[Tank] Vechicle gameplay fixes
Posted: 2010-06-09 16:50
[You don't have to read this]
I like how, and what tanks are in PR, but i see that DEVs dont wrok on them from few versions of PR. So I'd like to suggest some changes that can give everyone who useing them in PR much more posibility, and difficult in doing this.
First and the most important thing in my idee is that tanks will be really difficult to destroy, but easy to do them ETF. Secound is to make, alone tank easy to kill but group of them, power that only secound group of tanks or CAS can stop.
[Suggestions begins here]
Red suggestion are(I think) the most important
1.Give to anytching that can destroy tank much smaller damage, like witch inf(killing one guy is easy, but kill kill this guy is much more difficult). In tanks we are not wounded, in tanks we are losing ability to move, or shoot(but we are still alive, and can be repaired).
After damage that can destroy tank right now, will not destroy tank, but he will lose his engine and ability to move.
So in this suggestion I suggest, to give to anytching(exept CAS) that can destroy tank 2x smaller damage, and when tank have.
50%HP everytching in tank is down, tank can only stay and wait.
35%Tank is on the fire, crewmans inside tank are bleeding, tank is slowely loosing his HP
It's only how I see it, and it can be changed.
2.HF, and Mavericks
UP side of the tank and tank is down, 100% loosed.
Anytching else tank is loosing 65% of his HP.
This rockets have to hit directly in to tank, only then they can penetrate armor.
3.Tracks
Everytching that can penetrate armor can breake them by one hit, but witch really small damage for tanks(LAT, HAT, TOW, RKG).
4.Small damage hitboxes
For example if we hit in RL 50cal on tank roof, tracks, or armor that dont have anytching important bechind it wont destroy tank, in PR it is. You know what i mean ???
5.Incediary granades
I'm sick of incediary granades destroying tanks(I destroyed 4 tanks like that, 3 was chalanger, and once challanger was moving and full HP).
My suggestion is that they can olny breake tracks.
6.Rickosets
I'know they are alredy in PR, but they don't work(vechicles got damage anyway).
7.Stationar TOW damage
Give him the same damage like witch this on vechicles, becouse on small maps we have ussually only light armed vechicles, and big maps are made for vechicles to dominate.
8.Give to any tank his own ability, it will be small add and we always can find way around this(like witch inf MECs are have G3, US have M4 and solidiers have to adapt to what they have in hands).
8.1.If tank have ERA then if rocket hit it tank will get smaller damage then normally(don't work witch normall tank gun).
8.2.Abrams, and Challanger have special armor, so let give to him smaller damage if he got hit from front by other cannon(don't work witch rockets).
8.3.Barrels at back side of tank, can work like ERA.
8.4.Slower moving for hevy armored tanks.
8.5.And more, I don't know what but we can think about it.
I think, adding sometching like that for tanks, will make them much more playable. Right now tanks are almoust the same, inf don't have the same guns why tank crewmans do.
9.Sound of engine
Give sound of engine when gunner is on his position, not driver. Shooting down engine isn't realistic, and giving sound of engine for gunner is the best way to fix this.
10.AA can't do any damage to tanks
I'm sick of Brit AAV destroying tanks from 80m distance(I done it). AAV, APC can't destroy Tanks, and let it stay like that(yes I know BMP and bradley can).
I like how, and what tanks are in PR, but i see that DEVs dont wrok on them from few versions of PR. So I'd like to suggest some changes that can give everyone who useing them in PR much more posibility, and difficult in doing this.
First and the most important thing in my idee is that tanks will be really difficult to destroy, but easy to do them ETF. Secound is to make, alone tank easy to kill but group of them, power that only secound group of tanks or CAS can stop.
[Suggestions begins here]
Red suggestion are(I think) the most important
1.Give to anytching that can destroy tank much smaller damage, like witch inf(killing one guy is easy, but kill kill this guy is much more difficult). In tanks we are not wounded, in tanks we are losing ability to move, or shoot(but we are still alive, and can be repaired).
After damage that can destroy tank right now, will not destroy tank, but he will lose his engine and ability to move.
So in this suggestion I suggest, to give to anytching(exept CAS) that can destroy tank 2x smaller damage, and when tank have.
50%HP everytching in tank is down, tank can only stay and wait.
35%Tank is on the fire, crewmans inside tank are bleeding, tank is slowely loosing his HP
It's only how I see it, and it can be changed.
2.HF, and Mavericks
UP side of the tank and tank is down, 100% loosed.
Anytching else tank is loosing 65% of his HP.
This rockets have to hit directly in to tank, only then they can penetrate armor.
3.Tracks
Everytching that can penetrate armor can breake them by one hit, but witch really small damage for tanks(LAT, HAT, TOW, RKG).
4.Small damage hitboxes
For example if we hit in RL 50cal on tank roof, tracks, or armor that dont have anytching important bechind it wont destroy tank, in PR it is. You know what i mean ???
5.Incediary granades
I'm sick of incediary granades destroying tanks(I destroyed 4 tanks like that, 3 was chalanger, and once challanger was moving and full HP).
My suggestion is that they can olny breake tracks.
6.Rickosets
I'know they are alredy in PR, but they don't work(vechicles got damage anyway).
7.Stationar TOW damage
Give him the same damage like witch this on vechicles, becouse on small maps we have ussually only light armed vechicles, and big maps are made for vechicles to dominate.
8.Give to any tank his own ability, it will be small add and we always can find way around this(like witch inf MECs are have G3, US have M4 and solidiers have to adapt to what they have in hands).
8.1.If tank have ERA then if rocket hit it tank will get smaller damage then normally(don't work witch normall tank gun).
8.2.Abrams, and Challanger have special armor, so let give to him smaller damage if he got hit from front by other cannon(don't work witch rockets).
8.3.Barrels at back side of tank, can work like ERA.
8.4.Slower moving for hevy armored tanks.
8.5.And more, I don't know what but we can think about it.
I think, adding sometching like that for tanks, will make them much more playable. Right now tanks are almoust the same, inf don't have the same guns why tank crewmans do.
9.Sound of engine
Give sound of engine when gunner is on his position, not driver. Shooting down engine isn't realistic, and giving sound of engine for gunner is the best way to fix this.
10.AA can't do any damage to tanks
I'm sick of Brit AAV destroying tanks from 80m distance(I done it). AAV, APC can't destroy Tanks, and let it stay like that(yes I know BMP and bradley can).