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Commander ticket loss question

Posted: 2010-06-10 19:50
by Volt00000001
I couldn't find it in the manual or somewhere else but is it true that if your commander dies in the field you lose 10 tickets ?

Re: Commander ticket loss question

Posted: 2010-06-10 19:59
by Smiddey723
Welcome to the forums,

Not sure about this one, if it was like that though it would be pretty cool, Although it probably would not stop the commanders that think they are rambo when they go and make a 1337 FOB behind enemy lines :-?

Re: Commander ticket loss question

Posted: 2010-06-10 20:10
by Jevski
Image

No it isnt true

Re: Commander ticket loss question

Posted: 2010-06-10 20:19
by killonsight95
is it true that sniper and HAT kits cost tickets?

Re: Commander ticket loss question

Posted: 2010-06-10 20:34
by goguapsy
killonsight95 wrote:is it true that sniper and HAT kits cost tickets?
No.





NOWWW,, what a sneaky way to make a suggestion with just 1 postVolt00000001 ;)

Re: Commander ticket loss question

Posted: 2010-06-10 21:20
by Bigglestheman
Volt00000001 wrote:I couldn't find it in the manual or somewhere else but is it true that if your commander dies in the field you lose 10 tickets ?
If that happened the guy was commanding the last match I was in died at least over five and we had about 30 tickets left and he died twice so I am sure that one isn't true.

Re: Commander ticket loss question

Posted: 2010-06-10 21:22
by MasterGypsy
You don't lose 10 but you do lose 1

Re: Commander ticket loss question

Posted: 2010-06-10 23:08
by dbzao
Only one ticket lost by dying as a commander.

Re: Commander ticket loss question

Posted: 2010-06-10 23:11
by goguapsy
However I do agree a team should lose more tickets by losing it's CO... To represent the "loss of a leader".

Re: Commander ticket loss question

Posted: 2010-06-11 00:42
by Smash
I'd only agree with that if there were some "ticket bonus" to having a commander or to following orders eg. if you die within 20m of commander placed move marker you only lose a half ticket.

Or just leave it as is...commanding is hard enough

Re: Commander ticket loss question

Posted: 2010-06-11 00:58
by Stoic Sentinel
Smash wrote:half ticket
Is that even possible?

Re: Commander ticket loss question

Posted: 2010-06-11 01:47
by Just_A_Thought
Stoic Sentinel wrote:Is that even possible?
By re-scaling: double the available tickets and ticket loss. The 1/2 ticket loss would become 1 ticket.
(Not saying it should be done; just that it's possible.)

Re: Commander ticket loss question

Posted: 2010-06-11 10:36
by Volt00000001
I was playing on the UKWF server on some guys claimed it was true , dmm LIES ................








I did die 18 times until i got kicked :(

Re: Commander ticket loss question

Posted: 2010-06-11 12:43
by Web_cole
Volt00000001 wrote:I was playing on the UKWF server on some guys claimed it was true , dmm LIES ................








I did die 18 times until i got kicked :(
Yeah, it's BS. If it was true that round would of ended way quick :p

Re: Commander ticket loss question

Posted: 2010-06-11 14:45
by Pirate
Yeah, I was thinking that as well but I guess the admins prefer kicking instead of figuring out whether something is true or not.

This myth probably stems from when an insurgent commander used to give 10 intel points instead of 1 when killed.

Either way it's good that it only counts for 1 ticket, commanders are rare enough as it is.

Re: Commander ticket loss question

Posted: 2010-06-11 15:20
by RememberTheAlamo
killonsight95 wrote:is it true that sniper and HAT kits cost tickets?
Yeah they cost 1 :)

Re: Commander ticket loss question

Posted: 2010-06-12 08:05
by Silly_Savage
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Re: Commander ticket loss question

Posted: 2010-06-12 14:51
by RHYS4190
comanders cost one ticket. same as every one else