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Re: Reduced Shovel Time on Ins Hideouts

Posted: 2010-06-27 03:01
by Psyrus
Commando_Jenkins wrote:Problem: Some squad leaders and commanders of the Insurgent forces like placing hideouts all by themselves, but shoveling a hideout with a single shovel may take at most 5 minutes, reducing the time it takes to shovel a hideout with one or more people will solve this issue, and give more time for insurgents to properly prepare for cache defense.
It takes just under 120 seconds to single-handedly build a hideout from deployment until 100% life. I know because I have a build script on my G15 keyboard that allows me to hit G16, get up and grab a drink/bathroom break and come back in 2 minutes and the hideout is finished.
Image
If the hideout has been knifed then it will take longer as the HP of the hideout are lower than when it is initially deployed.

And for the record as a squad leader who routinely sets up hideouts and firebases (using the SL/Crewman kit combo) alone, I disagree with the sentiments of this suggestion. But it's nice to see you at least put thought into it unlike so many of the suggestions on the forum, so kudos to you Jenkins :)

Re: Reduced Shovel Time on Ins Hideouts

Posted: 2010-06-27 03:04
by Rudd
if something takes a long time to build, its trying to encourage you to get people to work together to build it :)

Re: Reduced Shovel Time on Ins Hideouts

Posted: 2010-06-28 00:58
by HAAN4
[R-CON]Rudd wrote:if something takes a long time to build, its trying to encourage you to get people to work together to build it :)
Indeed, insurgents alerdy have to much desecourage to staing toguether and using tatics, adding more will help us.

there is alot of ''isurgent tatics'' it just looks like allah way of teamwork, you kwon.

Re: Reduced Shovel Time on Ins Hideouts

Posted: 2010-06-28 14:27
by rushn
i agree with RUDD but at the same time the hideout is a lot smaller then FOB

Re: Reduced Shovel Time on Ins Hideouts

Posted: 2010-06-28 14:46
by Kim Jong ill
A FOB is a mound of dirt (Which merely serves as a cosmetic base), four poles, camo net, some crates and a pre-assembled radio. A dogbox on the other hand whilst not being as big is of a far more elaborate construction. Take into account trained soldiers are just that; they're trained. They should be proficient in the construction of basic battlefield fortifications relative to an insurgent regular acting as a carpenter. The system how it is is fine.

Re: Reduced Shovel Time on Ins Hideouts

Posted: 2010-06-28 15:20
by Mj Pain
lol.. A dogbox?
And here i was thinking that hideouts was a representation of large underground tunnelsystems that insurgents use to move from one area to another.

Re: Reduced Shovel Time on Ins Hideouts

Posted: 2010-06-28 15:34
by Tim270
Lol I just put my wallet on my mouse and go and do something else for a minute or two.

Re: Reduced Shovel Time on Ins Hideouts

Posted: 2010-06-28 16:29
by rampo
My fav tactic is to start shoveling and activate xfire in-game while doing it, then ill just start browsing the interwebs :D

Re: Reduced Shovel Time on Ins Hideouts

Posted: 2010-06-28 16:57
by dtacs
Mj Pain wrote:lol.. A dogbox?
Its what we (Australia/NZ) call the insurgent hideouts.

Someone said it once, name stuck.

Re: Reduced Shovel Time on Ins Hideouts

Posted: 2010-06-28 18:35
by Bringerof_D
i do believe the "hideout" represents any old shack/house/borrowed basement that the insurgents have access to. in which case realistically speaking it should require no building at all. i think lowering the time just slightly would help the insurgency a lot.

Re: Reduced Shovel Time on Ins Hideouts

Posted: 2010-06-28 21:04
by HAAN4
Kim Jong ill wrote:A FOB is a mound of dirt (Which merely serves as a cosmetic base), four poles, camo net, some crates and a pre-assembled radio. A dogbox on the other hand whilst not being as big is of a far more elaborate construction. Take into account trained soldiers are just that; they're trained. They should be proficient in the construction of basic battlefield fortifications relative to an insurgent regular acting as a carpenter. The system how it is is fine.
What makes it take a litle while time to deploy is the underground stuff, is there where we find the several meat suply required to protect the cache at all cost. that is why it take a while to be deployed.

hoever, what this add the topic? maybe making insurgents ablle to hide in hideouts and use a tunel network will add a litle more strategy to insurgents. peraps overpower. but indeed interesthing.

indeed if that's turn possible, the ammount of time spent to dig a hideout. will be increse insane. both for realist propouses and balacement also. what you guys thick?

Post edited for language - Jig

Re: Reduced Shovel Time on Ins Hideouts

Posted: 2010-06-28 21:12
by Rudd
is there where we find the several meat suply required to protect the cache at all cost. that is why it take a while to be deployed.

