Silent Eagle Inf layer
Posted: 2010-06-11 15:48
Overall I really like Silent Eagle as a map, it's definitely unique in the current maplist, as in 4km with lots of cover and focal points.
However after playing the inf layer several times now i've noticed a certain imbalance towards the russian team. This is all from my experience in playing both the attacking team (russians) and the ones that get steamrolled (US)
This is what i see happen a lot: If the flags are set up where the 2nd capturable flag for the US is to the east of airfield it is extremely easy and very effective for the russians to rush with 2 BRDMs (the ones that spawn at silo) and stall the US capping whilst the team gets village and then moves up to get clearing/ridgeline and blitz down to airfield.
Of course at times it is the US teams fault for not being co-ordinated but more often then not this isn't the case as the Para drop can really screw them over delaying the capture of airfield and delaying the spawn of the chinooks (which give the great mobility needed to get the next flags). This in turn with the distance between A8 and the flags to the east of airfield mean that between to evenly matched teams the Russians have an advantage.
What i'm suggesting in feedback is something along the lines of what happened to Muttrah, where it doesn't rule out the possibility of a rush tactic but greatly reduces the effect of it.
Maintain the spawn at silo initially for russians, however make them have to cap their next flag (powerplant, silo, hill##) and then have BRDMs spawn after that is capped. This will slow down the initial rush and given even teams focus the combat more around the central village.
This point is all from my experience and my opinion, which some may share, others of course won't. I think that the gameplay of the 16 layer will be greatly improved if something similar happens as what did with muttrah.
It is generally not the case with the 64 layer due to the armour and IFV/APCs.
Animal
However after playing the inf layer several times now i've noticed a certain imbalance towards the russian team. This is all from my experience in playing both the attacking team (russians) and the ones that get steamrolled (US)
This is what i see happen a lot: If the flags are set up where the 2nd capturable flag for the US is to the east of airfield it is extremely easy and very effective for the russians to rush with 2 BRDMs (the ones that spawn at silo) and stall the US capping whilst the team gets village and then moves up to get clearing/ridgeline and blitz down to airfield.
Of course at times it is the US teams fault for not being co-ordinated but more often then not this isn't the case as the Para drop can really screw them over delaying the capture of airfield and delaying the spawn of the chinooks (which give the great mobility needed to get the next flags). This in turn with the distance between A8 and the flags to the east of airfield mean that between to evenly matched teams the Russians have an advantage.
What i'm suggesting in feedback is something along the lines of what happened to Muttrah, where it doesn't rule out the possibility of a rush tactic but greatly reduces the effect of it.
Maintain the spawn at silo initially for russians, however make them have to cap their next flag (powerplant, silo, hill##) and then have BRDMs spawn after that is capped. This will slow down the initial rush and given even teams focus the combat more around the central village.
This point is all from my experience and my opinion, which some may share, others of course won't. I think that the gameplay of the 16 layer will be greatly improved if something similar happens as what did with muttrah.
It is generally not the case with the 64 layer due to the armour and IFV/APCs.
Animal
