[quote=""'[R-CON"]Rudd;1388670']Hi alex, don't forget that most .X
0 releases have significant problems at the start, heck .8 nearly made me leave
the maps without vehicles that you are refering to, I'm not sure which those are unless you mean maps like kashan 16 now? I think the idea in a map like that was to try something new tbh, you need to be more specific in feedback like that so we can address problems
come play on the more well regarded servers like TG, there are bad servers out there but our only defence is for players to just leave them alone.
TOWs may have had undesired side effects, this has been well discussed on the forum and thre are a huge number of suggestions on balancing techniques
the best PR experience, as it always has been imo, is the passworded server, which several servers run regularly
and tbh, I downloaded .7 again in order to find out something about operation ghost train for a map I'm working on, and frankly, it felt kind of meh compared to the current .9 gameplay.
the rally point issue is an example of where the players need to conform to PR game dynamics, rather than PR conform to player dynamics. FOBs are easy to build, and they allow you to build defences within a 200m radius, so they are great. Rallies atm are used either 1) to allow players to join your squad who only just joined the server, or 2) when you run away when a fight turns bad.
now tell me, which is more realistic, the 1) and 2) or the old option of the constantly stream of enemies from random locations?
BMP-3, sorry mate but I'm afraid thats the nature of AGTMs, you don't have much chance to survive unless its a hit on a strong point. the Bradley has a magazine of 2 TOWs, so try teaming up with a bradley when your doing armour, this also gives you great bonuses in your abilities to transport, arm and support infantry squads which are the primary capping power ingame.
There are changes that I did not like in every single release of PR, but most of them managed to change my mind when I saw the benefits in gameplay ingame.[/quote]
Thanks for the response man. I was half expecting a response like "QQ more".
I havent been able to get into the TG server as its always full at 62/64.
The maps without vehicles are those skirmish modes I think? Theres no vehicles and thus you cant drop supply crates and build an FOB, and rallys have become a thing of the past so everytime you die you have to walk for 5 minutes.
The BMP-3 is it? I'm talking about the light armor with a TOW like missile launcher on Gaza Beach. Took out my tank with 2 missiles launched almost consecutively (1-3 seconds apart). Tanks used to be something to fear and be hard to kill, they used to be the alpha male of the battlefield and now this =/ Epic tank battles used to be so fun, getting the drop on someone didnt mean you were gona win the fight and now it seems like just that. Sure PR has always tried to be realistic but never this much, to the point where it destroys gameplay.
I mean all these changes could be ok in a non-pub environment but when youre just playin whatever server you could get into, and only 1-2 squads on your team can be considered a good squad (voip, officer kit, sticking together, etc), youre not gona have a good time with these new changes.
Rally points were fine back then, there was nothing wrong with them as they could easily be overrun, and now they're used to occasionally let one dead member of the squad to catch up. Now often times squad leaders don't even get the officer kit anymore.
[quote="dtacs""]Its simply the way PR is going, the DEVs make it for themselves, the public is just here for the ride. If they believe that tanks on 1km maps are a good idea, then so be it.
There are alot of things in PR that have made the game significantly worse, personally I believe that the new rally point system is a negative change, but alas, your complaints will fall on deaf ears.[/quote]
It's a shame. PR used to be a game I could play all day and not get angry or bored and now its just.....not fun.