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Spawnable kits...yet again

Posted: 2005-03-29 05:04
by CobraPhantom
Yes, I know, Ive seen this in a few topics on this, none have really been clear.. But heres my say

Primary spawnable kits

These are kits the would house a stinger or .50 cal sniper rifle, just for example. A kit that has a more powerful weapon, but is dispurist(sp?) at the UCB so you have a choice to take it, or cant take it if someone has already picked it up. I understand that the map expands when more people come in. Maybe make a few more kits as more poeple come in, such as BF2 will do to vehicles. These kits should also differ from map to map.

Secondary spawnable kits

These would be your Tank commander and Pilot kits. Why should someone in a tank and/or aircraft be able to bail out at anytime and still have a better weapon than you after you work so hard to merely disable it?
If you get in a tank, you should stay in one. You would get a wrench and a pistol, maybe a SMG.
If you get in a chopper/jet, you should get a pistol and a parachute, nothing else.

Other spawnable kits

Nothing to do with realism, but then again I got this idea from FH for BF42.
Scattering other "special" weapons on some maps. This would just add some , I guess, adventurism(word?) to some maps. Such as a broken bottle instead of a knife, or vintage WWII rifles. Just something to spice up the game,

Just my 2 cents.