This is a response to M.Warren's post in the locked feedback thread.
You use your, what I will gladly admit to being superb, articulation and phrasing as a weapon to launch some sort of attack on our work and make us appear to be something we're the blatant opposite of.
Players discuss their general disappointment and the flaws they see in their gameplay. Then a Dev or Moderator shows up and inserts some mildly witty simile or metaphor into the dialogue and adds a twist of insidious smile as each devoted forum-goer and/or player clings to the Titanic of hope praying that the next release will bring them salvation. But then again, have you been able to breath a sigh of relief in the past 4 years or more? I haven't.
I'd imagine the 481 players on right now would disagree. In fact, just glancing through the lists. I know 30 or so of them personally. All dedicated, team players that focus on the military orientated, tactical style of play you so highly praise.
Are there shit servers/players out there? Of course, as with all games and mods. But your belief that early PR builds were a Utopia of enlightened gamers is laughable.
The game of Project Reality itself and it's management team are not one in the same.
I'm on the management team. Worked my way up to it through 4 years of being on the team. I play every single chance I get. I directly implement player feedback that's given to me in person if it has good merit and sound reasoning. I constantly find teamwork orientated players and ask them what they'd like to see and why. I work extremely hard on this mod because it's my favourite game to play (as do many members of the PR team). Doesn't get more "one in the same" than that....
I seem to recall
you, yourself, making several feedback threads a few years ago and
me fixing all the bugs you documented that I was capable of fixing at the time. I even offered you a position on the testing team due to the comprehensive nature of your feedback, which you refused. Your reasoning for which was that you felt you wouldn't be able to make negative comments about PR in public if you were on the team.....
(insert "some mildly witty simile or metaphor" here I guess?)
I'm convinced that PR itself has become nothing more than a tool for whatever agenda the higher ups and Black Sands Studios intends. A very amusing scenario where I am convinced if the management team had no longer submitted as many updates and versions, this game would die out in a matter of 2 years of neglect. But what can I say? That impending "fresh new release" of PR has to be the next best released ever right? Which just seems to be just so coincidental that a new release is said to come out right as the Mod of The Year award takes place and somewhere in the middle of summer it gets a little "stimulus package" again to keep PR's heart pumping.
This is so preposterous and absurd that it hardly deserves a response. You make our mod team appear to be a bunch of maniacal, draconian bloodsuckers. Not a team that's worked for free, for over 5 years, purely out of passion for the gameplay experience they want to create.
By the way, purely coincidence with MOTY this year. Hasn't really been mentioned on the development forums at all. We're focused on the release itself and getting it out for people to experience and enjoy.
It's no surprise though, as PR has become worse due to it's influx of a poor player base. Maybe you should ask the management team as to why when v0.8 came out, it was advertised in the "Message of the Day" pop-up screen when you log into Battlefield 2 so that any nine year old or smacktard had a direct link to this website and I kick myself for not getting a screenshot of it at the time.
Or, we used it to reach out to those 1 in 100 players that were looking for something like PR. Small price to pay if lots of kids come in, realise they'd prefer a more arcade orientated experience and leave.
When PR began, it practically was a society of Illuminati focused on Militaristic style gameplay. How can something like that persist when it's door were flung open? In the past, our devoted gamers had enough sense to only invite friends that they knew would contribute and/or deeply enjoy such a mod based on reality.
Mod would be dead if we didn't reach out to the niche player base of tactical players like we have.
Sorry PR doesn't fit in your back pocket any more, mate.
You're entitled to your opinions, but this is mine which is based on observations over a long period of time.
Been playing since 0.1, mate. Guess my observations spread over an equal time-line, yet they are a direct counter to yours with the added advantage of actually knowing what the PR team stands for.