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Rifleman specialist-new lonewolf kit?
Posted: 2010-06-14 15:52
by Lange
Hey everyone,
I figured i'd start a discussion on this based on what i've seen in servers playing in .9, and from what i've seen the new kit that seems to be the lonewolf/LEET ninja kit is the rifleman specialist. Why is this? Well im not exactly sure but ill share a few points, starting with insurgency which is where i've noticed a lot of this.
The other day on Lashkar Valley, I was leading a squad on Taliban and we was defending a cache in the caves and it was know for several minutes to that point, and all of a sudden when we had no contact or engagements to this point, cache blows up and we like what the, and what do you know a few guys in my squad spot a guy with a specialist kit. They take some shots at him however he manages to get away. They main problem is is this single dude with a specialist kit manages to just sneak in undetected, blow the cache and get away like it was all good. Aren't caches supposed to take a team effort? I've also heard of others playing as insurgents notice the same thing with single specialist guys sneaking in and getting caches. Quite annoying really because it goes against what the games main goal is, teamwork.
A lot of the time you see a lot of guys play as specialist on insurgency, and my guess is its pretty effective in the city close quarter envoirnments vs those deadly AK's in CQC, and that's reasonable, also being able to arrest civis and such. However very few people ever play as civis so that's a limited reason, but do we have a few too many specialists on the field? Is it really a issue?\
AAS I don't notice this as much but I guess the nature of the kit equipment somewhat does encourage lonewolfing, just doesn't impact gameplay as much though.
Post your thoughts.
Re: Rifleman specialist-new lonewolf kit?
Posted: 2010-06-14 15:58
by Gore
i wouldn't call it a lonewolf kit as i play as it 90% of my gametime helping out the squad purely with the rope. sure you come across guys picking it when they're alone but they don't select it more than any other kit. and mostly that guy you see getting away had the rest of his squad in front of him cause when u are the rope guy you are always the last one to leave. at least how i play it.
Re: Rifleman specialist-new lonewolf kit?
Posted: 2010-06-14 15:59
by AnimalMother.
Lange wrote:A lot of the time you see a lot of guys play as specialist on insurgency, and my guess is its pretty effective in the city close quarter envoirnments vs those deadly AK's in CQC, and that's reasonable, also being able to arrest civis and such. However very few people ever play as civis so that's a limited reason, but do we have a few too many specialists on the field? Is it really a issue?\
in my opinion currently yes, why? because the shotgun counts as an arrest on every insurgent.
as for it being lonewolf kit, i suppose it could be a bit, the hook allows you access to anything and you have effectivily 2 primary weapons, grenades and incendaries
Re: Rifleman specialist-new lonewolf kit?
Posted: 2010-06-14 15:59
by PuffNStuff
The rope and shotgun make it an awesome spec. ops. kit.
Re: Rifleman specialist-new lonewolf kit?
Posted: 2010-06-14 16:03
by Rudd
sounds like he did a good job tbh mate

you get grapplies too, rememeber to defend those ropable sections.
edit, I guess what I mean is if you make it easy enough for someone to defeat you without using teamwork, then you need to up the ante ;P
Re: Rifleman specialist-new lonewolf kit?
Posted: 2010-06-14 16:03
by burghUK
i love lonewolfing with the kit on Asad khal...Controversial? perhaps.... but it works and is more importantly fun which is what gaming is all about.
Re: Rifleman specialist-new lonewolf kit?
Posted: 2010-06-14 16:06
by Gore
you can't call any kit a "lonewolf kit". except a sniper which is designed for that purpose.
Re: Rifleman specialist-new lonewolf kit?
Posted: 2010-06-14 16:16
by Truism
Yeh, it's the ninja kit. That's pretty much all I've ever used it for. It's not limited, so it doesn't matter that you're probably going to die as a result of having no support, you can literally play like spiderman (I love doing this on Muttrah) and there's always the possibility of a red dot sight.
Don't hate me for it, but it's the best fun I've had playing PR since 0.6
Re: Rifleman specialist-new lonewolf kit?
Posted: 2010-06-14 16:35
by Arnoldio
It has become the "takespecialistinsteadbecauseyouhaveashotgunwichisepicforcqbandwewontneedammobecauseitsnotaboutstayingalivebutowningtheenemy" kit.
Its geting "exploited" by the ones who know how to.
Maybe make it 2 SM minimum to request and only 1 per squad?
Re: Rifleman specialist-new lonewolf kit?
Posted: 2010-06-14 16:44
by burghUK
the above post is anti-fun.
Sorry chiz but it sounds like you get humped by specialists quite a bit.
Re: Rifleman specialist-new lonewolf kit?
Posted: 2010-06-14 16:47
by Arnoldio
crAck_sh0t wrote:the above post is anti-fun.
Sorry chiz but it sounds like you get humped by specialists quite a bit.
Actually i dont think i've ever got killed by a specialist. Maybe 1 or 2 times. (With shotgun i mean)
Its just looks stupid. Why dont we have ARs unlimited then?
Re: Rifleman specialist-new lonewolf kit?
