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Operation Archer Dome of Death

Posted: 2010-06-22 15:39
by mosinmatt
I would like to see this reduced a bit. The thing is HUGE! Blufor can set up snipers and machine guns on the hill top and see into the city and the plateau.

Re: Operation Archer Dome of Death

Posted: 2010-06-22 15:42
by Rudd
whereas the DoD allowed the taliban to overwatch the CF main previously :)

Re: Operation Archer Dome of Death

Posted: 2010-06-22 15:50
by mosinmatt
[R-CON]Rudd wrote:whereas the DoD allowed the taliban to overwatch the CF main previously :)
But the main base still had machine guns and such that they could easily kill any taliban watching them.
Now you can barely see the tops of the hangers. I just want to be able to be in the city or plateau without a TOW coming from their main to kill me.

Re: Operation Archer Dome of Death

Posted: 2010-06-27 21:45
by Pronck
Just ambush their main exits, fill the castle hill with RPGs and techies, and see what happens (When the ghosters are not on the server).

Re: Operation Archer Dome of Death

Posted: 2010-06-28 04:49
by dtacs
Or use the big presents in the southern room that no-one knows about at the Taliban main.

Re: Operation Archer Dome of Death

Posted: 2010-06-28 15:44
by tommytgun
is there maybe any way to only reduce the DoD on the roads and not the hills?
The bombcars (and Gary) for the Taliban are virtually useless, at least when I play taliban, because no one really uses the CF armor.

Re: Operation Archer Dome of Death

Posted: 2010-06-28 17:10
by Psyrus
tommytgun wrote:The bombcars (and Gary) for the Taliban are virtually useless, at least when I play taliban, because no one really uses the CF armor.
They do try, but unfortunately they're soon upside down and you don't get to bombtruck them :)

Re: Operation Archer Dome of Death

Posted: 2011-04-19 23:23
by -CAL ACO-
what to know what i can't figure out, when they transferred op archer from USMC to Canada, why didn't they re-skin the Hueys and call them Griffons? add some door guns to the Griffon and make the chinook a super fast transport helicopter and your realism problems and solved.

Re: Operation Archer Dome of Death

Posted: 2011-05-10 19:41
by badmojo420
-CAL ACO- wrote:what to know what i can't figure out, when they transferred op archer from USMC to Canada, why didn't they re-skin the Hueys and call them Griffons? add some door guns to the Griffon and make the chinook a super fast transport helicopter and your realism problems and solved.
Griffon skin?

Hueys(in-game) have door guns?

There are two reasons they didn't do that. I know, it's not much work to re-skin a vehicle, and model and skin a weapon mount. But, it's still work that someone has to do before that could ever happen.

What is wrong with the chinook? Anything short of a tandem RPG just scuffs up the paint. I've seen very few chiooks go down on Archer.

Re: Operation Archer Dome of Death

Posted: 2011-10-13 05:55
by Trooper909
dtacs wrote:Or use the big presents in the southern room that no-one knows about at the Taliban main.
almost all map thread's in this section are horribly out of date :shock: