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Re: Reloading animations for guns.
Posted: 2010-07-03 15:01
by AnimalMother.
except its common practice to put the magazine in a dump pouch???
it's not realistic to jsut drop them around willy nilly, for many many reasons
Re: Reloading animations for guns.
Posted: 2010-07-03 15:02
by dtacs
In real life, soldiers put their magazines back in their ammo pouches/webbing once it is expended.
STANAG magazines can be replaced, but any military/Insurgent group will conserve them for obvious reasons.
I would like you to find a source that modern militaries throw away their magazines once their soldiers have expended the rounds from them.
Re: Reloading animations for guns.
Posted: 2010-07-03 15:05
by boilerrat
Like Animal.Mother said, the soldiers conserve their mags because they are reusable... and a waste of money to do that.
Besides that, those mags could be used for an IED or booby trap.
Re: Reloading animations for guns.
Posted: 2010-07-03 15:55
by AnimalMother.
Dv83r wrote:True, but the reason why I suggested this is when you reload with a half empty clip/magazine you still lose it so that could signify in the reload animation dropping the clip/magazine.
that is a case of the BF2 engine limitations until mosquill proves it otherwise afaik
the matter of fact is no conventional army depicted in PR would practice constant magazine wastage.
Re: Reloading animations for guns.
Posted: 2010-07-03 16:19
by Rhino
Animal.Mother wrote:that is a case of the BF2 engine limitations until mosquill proves it otherwise afaik
the matter of fact is no conventional army depicted in PR would practice constant magazine wastage.
Indeed.
It "might" be possible to do this, it depends if you can trigger an effect via a animation which I aint sure of but with it being unrealistic its not going to happen, other than maybe for insurgents but we have bigger things to work on

Re: Reloading animations for guns.
Posted: 2010-07-03 16:51
by ReadMenace
I believe -- at least with the AT4, it requires the user to continue to hold down the fire button after the round has been discharged for it to spawn the dummy tube for the player to drop.
If this is indeed how the "drop" animation works, I doubt it will function with rifles.
-REad
Re: Reloading animations for guns.
Posted: 2010-07-03 17:03
by Rhino
[R-CON]ReadMenace wrote:I believe -- at least with the AT4, it requires the user to continue to hold down the fire button after the round has been discharged for it to spawn the dummy tube for the player to drop.
If this is indeed how the "drop" animation works, I doubt it will function with rifles.
-REad
Ah yes the AT dose have a triggered effect when reloading it, so it would be possible to do this, but again, isn't very realistic
The only reason why a "1 shot AT weapon" has that bug is because its one shot and BF2 dosen't like 1 shot weapons very much since once the round is used up it switches strait to anouther weapon before it can play the dropping animation or anything like that

Re: Reloading animations for guns.
Posted: 2010-07-03 17:21
by ReadMenace
[R-DEV]Rhino wrote:Ah yes the AT dose have a triggered effect when reloading it, so it would be possible to do this, but again, isn't very realistic
The only reason why a "1 shot AT weapon" has that bug is because its one shot and BF2 dosen't like 1 shot weapons very much since once the round is used up it switches strait to anouther weapon before it can play the dropping animation or anything like that
I was just pointing out that that function is not tied to the reload action, correct?
-REad
Re: Reloading animations for guns.
Posted: 2010-07-03 17:24
by Mosquill
FYI, the code that adds an effect to an animation is animationBundle.addEvent and animationBundle.setEventStartTime. So it can be done, but like Rhino said, it's unrealistic and it's not going to happen.
Re: Reloading animations for guns.
Posted: 2010-07-03 19:44
by Pvt.SmittY15
I think there fine.
Re: Reloading animations for guns.
Posted: 2010-07-03 20:56
by BloodBane611
Dv83r wrote:So now that's its been confirmed it can be done. Could this code be put onto the SKS like when you throw away the green loader?
You want to spend people's hardware time rendering small green stripper clips they will never notice? It's a waste
Re: Reloading animations for guns.
Posted: 2010-07-03 23:21
by HAAN4
dtacs wrote:In real life, soldiers put their magazines back in their ammo pouches/webbing once it is expended.
STANAG magazines can be replaced, but any military/Insurgent group will conserve them for obvious reasons.
I would like you to find a source that modern militaries throw away their magazines once their soldiers have expended the rounds from them.
that depends the stress of the situation, but trowing the out ammo maganize trough the car whicht all stress you have don't cost much,
i prefer the soldiers do be more quickly and loking like someone that what action, instead of someone that really do it's job in all norms rules and shiet. i mean no one will place the bayonet like the form the american soldiers place, i mean where is the blood desire? after all you going to take you anemy in melle, what is more bloody BAD *** that this?
the same aply when you got you magazine out, you just trow it, and get more TONS of more bullets to trow in the enemy, whatever. the sugestion is hardcoded anyway.
Re: Reloading animations for guns.
Posted: 2010-07-03 23:37
by Hitperson
erm have you read the thread??
real soldiers keep hold of their mags, they don't throw them away out of stress or get some mysterious blood lust, they act professionally.
Re: Reloading animations for guns.
Posted: 2010-07-03 23:39
by AnimalMother.
Hitperson wrote:real soldiers keep hold of their mags, they don't throw them away out of stress or get some mysterious blood lust, they act professionally.
one hopes
anyway i hope i hear the keys jingle-ing down the hallway
Re: Reloading animations for guns.
Posted: 2010-07-03 23:40
by Bringerof_D
the problem isnt whether it's possible or not, its that this is what another object that has to be rendered for people. thats not going to go well.
Re: Reloading animations for guns.
Posted: 2010-07-03 23:57
by Mosquill
Bringerof_D wrote:the problem isnt whether it's possible or not, its that this is what another object that has to be rendered for people. thats not going to go well.
Have you ever noticed any of those shell ejection effects in PR? I guess not.