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The Project Reality Transformational Leader

Posted: 2010-07-05 21:58
by Cavazos
Project Reality Thread

The Project Reality Transformational Leader

 = Transformational Leadership in Project Reality =

Project Reality has great leadership, but lets make it even better by embracing and understanding transformational leadership. I wrote an essay for Empires players to incorporate this into their gameplay and I used Project Reality as a shining example of tactics, teamwork, and leadership.

If you take away all of the game mechanics, maps, classes and vehicles then you are left with the player base of Project Reality. The players of Project Reality are a fantastic bunch of people that I wish were present in many other games as a whole. Some of these PR players make fantastic leaders as well.

The leaders of PR are outstanding and if you play any other game, you will notice a lower level of teamwork compared to this game. While it is true that PR has great tactics, teamwork, and leadership present in the game, we can always challenge ourselves to become even better and make this game legendary in our use of tactics, teamwork, and leadership.

It is very easy to go with the flow, be content with life, and take it however it comes with very little preparation and effort outside of what feels comfortable to you. Yet the ideal of being someone hardcore, inspirational, charismatic, devoted, genius, expert, and a professional is something that requires you to put extra effort and to step out of your comfort zone to accomplish. Yet the idea of being one of the above can be enough to motivate others into becoming something greater. Why settle for normal, regular, average, and plain? Strive to be the best of the best, the elite. By embracing transformation leadership, you will become a better player that adds more value to your team. This is because you are adding another skill to the skills you currently use. You add something else to your "inventory".

Overall, gamers a very talented persons. Gaming multiplayer games makes people efficient in economics, business, history, sociology, tactics, organization and repetition of key skills in order to achieve very specific goals. By becoming efficient in transformational leadership as well, you will not only make yourself a more competent gamer but you will also help the gameplay and community of Project Reality and whatever other multiplayer game you enjoy as well.

 = What is a Transformational Leader? = 

A transformational leader is someone that creates a valuable and positive change in others. There is an agenda to why he does this however, but it isn't negative as this commonly used phrase may suggest. The agenda for the transformational leader is to develop his followers into leaders. A selfless goal that seems very noble, correct? How does this help? Just because a person is nice or you follow a goal that is noble, does not mean you are practical or of very much use to accomplishing a particular task. Somehow though, transformational leadership is both practical and noble as the same time.

It is not just some fairy tale ideal that sounds nice on paper but doesn't work in the real world. Matter of fact there are numerous studies such as Impact of the Manger's Span of Control on Leadership and Performance by Dr. Doran that records the effects of transformational leadership. This way of leadership focuses on having your team to help each other, look out for each other, be encouraging and harmonious to one another, and to look out for the team as a whole. Now, I am not going to lie! "Harmonious" sounds pretty damn gay to me and like some Teletubby **** you learn on television but everything I have said makes sense.

If your helping someone or give something good to them, this person is more inclined to help you in return out of gratitude. If you are helped by someone in a time of need in which you couldn't get something done without the person's help, you will be a more mission capable person then you are without that person's help. For example, let's huddle around for a nice little story. If your going to a night club that charges a $30 entry fee but you forgot your wallet, then your not going to be able to get in. Good ol' Johnny helps you out with the entrance fee however and you get in the club without trouble. You proceed to get lucky and hook up with a really hot blond chick. You then get to lay her later that night as she is highly intoxicated and has an amazing rack with large bootay to accompany the two of you. Mission accomplished with extra credit! Now to think, that if Johnny wasn't there to help you then this situation would have never happened. That my friend is transformational leadership in action believe it or not.

So know that you have others to help you is a motivator in itself that also boosts your morale, and enhances your performance. The mission of a transformational leader is to achieve this state of mind with his followers. All of this connects a person's sense of identity and self to the mission as well as the team. That team can be a side of a multiplayer match such as the human side in a Human vs. Ork game. A team can also be a more consistent organization that you player with on a routine basis such as a clan.

