[0917] Suggestion: Again Grappling Hook RMB & M1A1 Abrams or every tank
Posted: 2010-06-20 21:08
Grappling Hook RMB:
Until now I've never seen a BF2-Mod in which you can set the throw-strength of the grappling-hook with the right mouse-button as good as the grenades. with the grenades you can exatly set the throw-strength with the right mouse-button. But the grappling-hook is just flying one meter by holding the r. mouse-button until the bar is almost full. Can you fix that (so it's gonna be more like the throw-strength like throwing grenades) with the next Bugfix?
Example: You stand in front of a 2 meter high wall. if you throw the hook, its flying 20 meters (don't know exactly how high) into the sky and every enemy sees from far away a rope in the sky (so they know: ah! enemy!).
M1A1 Abrams or every tank:
I thought I've seen that in reality the Tanks aim by themselves on the things you aim at. I mean: In real life I think, when you aim at a building or whatever, the tower/big gun of the tank turns in a slow motion and follows the position you're aiming at, while the tank still drives in one direction parallel to the aim. That is in real life like that too, I thougt. So I wolud be happy if you can mod that function/a program to make this possible into PR.
Daniel
Until now I've never seen a BF2-Mod in which you can set the throw-strength of the grappling-hook with the right mouse-button as good as the grenades. with the grenades you can exatly set the throw-strength with the right mouse-button. But the grappling-hook is just flying one meter by holding the r. mouse-button until the bar is almost full. Can you fix that (so it's gonna be more like the throw-strength like throwing grenades) with the next Bugfix?
Example: You stand in front of a 2 meter high wall. if you throw the hook, its flying 20 meters (don't know exactly how high) into the sky and every enemy sees from far away a rope in the sky (so they know: ah! enemy!).
M1A1 Abrams or every tank:
I thought I've seen that in reality the Tanks aim by themselves on the things you aim at. I mean: In real life I think, when you aim at a building or whatever, the tower/big gun of the tank turns in a slow motion and follows the position you're aiming at, while the tank still drives in one direction parallel to the aim. That is in real life like that too, I thougt. So I wolud be happy if you can mod that function/a program to make this possible into PR.
Daniel