Mines and mine markers
Posted: 2010-06-20 13:25
I've searched, yet haven't found a suggestion thread that deals with this specific problem.
Now at the moment, mine markers disappear about 20 minutes after you've placed them, I'm sure that this applies to both the commander and the mine placing individual. If this isn't hard coded, this needs to be changed for obvious reasons. Mine markers should be permanent, unless the commander removes them.
Also I found the other day that after placing about 4 markers, any new markers I placed (as a mine layer, not commander) would override the previous; the previous markers would disappear. I'm not sure if this is a bug, as I seem to remember that previously more markers were available. I think you should be able to place 6/7/8 markers.
Now the most important part of this post. Mines disappearing when the placer dies. This is a game breaker, especially if you're an insurgent whereby mines are one of the most important assets you have, and after you've spent the last half an hour laying mines in strategic locations. Mines need to remain for the whole round, unless they've been triggered, of course.
Now at the moment, mine markers disappear about 20 minutes after you've placed them, I'm sure that this applies to both the commander and the mine placing individual. If this isn't hard coded, this needs to be changed for obvious reasons. Mine markers should be permanent, unless the commander removes them.
Also I found the other day that after placing about 4 markers, any new markers I placed (as a mine layer, not commander) would override the previous; the previous markers would disappear. I'm not sure if this is a bug, as I seem to remember that previously more markers were available. I think you should be able to place 6/7/8 markers.
Now the most important part of this post. Mines disappearing when the placer dies. This is a game breaker, especially if you're an insurgent whereby mines are one of the most important assets you have, and after you've spent the last half an hour laying mines in strategic locations. Mines need to remain for the whole round, unless they've been triggered, of course.