Being a transformational leader is about being a role model for others. To be a role model, you must inspire them and to inspire them you must present traits that these followers desires. For example, from hours of practice you have developed a superior marksmanship skills and have studied how to give quick, clear, concise, and useful tactical information during battle. This challenges yourself to become something better than what you were before and if others see how much more effective you are in a game, then this will inspire others to want to be like you. This is leading by example. This is what transformational leadership is. You transform followers into leaders.

You challenge followers to take greater responsibility for their work and achievements. Through group practice with the same group of individuals like clans do, or just noticing tendacy of player behaviors and personalities in public game matches, you can understand the strengths and weaknesses of players in-game. You can use this knowledge so that you can organize the situation to your preference in order to optimize the performance according to the strengths and weaknesses of players.

To give an example profile of a transformational leader, he is someone who works towards the benefit of the team, organization and community. A transformational leader is someone who can articulate an energizing vision and set challenging goals for others. According to James MacGregor Burns, the man who introduced the concept of transformational leadership in political leaders, this type of leadership will create a significant change in the life of people and organizations that use it. It redesigns perceptions and values and changes expectations and aspirations of employees.

 = An Outline on Transformational Leadership =

Measuring Transformation Leadership

Influence on Followers

 * the followers of such a leader feel trust, admiration, loyalty and respect for their leader because the qualities of the leader are more willing to worker harder than originally expected

 * the leader offers more than just working for self gain such as an inspiring mission or vision

 * the leader transforms and motivates followers through his or her idealized influence (charisma), intellectual stimulation and individual consideration

 * the leader encourages followers to come up with new and unique ways to challenge the status quo and to alter the environment to support being successful

Elements of Transformational Leadership

1. Individual Consideration

 * the degree to which the leader attends to each follower's needs, acts as a mentor or coach to the follower and listens to the follower's concerns and needs

 * the leader gives empathy and support, keeps communication open and places challenges before the followers

 * includes the need for respect and celebrates the individual contribution that each follower can make to the team

 * the followers have a will and aspirations for self development and have intrinsic motivation for their tasks

2. Intellectual Stimulation

 * the degree to which the leader challenges assumptions, takes risks and solicits followers' ideas

 * leaders with this style stimulate and encourage creativity in their followers. nurtures and develops people who think independently

 * learning is a value and unexpected situations are seen as opportunities to learn

 * the followers ask questions, think deeply about things and figure out better ways to execute their tasks (Reference Crux of TG, Soldier Guide: Infantryman's Guide Part I: The Definition of Insanity )

3. Inspirational Motivation

 * the degree to which the leader articulates a vision that is appealing and inspiring to followers. leaders with inspiration motivation challenge followers with high standards, communicate optimism about future goals, and provide meaning for the task at hand

 * followers need to have a strong sense of purpose if they are to be motivated to act with purpose and meaning providing the energy that drives a group forward

 * the visionary aspects of leadership are supported by communication skills that make the vision understandable, precise, powerful and engaging. the followers are willing to invest more effort in their tasks, they are encouraged and optimistic about the future and believe in their abilities

4. Idealized Influence

 * provides a role model for high ethical behavior, instills pride, gains respect and trust.

To view the Empires thread, click here: The Empires Transformational Leader - Empires Forums

Re: The Project Reality Transformational Leader

Posted: 2010-07-06 06:13
by dtacs
You go way, WAY too much into detail. Majority of your guides are completely irrelevant.

KISS.

Re: The Project Reality Transformational Leader

Posted: 2010-07-06 08:35
by Pvt.Jumper
I'll have to agree. This is way too much in-depth. And this guide is too realistic, a game can't be that realistic.

Re: The Project Reality Transformational Leader

Posted: 2010-07-06 09:16
by dtacs
Pvt.Jumper wrote:I'll have to agree. This is way too much in-depth. And this guide is too realistic, a game can't be that realistic.
Exactly, leadership is important, you have it or you don't. Have a good plan, keep the squad together, don't be a ******. There, squad leading 101.