THROW THE CUT OF LAMB AT HIM BARRY! :P

I'm sorry, it just put a hilarious image in my head

I think people talking about combat tunnel complexes have played too much CnC Generals tbh :P (AK47s for everyone!!, Making China Larger, etc etc)

Re: Reduced Shovel Time on Ins Hideouts

Posted: 2010-06-28 21:30
by HAAN4
[R-CON]Rudd wrote:THROW THE CUT OF LAMB AT HIM BARRY! :P

I'm sorry, it just put a hilarious image in my head

I think people talking about combat tunnel complexes have played too much CnC Generals tbh :P (AK47s for everyone!!, Making China Larger, etc etc)
soooooo what's the problem???????

**snip**

mushuehauehauehauehauehauh

i have usual played whict china, for it's massive ammount of brute force, i normaly find well especial ops and surgical atacks, so i choice teams that have something my mind can't do.

and i prefer batlemaster tank for it's speed. using only a few overlords tanks to take the most hard front line.

hoever if we keep banishing people to retrive ideias from other games blizard will be in hell, trust me.

talking about it, i has more inspired in imperial guard that in Red alert in the soviet warfare. indeed a frontline infantry come's very usefull in much circustances in PR. because sometimes you simples can't flak the enemy, or try anything more tatical, because the enemy bloked every way. so what you do? trow has many bulets explosives and brute force in the front of he. that is fun, SURE IT'S VERY FUN AND VERY REALISC. but hurts the tickets ALOT,

the red alert conscripts where a piece of shiet, to weak. but guardsmen are formidable when full upgrated and equiped whicht granade lauchers or plasma guns. and ablle to kick mostly enemy infantry units whicht a execelent cost beneficial. i also use volksgranadiers in COH to take the shiet for my granadiers becuase they are simple cheapter to replace. and also deal a awesome damage in Close combat. so it's a wise choice.

so the point is? how many games i have played, i don't know and you also don't kwon how many you played, any point yeah, LOL.

anyway thacks for our happy hour.

Edit: User received a temporary ban for racist post content. - Jigsaw

Re: Reduced Shovel Time on Ins Hideouts

Posted: 2010-06-29 22:13
by Lange
Commando_Jenkins wrote:The issue is, that people who go afk while using a macro or having something hold their button while the hideout is shoveled, is basically wasting valuable time, which you could spend setting up pre-defenses, such as mine fields.
I thought scripts were considered cheating/illegal? Also I think that's a little crazy to go afk when something takes like 2 minutes to do them what if the enemy comes and shoots you in the face while your gone?

Re: Reduced Shovel Time on Ins Hideouts

Posted: 2010-06-30 08:08
by RedSparrow
Lange wrote:I thought scripts were considered cheating/illegal? Also I think that's a little crazy to go afk when something takes like 2 minutes to do them what if the enemy comes and shoots you in the face while your gone?
Then he'll get shot in the face.. He'd probably get killed anyway if he was on his own building and a blufor squad encountered him, afk or not. And it's not exactly wasting valuable time, because he is setting up a valuable asset (referring to the other post that you quoted).

Re: Reduced Shovel Time on Ins Hideouts

Posted: 2010-07-01 02:23
by stealth420
Psyrus wrote:It takes just under 120 seconds to single-handedly build a hideout from deployment until 100% life. I know because I have a build script on my G15 keyboard that allows me to hit G16, get up and grab a drink/bathroom break and come back in 2 minutes and the hideout is finished.
Image
If the hideout has been knifed then it will take longer as the HP of the hideout are lower than when it is initially deployed.

And for the record as a squad leader who routinely sets up hideouts and firebases (using the SL/Crewman kit combo) alone, I disagree with the sentiments of this suggestion. But it's nice to see you at least put thought into it unlike so many of the suggestions on the forum, so kudos to you Jenkins :)

WOW dude you put the LA in LAZY ! hahahaa

Re: Reduced Shovel Time on Ins Hideouts

Posted: 2010-07-01 19:38
by Psyrus
stealth420 wrote:WOW dude you put the LA in LAZY ! hahahaa
Yeah that's what my team says when they spawn on the 6 firebases that I put up for them :roll: .

Re: Reduced Shovel Time on Ins Hideouts

Posted: 2010-07-01 20:15
by Dev1200
Lange wrote:I thought scripts were considered cheating/illegal? Also I think that's a little crazy to go afk when something takes like 2 minutes to do them what if the enemy comes and shoots you in the face while your gone?
Having a keybind isn't illegal.. lol. Or cheating.

You'd be doing the exact same thing, keybind or not.