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"Safety" IED detonators

Posted: 2010-07-19 16:48
by boilerrat
After seeing the new "unarmed" slot on the supply trucks, I began to think of other applications which leads me to thinking about my past accidents while placing explosives.

If there is any bit of lag while placing IEDs, you sometimes end up clicking one too many times and blowing yourself up.

So my suggestion, add the detonator to the number 9 slot since Insurgents do not carry bandages.

Is that possible?

Would this be able to be used on bomb vehicles?

Re: "Safety" IED detonators

Posted: 2010-07-19 17:01
by rushn
i think thats possible but if you are carefull enough it shouldn't happen

Re: "Safety" IED detonators

Posted: 2010-07-19 17:04
by boilerrat
I know what you're saying, but if I was placing an IED... I wouldn't have my finger on the button when I drop it.

So this could be more of a common sense / realism fix.

Re: "Safety" IED detonators

Posted: 2010-07-19 17:21
by Spec
Then again, IEDs aren't really the safest devices in real life either, you could claim the clicking was actually a malfunction of the bomb itself :P

On a more serious note - sure, if it's possible. Though I guess explosives and detonator have to be in the same slot as it was in BF2, but maybe I'm wrong.

Re: "Safety" IED detonators

Posted: 2010-07-19 18:31
by Sgt.BountyOrig
I dont think so, it would be like SL placing builds and SM building them.

And rather, when you place said IED, why not become "Unarmed" and be made to right click to switch to phone

Re: "Safety" IED detonators

Posted: 2010-07-19 19:02
by Spec
I dont think so, it would be like SL placing builds and SM building them.
SL-placed objects are "vehicles" methinks. They have a "wreck" state, some of them (TOW, HMG) can be "entered" etc. They simply don't move. SM building them are doing what an Engineer in Vanilla does, it's just a shovel, not a wrench.
I don't think these things have anything to do with how explosives work.

Even if you spawned an IED "Vehicle", and had another object in the inventory to "shovel" it - that would hardly work remotely without seeing it. I don't know anything in this game that can remotely be triggered except for things that use the C4-like code.

Re: "Safety" IED detonators

Posted: 2010-07-19 19:40
by alberto_di_gio
Spec_Operator wrote:Then again, IEDs aren't really the safest devices in real life either, you could claim the clicking was actually a malfunction of the bomb itself :P
love that point of view. INS blowing themselves irl life is not very rare :)

Re: "Safety" IED detonators

Posted: 2010-07-19 20:04
by rushn
alberto_di_gio wrote:love that point of view. INS blowing themselves irl life is not very rare :)
i think it should be kept normall or at least low priority since there is other stuff that needs work

Re: "Safety" IED detonators

Posted: 2010-07-19 22:25
by myles
rushn wrote:i think it should be kept normall or at least low priority since there is other stuff that needs work
Well it wouldint take that long to do i guess

Re: "Safety" IED detonators

Posted: 2010-07-19 22:28
by Looy
How about alt firing mode for HATS/LATS/RPGS is safety on mode to?

Re: "Safety" IED detonators

Posted: 2010-07-19 23:30
by myles
Looy wrote:How about alt firing mode for HATS/LATS/RPGS is safety on mode to?
Its diffent then that saftey he is saying that have an Ied as 1 slot and a detonater in another so you dont double click and blow yourself up

Re: "Safety" IED detonators

Posted: 2010-07-19 23:36
by rushn
i guess it makes sense but having two slots for 1 weapon does not seem like a good idea two me especially that slots are limited

Re: "Safety" IED detonators

Posted: 2010-07-20 00:22
by Zegel
I would much rather just have a second slot for another set of IED's, so you could have to individual rounds of detonations. I've not once blown myself up placing an IED, and it's what I do 75% of the time on Insurgency - But damn does it make me laugh to picture another poor sap doing it.

Re: "Safety" IED detonators

Posted: 2010-07-20 00:57
by Staker
Isn't it so that if you immediately click for second time after throwing an IED it doesn't blow up at all?

Re: "Safety" IED detonators

Posted: 2010-07-20 01:20
by Spec
C4 has a 5 second safety time, though IEDs don't as far as I know.

Re: "Safety" IED detonators

Posted: 2010-07-20 17:26
by ryan d ale
I can honestly say I'm pretty sure I will have placed more IEDs than 99% of PR players (in the game lol) and I have never blown myself up.

I believe it is an unneccessary suggestion.

Re: "Safety" IED detonators

Posted: 2010-07-20 18:22
by Staker
Spec_Operator wrote:C4 has a 5 second safety time, though IEDs don't as far as I know.
My hoogombombommethinks sense says that if you doubleclick C4, it doesn't blow up but can be blown later on. However, if you dobleclick IED it simply turns into anon-explosive blue plastic block on the ground that is visible only for a short period of time.

I'm sure this information is also located in manual and I might even check it myself :D .

E: The manual states what Spec_Operator said, so I guess I was wrong. Well at least IED's don't blow up if you immediately click again. And that arming time is five seconds for C4. If I read and understood correctly that is.

About the suggestion; in my opinion not neccessary. Double clicks won't blow it up, so it can only happen due to not being careful enough. Or I could be totaly wrong again and this whole post was complitely needless and shouldn't have been written at all.

Re: "Safety" IED detonators

Posted: 2010-07-21 16:09
by Looy
myles wrote:Its diffent then that saftey he is saying that have an Ied as 1 slot and a detonater in another so you dont double click and blow yourself up
I know. Just thought it would be a decent feature for any kind explosive weapon that doesn't have an alternate fire already. I've never actually just clicked by mistake and killed myself, but I've sometime switched weapons using the mouse wheel and accidentaly fired an RPG in the ceilng.

Re: "Safety" IED detonators

Posted: 2010-07-21 21:35
by Arnoldio
IEDs arent really safe anyway... its just a homemade explosive device from your taliban neigbour tinkering around his explosive-ordinated workshop. C4 has all the stuff for safety reasons and because its professionally made not homemade.

Re: "Safety" IED detonators

Posted: 2010-07-22 17:07
by MurderDogg
How hard is it for insurgents to turn an artillary shell into an ied? Maybe someone here with the proper millitary or research background could explain.

I personally like a bit of random risk in game. If 1 out of 100 ieds glitches then so be it. Just `couse the insurgent Kosiarist Oilerman`s how to manual. Doesnt mean nothing will go wrong.