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[HELP] Shiny ingame terrain
Posted: 2010-06-19 12:27
by VapoMan
[SOLVED]
In the editor it is fine but ingame I get this shiny texture:
What have I missed for this to happen.
Re: [HELP] Shiny ingame terrain
Posted: 2010-06-19 12:30
by Rudd
thats awesome
looks like you've envmapped your terrain, I'm not sure how you did that, in your ground properties (where you select your detail and color textures) did you select envmap?
I think this function is only meant to be used for puddles or something.
Re: [HELP] Shiny ingame terrain
Posted: 2010-06-19 13:51
by VapoMan
Yes I did have envmap selected. Ive disabled it now on all textures but it's still shiny ingame.
Ill just poke around with some things to see if I can get it working right.
Re: [HELP] Shiny ingame terrain
Posted: 2010-06-19 14:45
by VapoMan
Got it working. Just had to paint a bit so I could save the terrain with the envmap disabled.
Re: [HELP] Shiny ingame terrain
Posted: 2010-06-19 14:58
by Rhino
Ye it didn't work since you didn't resave your complied terrain.
You shouldn't go around clicking buttons you dont understand

Re: [HELP] Shiny ingame terrain
Posted: 2010-06-19 15:45
by VapoMan
But then how will i learn haha

Re: [HELP] Shiny ingame terrain
Posted: 2010-06-19 16:15
by Rhino
You can always search for the setting on the editor forums
If you look in the little tool tip bit at the bottom you will see the properties is called "GroundProperties.SetEnvMap"
And normally if you would search the setting on the editor forums you would find out what it dose thou in this case there is no info
What its used for is special materials to make things like puddles etc, like thous on Zatar wetlands etc
