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The geometry kit bug
Posted: 2010-07-02 13:41
by NyteMyre
Just wondering
Are there any plans to fix/change the geometry kit bug that got introduced in 0.8 (?).
The changelogs said it was a unintentional bug, an awesome bug...but a bug nonetheless.
Re: The geometry kit bug
Posted: 2010-07-02 14:22
by BloodBane611
Which bug are you talking about? The one where picking up enemy kits changes your geometry?
Re: The geometry kit bug
Posted: 2010-07-02 14:27
by Rudd
afaik the fix for this is custom geos per team, which has got a while to go before being realised.
Re: The geometry kit bug
Posted: 2010-07-02 15:00
by NyteMyre
[R-MOD]BloodBane611 wrote:Which bug are you talking about? The one where picking up enemy kits changes your geometry?
Exactly...
[R-CON]Rudd wrote:afaik the fix for this is custom geos per team, which has got a while to go before being realised.
Yes, but will it eventually be fixed or will we keep this bug/feature.
I mean, some people (like me) like the bug, even though some units, like the insurgents picking up british kits, have some clipping issues.
Re: The geometry kit bug
Posted: 2010-07-03 16:28
by ReadMenace
[R-CON]Rudd wrote:afaik the fix for this is custom geos per team, which has got a while to go before being realised.
But.. But.. Does that make sense? For example, Silent Eagle, we have two factions, both with individual geometries (US Army / RUS.) The geo-swap still occurs. Why would we need the other factions to include their own geos, if their .CONs are not being referenced at the time?
-REad
Re: The geometry kit bug
Posted: 2010-07-03 16:37
by Rhino
The problem with it is that its either a choice between custom Kit Geoms and the bug, or not custom kit geoms and no bug, or if you really want, remaking every single player model ingame which would result in not so good exports anyways since we can not get custom player models facial expressions working etc and is a HUGE amount of work.
As such we choose the option of having custom kit geoms with the bug since the bug isn't really that big anyways.
Re: The geometry kit bug
Posted: 2010-07-03 16:37
by AnimalMother.
edit
rhino ninja'd me and proved me completely wrong
edit again maybe not
but but but chuc said!
Just to clarify, we had to make a lot of design considerations before going ahead with this change, and it seems like this is going to stay. That is.. until every single kit geometry for every faction is redone from scratch.
https://www.realitymod.com/forum/f10-pr ... try-2.html
From that thread i gathered it's due to Russians (at the time), Militia and taliban using a mix match of existing kit geometries that caused it, either way i hope it can be resolved eventually
Re: The geometry kit bug
Posted: 2010-07-03 17:05
by Rhino
Well it might be possible then, aint heard of it before but Chuc is much more involved with the kit stuff than I am so he would know much more than me on that front
Once we have all the kits setup in the same format it might be possible to code them in a different way so the bug dosen't happen but you would have to talk to Chuc or someone else about that

Re: The geometry kit bug
Posted: 2010-07-04 12:33
by ediko
So it's a bug? I always thought it's a feature to confuse noobies like me. It's fun trying to distinguish whether that dude with Hamas balaclava is a friendly or an IDF soldier trying to confuse you.
Re: The geometry kit bug
Posted: 2010-07-04 12:59
by Rudd
as a bug it isn't so bad on insurgency, as an insurgent stealing a dead blufor's helmet makes sense to me, its just on the conventional maps where its a problem imo, putting on the helmet of the enemy etc is just asking for a tk
I always order my squad members to get the appropriate team weapons, when I hear a g3, I want to be sure its a MEC G3

Re: The geometry kit bug
Posted: 2010-07-04 13:35
by Maxfragg
[R-CON]Rudd wrote:as a bug it isn't so bad on insurgency, as an insurgent stealing a dead blufor's helmet makes sense to me, its just on the conventional maps where its a problem imo, putting on the helmet of the enemy etc is just asking for a tk
I always order my squad members to get the appropriate team weapons, when I hear a g3, I want to be sure its a MEC G3
but actually especially when fighting MEC picking up a scoped G3 is a really good choice some times
Re: The geometry kit bug
Posted: 2010-07-04 13:54
by TmanEd
I never knew that was a bug, I just thought it was a feature, especially since I noticed it mostly with insurgents picking up US kit and having helmets and such.
Re: The geometry kit bug
Posted: 2010-07-04 13:58
by Rudd
Maxfragg wrote:but actually especially when fighting MEC picking up a scoped G3 is a really good choice some times
well balacing the higher calibre etc of the G3 against friendlies constantly having to look in your direction to make sure your not an enemy....
my policy is always stick with your team's weapons unless you capture an important enemy kit like th HAT, avoids friendly fire etc
Re: The geometry kit bug
Posted: 2010-07-04 14:00
by dtacs
Maxfragg wrote:but actually especially when fighting MEC picking up a scoped G3 is a really good choice some times
Insurgent G3 when on BLUFOR is my favorite loadout. Leads to the occasional TK due to the red shemagh, but adds to the atmosphere

Re: The geometry kit bug
Posted: 2010-07-04 23:25
by Wh33lman
picking up enemy kits is just asking to get TK'ed. but there is a simple solution
Side lock the kits.
insurgents cant take your combat engi or AR kit. the enemy cant have more then 2 HAT's at a time. that and Weapons caches stockpiled with 7.65 ammo wont resupply weapons useing 5.56.