But if it makes you happy I'll say good guide Image

Re: The Project Reality Transformational Leader

Posted: 2010-07-06 10:25
by anglomanii
sorry but i have to disagree with you dtacs, what Miami has out lined is basic team development and group action theory, i am not familiar with the term Transformational Leadership or the specific outline or program but it does seam similar to other guidelines i have used in team building exercises in my daily environment. it does seam to rely heavily on the beneficial relationship doctrine, but it does seam to be rather applicable in the fragmented environment of public PR gaming.

i however find the L.E.A.D to be the most effective tool for action in an Adaptive environment.
L.E.A.D is acronym for Leadership (duh), Evaluation, Adaption and Development, this is a never ending cycle of improvement based on 10 basic points of self development.

TEN PRINCIPLES FOR LEADING
Be proficient
Know yourself and seek self-improvement.
Seek and accept responsibility
Lead by example
Provide direction
Know and care for your subordinates
Develop the potential of your subordinates
Make sound and timely decisions
Build the team and challenge their abilities.
Communicate and keep your team informed.

that's just the basics but it does lend a certain similarity to the whole Transformational Leadership that Miami is referring to.

and i do definitely see the need for some, at-least some of these characteristics to be fostered in the PR gaming environment. and the whole have it or you don't thing i cant see as being just one of those things people just have. leadership is not as far as i can tell a inherent ability it needs to be (in my opinion) learned and grown given scope and time and allowed to be nurtured in a continuous gradient of self and group development, in this respect the team feedback is just as important to the leader as the leaders assessment of the team. and hence the continuous spiral development of the group as a whole.

if you read this thanks if not that's OK, i now i rambled.

anglo.

Re: The Project Reality Transformational Leader

Posted: 2010-07-06 13:38
by Michael_Denmark
In my experience The Project Reality Transformational Leader be found in the PR tourney.

Both on the CO and the SL level. Most probably on the PL and NCO level as well.

I have seen that type of leader on several levels and in several versions. They all have they "own" follower-segment if you will.

Not sure if you have played in the tourney?

Nice guide. Thanks for sharing.

Re: The Project Reality Transformational Leader

Posted: 2010-07-06 16:38
by Cavazos
I have minor experience in several Project Reality tournaments, but I've always been unable to stay for a long time. I appreciate both the constructive criticism and compliments I have received thus far. Enlightening about LEAD, thanks for sharing as it's useful, and excited about Mr. Denmark replying as well.

No matter what your response to this thread is, if you do not find it useful then that's okay. However, if you do find value in this guide then that is great.

Re: The Project Reality Transformational Leader

Posted: 2010-07-06 17:28
by PuffNStuff
MiamiHeat87 wrote:Project Reality Thread

The Project Reality Transformational Leader

 = Transformational Leadership in Project Reality =

Project Reality has great leadership, but lets make it even better by embracing and understanding transformational leadership. I wrote an essay for Empires players to incorporate this into their gameplay and I used Project Reality as a shining example of tactics, teamwork, and leadership.

If you take away all of the game mechanics, maps, classes and vehicles then you are left with the player base of Project Reality. The players of Project Reality are a fantastic bunch of people that I wish were present in many other games as a whole. Some of these PR players make fantastic leaders as well.

The leaders of PR are outstanding and if you play any other game, you will notice a lower level of teamwork compared to this game. While it is true that PR has great tactics, teamwork, and leadership pres- [/url]
... etc

Although its a little long, I agree that PR promotes better leadership IRL, compared to other games.

BTW dtacs, nice first response that would make someone appreciate your post! *sarcasm horn* HONK

Re: The Project Reality Transformational Leader

Posted: 2010-07-07 09:49
by dtacs
PuffNStuff wrote: BTW dtacs, nice first response that would make someone appreciate your post! *sarcasm horn* HONK
The message you have entered is too short. Please lengthen your message to at least 7 characters.
Pvt.Jumper wrote:I'll have to agree.

Re: The Project Reality Transformational Leader

Posted: 2010-08-16 20:11
by goguapsy
Funny, I just came back from a Summer Course at Phillips Exeter Academy. I did the J. Hamm '56 Leadership Course, and one of the main topics we discussed was the concept of transformational and transactional leaders...

The best one, I think, though, is the Charismatic leadership style and the short-term wins. Succeed in the short-term so your SMs will follow you in the long term.

