Commander
Posted: 2010-07-06 21:43
Hi everyone,
So this is my 2nd suggestion I came up with, and it is, as the title says; the commander.
( this is more a feedback than a suggestion )
On many games I've played I've almost never seen an active commander. I would like it if the PR-Devs would make the commander a more important person in-game. I mean, it's kinda cool now that the commander has an UAV and an airstrike available. But that's just not enough to convince people to have one in their team.
Although, I understand that most of the people don't want to be one because it gets boring after a small time of UAV'ing. Now what I want is give the commander a more vulnerable function in-game. Like don't giving him weapons because some of the commander 'abuse' by going in combat with it and placing markers this way without using the UAV.
I really have no idea atm how to make this but I hope some of you will agree with it and maybe post some suggestions ?
:
Ty.
So this is my 2nd suggestion I came up with, and it is, as the title says; the commander.
( this is more a feedback than a suggestion )
On many games I've played I've almost never seen an active commander. I would like it if the PR-Devs would make the commander a more important person in-game. I mean, it's kinda cool now that the commander has an UAV and an airstrike available. But that's just not enough to convince people to have one in their team.
Although, I understand that most of the people don't want to be one because it gets boring after a small time of UAV'ing. Now what I want is give the commander a more vulnerable function in-game. Like don't giving him weapons because some of the commander 'abuse' by going in combat with it and placing markers this way without using the UAV.
I really have no idea atm how to make this but I hope some of you will agree with it and maybe post some suggestions ?
Ty.