Game play mode suggestion: Bluefor Checkpoints

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=]H[=CubCadet1972
Posts: 261
Joined: 2009-12-20 11:30

Game play mode suggestion: Bluefor Checkpoints

Post by =]H[=CubCadet1972 »

Didn't see this idea in the *** list, so here it is:

As an alternative to insurgency mode, how about a game mode where Bluefor is required to defend checkpoints from Insurgent forces.
  • The checkpoints must spawn on roads.
  • Each checkpoint spawns with 2 M-249's on concrete road blocks, pointing opposite directions, or 2 HMMV's with .50 cals spawn on the road block. Only Transport HMMV's and other allowed assets spawn at main.
  • The spawn point would potentially be a rucksack type spawn inside a foxhole.
  • Only 2 roadblocks active/exist at one time.
  • Increase bomb car count, but not drastically. Maybe 2 more at spawn.
  • INS gets static caches around the map, all 10 upon start might be a bit much, maybe 4 or 5 at a time. Bluefor gets little or no benefit from destroying these caches to avoid game devolving into a standard INS round.
  • The Bluefor could potentially gain intel points to destroy static hideouts and spawn points in a predetermined radius. This will add to the sappers benefit on this type of map.
If anyone else has some ideas to help flesh out this idea, feel free.

I do not know how feasible this idea is to code.
Last edited by =]H[=CubCadet1972 on 2010-05-31 16:24, edited 1 time in total.
Jigsaw
Posts: 4498
Joined: 2008-09-15 02:31

Re: Game play mode suggestion: Bluefor Checkpoints

Post by Jigsaw »

You should have a look at the PSC community faction forums, they have been thinking something very similar for some time.
http://www.youtube.com/watch?v=8CKjNcSUNt8
"I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' dink body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... "
=]H[=CubCadet1972
Posts: 261
Joined: 2009-12-20 11:30

Re: Game play mode suggestion: Bluefor Checkpoints

Post by =]H[=CubCadet1972 »

Jigsaw wrote:You should have a look at the PSC community faction forums, they have been thinking something very similar for some time.
Thank you Jigsaw. I never saw that before.
Thermis
Retired PR Developer
Posts: 1537
Joined: 2008-01-27 15:05

Re: Game play mode suggestion: Bluefor Checkpoints

Post by Thermis »

Locked for Re-Suggestion/On-going project already.
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