Not a clue where to post this so don't shoot me when I'm wrong...
But my questions are:
Which version of PR is this video, because I noticed the Marroon Barret and the Special Forces kit.
How come the plane/helicopter doesn't kill them when they hop out? (Is there any coding for that?)
Is this plane/helicopter still in the modfiles?
Re: Project Reality HALO Jumping Video question
Posted: 2010-06-29 10:37
by Adriaan
MCI wrote:
Fixed the link for ya
Looks like 0.8 to me btw (Still marroon barrets, new FN Minimi model and restrainers, still Spec-Ops kits).
The plane was probably hovering still so that the passengers wouldn't die when hopping out of their seats.
As for it being in the files, i can't seem to find it in the object files, but i might have overlooked it.
Re: Project Reality HALO Jumping Video question
Posted: 2010-06-29 10:38
by MCI
Thank you sir IDK why it doesn't catch it my post but oh well
Re: Project Reality HALO Jumping Video question
Posted: 2010-06-29 10:44
by Adriaan
MCI wrote:Thank you sir IDK why it doesn't catch it my post but oh well
You only have to put the numbers on the end of the link between yt tags
Re: Project Reality HALO Jumping Video question
Posted: 2010-07-02 10:44
by MCI
Bump :S
Re: Project Reality HALO Jumping Video question
Posted: 2010-07-02 14:47
by McBumLuv
IIRC, this'd be from either 0.7 or 0.75, where the original training map (made by Bubba?) had every possible vehicle/kit ingame imaginable.
The plane/helicopter you see is the V22-Osprey, which I've only ever seen in that training map (on kashan training v .7/.75) unless it was in earlier builds.
The Osprey doesn't kill them because of the assigned materials on the insides, and more importantly, because it's actually hovering as opposed to moving at all.
Hope that answers everything, personally I prefered the training mode of 0.75 myself as well, for that exact reason
Re: Project Reality HALO Jumping Video question
Posted: 2010-07-02 14:52
by Adriaan
McLuv wrote:IIRC, this'd be from either 0.7 or 0.75, where the original training map (made by Bubba?) had every possible vehicle/kit ingame imaginable.
The plane/helicopter you see is the V22-Osprey, which I've only ever seen in that training map (on kashan training v .7/.75) unless it was in earlier builds.
The Osprey doesn't kill them because of the assigned materials on the insides, and more importantly, because it's actually hovering as opposed to moving at all.
Hope that answers everything, personally I prefered the training mode of 0.75 myself as well, for that exact reason
I don't think this is .75 (or lower), since that (to my knowledge) didn't have the new SAW (FN Minimi) model and restrainer. My bet would be .8.
Re: Project Reality HALO Jumping Video question
Posted: 2010-07-02 16:53
by McBumLuv
Adriaan wrote:I don't think this is .75 (or lower), since that (to my knowledge) didn't have the new SAW (FN Minimi) model and restrainer. My bet would be .8.
2 things: I fail at actually watching the video instead of simply looking at the preview picture (definitely not kashan lol ) and so yeah it definitely was NOT 0.75 or lower, secondly, the date of the video, 29 December 2008, corelates with 0.8 so yeah, you're right.
Sorry
Re: Project Reality HALO Jumping Video question
Posted: 2010-07-02 17:33
by Sniperdog
I think you can set MaterialManager.damageMod 0 to the material used on the inside of the cabin so it doesn't damage people, but not 100% sure.
Re: Project Reality HALO Jumping Video question
Posted: 2010-07-02 18:00
by Rhino
it dosen't damage players no but it can still kill them in some situations.
Re: Project Reality HALO Jumping Video question
Posted: 2010-07-04 13:03
by MCI
So it is possible to create a moving airvehicle where people can jump out off in this case using a ramp in the BF 2 engine?