Posted: 2010-06-14 16:48
by Psyrus
I actually wouldn't mind seeing:
- Limited specialist kits (1x per squad, min 2 members - same as medic)
- The grenades replaced by a slug round (in addition to the buckshot)
I believe this would specialize the 'specialist' a bit more, taking away his grenades, and making it a bit more of a special role in a squad. The slugs would be as per my suggestion in the
insurgency arrest thread.
ChizNizzle wrote:Actually i dont think i've ever got killed by a specialist. Maybe 1 or 2 times. (With shotgun i mean)
Its just looks stupid.
Really? That seems rather incongruous with your previous post...
ChizNizzle wrote:It has become the "takespecialistinsteadbecauseyouhaveashotgunwichisepicforcqbandwewontneedammobecauseitsnotaboutstayingalivebutowningtheenemy" kit.
Re: Rifleman specialist-new lonewolf kit?
Posted: 2010-06-14 16:57
by Arnoldio
Psyrus wrote:
Really? That seems rather incongruous with your previous post...
I've seen people do that and people get killed by it.
I'ts like saying "If my grandpa survived landing at Normandy, it wasnt such a big deal then."
Re: Rifleman specialist-new lonewolf kit?
Posted: 2010-06-14 17:05
by DEADLY_sniper
I have to agree with truism, its great fun playing with a specialist as a spec ops if you know how... and its not because of shotgun. for example.. on basrah 2 organized squads couldnt take out very well defended cache. I simply roped from building to building, thrown inc. grenade, boom. I saw about 15 insurgents just wtf? coming to destroyed cache
ok but thats not the point, using stealth on insurgency is essentially only 1-2 men squad issue, simply because you know what to do the best and you dont have to risk some immature player starting shooting - its generally lone wolfing, however for a good reason(I am not saying there cant be a stealth squads, however thats mostly impossible on public play). About the kit choosing, specialist is far the best- insurgents dont have smokes so you cant use them without blowing your cover (as for rifleman iron sight advantages), and you have rope (essential item for evading high controlled areas). Except for red flag insurgents, I always take enemy kit, because maybe except for some "low" detaillers, you are camouflaged to 10-20 m distance, and even at CCQ, most players arent sure and they spend precious second to determine which side are you. You must simply minimize shooting, however shotgun is great simply because when insurgents hear BLUFOR rifle, they know enemy is close, however they have shotguns too, so they might think just some guy is wasting ammo. And its an one shot certain kill.
But basically its mostly about understanding the happening on the battlefield, know when to shoot and when not to, and the intel about enemy cache (for example you can simply spot enemy cache by climbing with rope on a high building and watch for enemy special kit activity. When you see some, simply rope to a closer building, pinpoint the cache location, determine the way to destroy it (if its destroyable by throwing inc. grenade from roof/ you have the option of enemy kit camouflage, safest way to rope to it, etc.))
Re: Rifleman specialist-new lonewolf kit?
Posted: 2010-06-14 17:19
by Gore
ChizNizzle wrote:It has become the "takespecialistinsteadbecauseyouhaveashotgunwichisepicforcqbandwewontneedammobecauseitsnotaboutstayingalivebutowningtheenemy" kit.
Its geting "exploited" by the ones who know how to.
Maybe make it 2 SM minimum to request and only 1 per squad?
could work as limited. but you know, theres alot more to do in this game than use the guns. and basically youre saying that if you do not carry ammo you are not helping your team at all. like for example getting your squad around on the rope. or opening doors for them.
Re: Rifleman specialist-new lonewolf kit?
Posted: 2010-06-14 19:36
by snooggums
It's quite the kit for lone wolfing on insurgency:
Ironsights/shotgun: since you should only be detected when surprised at short range and your kills with a shotgun are worth 10 intel.
Rope: to get anywhere
Incendiaries: 3 of them I believe, that's three potential caches/hideouts at a distance without needing to reload and you can risk throwing one through a window since you have more
Grenades: to cover a retreat
Yeah, it has everything a spec ops would need in insurgency. It isn't nearly as lonewolfable in AAS.
Re: Rifleman specialist-new lonewolf kit?
Posted: 2010-06-14 19:52
by alberto_di_gio
[R-CON]Rudd wrote:sounds like he did a good job tbh mate

you get grapplies too, rememeber to defend those ropable sections.
edit, I guess what I mean is if you make it easy enough for someone to defeat you without using teamwork, then you need to up the ante ;P
I'm with Rudd on this one. Last night in Gaza we create a cache def squad. Lots of lonewolf try to inflitrate. Actually they did manage to sneak in although we spotted them in a distance but eventually because we knew he was coming teamwork won. At the end 2 or 3 guys got the cache together. If you set a good defense perimeter lonewolves should not be a problem.
Re: Rifleman specialist-new lonewolf kit?
Posted: 2010-06-14 20:15
by Wakain
the reason people take it more often perhaps is because it's the more interesting "free" kit you can spawn with. It's relatively new and if you choose to use irons/red dot over optics then it's quite good a bargain, having the ability to open doors etc helps too
Re: Rifleman specialist-new lonewolf kit?
Posted: 2010-06-14 20:41
by alberto_di_gio
Add: In my squad if I want someone take Rifleman specialist kit it is because of the Hook