Re: The Project Reality Transformational Leader

Posted: 2010-08-26 21:18
by Cavazos
goguapsy wrote:Funny, I just came back from a Summer Course at Phillips Exeter Academy. I did the J. Hamm '56 Leadership Course, and one of the main topics we discussed was the concept of transformational and transactional leaders...

The best one, I think, though, is the Charismatic leadership style and the short-term wins. Succeed in the short-term so your SMs will follow you in the long term.
Transformational leadership isn't something you hear in the gamer community. It is a method that is around in some communities such as a business and some gamers will use formulas they learn from school, work, or research to compute diminishing returns when mining resources (RTS game economy) and figure out power to weight ratios (customizable weapons) to get the best bang for your buck. You can take some things companies or the military uses and apply in-game.

When you talk about Charismatic leadership, do you mean the Academy talked about it as if it was a third type of leadership? It would be nice if you could elaborate the details of it so that myself and others may be able to use what you learned for PR.

Re: The Project Reality Transformational Leader

Posted: 2010-10-09 14:55
by goguapsy
MiamiHeat87 wrote:When you talk about Charismatic leadership, do you mean the Academy talked about it as if it was a third type of leadership? It would be nice if you could elaborate the details of it so that myself and others may be able to use what you learned for PR.
(EDIT: In summary, Charismatic Leadership is the "thing" (I can't really figure out a better word for that) that makes people want to follow you other than your skills and tactics.)


Charismatic Leadership is not a "type" of leadership, but rather a way to get people to follow you (and you use transforming or transactional leadership when leading).

Example... if you saw Fuzzhead and me on a server, both as SLs. We propose completely different plans to achieve something. Who would you follow (supposing you've never played with neither of us)?

Odds are, you would choose Fuzz, because he is, well, popular.

IRL, charisma involves everything from voice to looks, gestures, posture... Did you know that, during (the first?) televised debate ever, JFK vs Nixon, people who listened to the debate through the radio thought Nixon had won, while the ones who watched over the TV believed JFK had won? It all involved ways of speaking with body language.

Anyway, in PR, you can't really see someone. What would constitute Charisma in PR?

I would say...

-Popularity (Fuzz, Rhino, Dbzao, Chuc, any R-DEV, any R-MOD, any R-Status vs me... whould would you rather follow if you could choose in the beginning of the round?)

-Forums Account (Well, this is rather personal to me, but IMO people with forums account know a little bit more about the game and are in general more fun I would guess. Also, it is pretty cool to meet a guy you had been talking with in the forums in-game, right?)

-Voice (who would follow an undecided voice?).

-Funny-ness (well, pretty simple. PR is a game, funny people are the best ones to be around, AS LONG AS HE OR SHE (yeah, right) DOESN'T GET YOU KILLED EVERY SINGLE TIME!)

-Points (perhaps one of the lowest differentials, some people still go for high-scoring squads rather than low-scoring ones, maybe because it somewhat means they are doing more stuff... even if that stuff is making 100's of FOBs...)


That is what I would say is charismatic leadership in PR.


But Charisma works to a certain point! Of course, if you are popular, I suppose you could get a "second chance" if you failed miserably.

The best way to stay in command is, firstly, short-term victories. Get to the flag, make that FOB and render the enemy movement (works best if you can see their disgust!), all work great. Of course, this is server-related. This is why I sometimes prefer to play on less Teamwork-ish servers than TG (don't get me wrong, TG is a great server, I'm just saying sometimes I have more fun with my 5 other guys in the squad and the occasional stryker support or LB... does that make sense?)


Anyhow, I hope I made myself clear here. Charisma actually just plays part during the first minutes of the round (get your squad full rather then someone else's, succeeding or even failing miserably but still keeping everyone in your squad out of the "leave" button!)

(EDIT: Important stuff, be nice to the SMs. I figured that SMs that wanted to be on your squad work much better than random other people. And you know a SM likes you if he DC'ed, CTD'ed, TeamSwapped or wtv and came back, and asked to enter your squad again. You can be nice to him and lock the squad for some 5 or 10minutes, just to make sure he ain't coming back. If he does, no need to kick anyone else! I've been there, it sucks, really.)