PR changes vBF2 settings and AI
Posted: 2010-06-24 20:47
I've been playing some singleplayer vBF2 in the last few days and a little multiplayer BF2SF, as well.
I notice that since installing PR, my vBF2 and SF has been changed, mostly in ways that can't be reverted through in-game options:
My hope is that I can get in there and fix the "AI commander won't drop supplies" thing so I can rambo against the bots when I feel like it without having to TK for a medkit and ammo. I admit, I'm a little curious where these changes happen and if someone cares to explain the details, I'd be interested to learn. However, I can live without knowing why if I can still have my crates in vanilla SP.
I notice that since installing PR, my vBF2 and SF has been changed, mostly in ways that can't be reverted through in-game options:
- Crosshair colour was changed in SP and MP (no big deal, and changeable in-game)
- No more automatic reload when weapons run dry in SP and MP (I actually like this, keeps me in good habits)
- AI commander does not provide supply crate upon player (as SL) request in SP (really annoys me)
- AI commander does not provide artillery fire upon player request in SP
- AI commander will not direct artillery fire at enemy player when attacking from unpathable locations in SP e.g. rope-access-only rooftops (another PR change I'm happy with)
My hope is that I can get in there and fix the "AI commander won't drop supplies" thing so I can rambo against the bots when I feel like it without having to TK for a medkit and ammo. I admit, I'm a little curious where these changes happen and if someone cares to explain the details, I'd be interested to learn. However, I can live without knowing why if I can still have my crates in vanilla SP.