2010-05-28 10:37
by Captain Corallis
I have used the two man locked sniper squad on Gaza beach and i found it incredibly effective. We got on top of the hotel and covered the merkava from rpg teams as it made its way up the beach, with my SL calling out targets both to me and to the surrounding forces.

Cpt Corallis

Re: Snipers and personal experience

Posted: 2010-05-28 11:44
by Truism
The sniper kit has been marginalised almost out of existence. For ranges inside 600m, an AR kills better every time. For recon, there's no reason to use it over either an Officer kit or a Rifleman kit. For concealed direct fire support, a DM brings more utility to the squad. For sniping past 600m ironically a HAT is still better but rarely used these days because of the stigma 0.7x attached to HAT sniping.

The sniper kit is basically not very good. It's sexy though and sniping has always been associated with leetness, so people will use it even if it reeks of fail and turd. Good snipers can still achieve respectable scores, but good players can achieve so much more for a team with other classes and assets. The class is in dire need of a revamp and from all appearances isn't going to get it soon. And I've been whinging about it for literally years now.

Re: Snipers and personal experience

Posted: 2010-05-28 11:57
by WNxSarge
The sniper kit is epic if used correctly.
On Beruit I was a IDF sniper as part of a 5 man squad, when the chopper landed I could clearly see who the medic and squad leader where, my squad would open fire on them and I killed the medic. The rest of the team I kept them pinned in a block of buildings while my squad advanced while i co-ordinated with them. The Russians lost without even grabbing a flag.

But it would be lot more useful to have a commander in play, as I often call in troop movement and asset movement. But if we don't have a commander my spotter calls it in over teamchat. But it's teamchat and things can easily be missed hence the effectiveness of even normal squad intel chatter gets lost.

But admittedly the sniper kit often falls into the wrong hands, like l33t sepc ops snipers on insurgenty that take a wonder too far away from any friendly ect.

Don't knock the sniper kit cause you've only ever seen it used badly, you need to see it under the right use, then it becomes somewhat overpowered...