minimem amount of flags per map.
Posted: 2010-07-04 19:17
this is a very bassic suggestion for maps that have both random and strict flag layouts. Make it so on maps that are 2x2 and 4x4 KM have at least 5 cappable flags not including the main bases.
This would increase map "fun" allowing more tactics needed and give the team that starts off slow a chance to set up defences.
i thought of this suggestion while play Qinling and iron ridge where there are 2-3 random cappable flags excluding the main bases, this really reduces the need for tactics with transport and logi trucks as you only need to build say 4 FOB's throughout the game or 4 FOB's each one staying in the same place, insted of needing to destroy and rebuild and have a moving battlefeild which this MOD is beging to lack.
This would increase map "fun" allowing more tactics needed and give the team that starts off slow a chance to set up defences.
i thought of this suggestion while play Qinling and iron ridge where there are 2-3 random cappable flags excluding the main bases, this really reduces the need for tactics with transport and logi trucks as you only need to build say 4 FOB's throughout the game or 4 FOB's each one staying in the same place, insted of needing to destroy and rebuild and have a moving battlefeild which this MOD is beging to lack.