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Side locked kits

Posted: 2010-08-04 00:43
by Wh33lman
1. with the way the kit geometries are set up, the "bug" of picking up the enemy kits geometry is a sure way to teamkill/get teamkilled.

2. the insurgents grab every available blufor kit they see. they reload them on weapons caches that suposedly dont contain 5.56 ammunition. that and they immediatly know how to operate whatever weapon it is.

3. US soldiers (and im assumeing all coalition forces as well) are not allowed to use enemy weapons.

Re: Side locked kits

Posted: 2010-08-04 01:03
by rushn
perhaps hard coded it is

Re: Side locked kits

Posted: 2010-08-04 01:30
by boilerrat
So whats the suggestion?

Re: Side locked kits

Posted: 2010-08-04 01:44
by goguapsy
boilerrat wrote:So whats the suggestion?
Side lock kits.


I would only agree on sidelocking the HAT kit. Actually the removal of it from insurgency, but both are hardcoded.

Other situations doesn't make much sense. I mean, remember, this is Project Gameplay, not Project Reality, so it is not possible to mimic it realistically.

And yeah, probably hardcoded.


And the helmet is not a bug.

Re: Side locked kits

Posted: 2010-08-04 03:45
by Teh0
Just don't take HAT as blufor in insurgency. Maybe insurgents found HAT manuals from internet ZD

Re: Side locked kits

Posted: 2010-08-04 05:28
by Sex_Cactus
goguapsy wrote:Side lock kits.


I would only agree on sidelocking the HAT kit. Actually the removal of it from insurgency, but both are hardcoded.
Would it be possible to make it so that when insurgents pick up the kit the ammo for the HAT always stays at zero no matter what they do, or just make them unable to fire the HAT? That way they can still use the rifle and other goodies and can deny the Blufor the use of the HAT (what they need it for is beyond me, maybe HAT-sniping?).

Re: Side locked kits

Posted: 2010-08-04 05:57
by Imchicken1
Wh33lman wrote:1. with the way the kit geometries are set up, the "bug" of picking up the enemy kits geometry is a sure way to teamkill/get teamkilled.

2. the insurgents grab every available blufor kit they see. they reload them on weapons caches that suposedly dont contain 5.56 ammunition. that and they immediatly know how to operate whatever weapon it is.

3. US soldiers (and im assumeing all coalition forces as well) are not allowed to use enemy weapons.
1. Check your map, and confirm your targets. Plus only the helmet/weapon changes

2. Gameplay > reality... Perhaps said insurgents in game have ammo from previously collected Blufor weapons? We dont know the story behind every battle When it comes to primary weapons... Its a gun. You point and shoot. (HAT's and C4 and the like are a different story on the other hand and i somewhat agree)

3. Gameplay > Reality. Some people really like the AK47



My 2 cents

Re: Side locked kits

Posted: 2010-08-04 06:31
by Bufl4x
Teh0 wrote:Maybe insurgents found HAT manuals from internet ZD
Most likely, it took me 2 minutes of searching to find the manual for the javelin, which is a realtively new weapon system. I'm pretty sure any kind of insurgents or terrorists are looking for this stuff every day, to know their enemy better. It would be stupid not to do it.

On the other hand, i doubt they have stockpiles of ammo for US weapons, so while they sould be able to operate a H-AT, reloading it from a cache seems unrealistic for me.

However i think due to enigne limitations, it's either all weapons can be reloaded from caches/crates or none of them. So instead of locking kits to any sides, people just need to use their brains before requesting all kinds of leet kits.
Just ask yourself this: how will the enemy use my kit against my team if i die? Once you know the answer you hopefully wont go rushing into an insurgent ridden city with a sniper/hat kit.

Re: Side locked kits

Posted: 2010-08-04 06:56
by zenarion
I am not against this. But I bet there are more important stuff to code.
Don't know if it would add to realism. From what I hear, the Swedish troops who are going to Afghanistan get at least basic training with the M16 and the AK-47, in case they will be forced to use one of these.
The Insurgents can download manuals off the net, or just pay people to teach them. They are bound to their weapons by the same principle as the BLUFOR: the AK-47 is easier to manufacture, to maintain etc, to obtain. Picking up someone else's gun in a firefight isn't impossible.

Re: Side locked kits

Posted: 2010-08-04 13:50
by samogon100500
Wh33lman wrote:3. US soldiers (and im assumeing all coalition forces as well) are not allowed to use enemy weapons.
You sure?Image small,but...
Image
P.s If make jamming,wind and ballistics as in real life - you drop your M4 and take AKM,SVD,PKM,RPK,M14 or M240,cuz 5.56 bullet not effective against targets,what more ~300m(Just wind change bullet trajectory,cuz they no have big potential energy)

Re: Side locked kits

Posted: 2010-08-04 15:50
by Cossack
samogon - you are 100% right.

Re: Side locked kits

Posted: 2010-08-04 16:22
by Gammlgandalf13
Wh33lman wrote:1. with the way the kit geometries are set up, the "bug" of picking up the enemy kits geometry is a sure way to teamkill/get teamkilled.
If you have a team that thinks before engaging, it won't happen! I always check my map twice before engaging.


Agree on the rest, I don't know how a Taliban should know how to use the G36 with AG36 properly. Or even understand the german manual for a HAT :P *kiddin'*

Re: Side locked kits

Posted: 2010-08-04 16:25
by Bringerof_D
honestly side locking kits is no good. lets face it there aren't any conventional wars going on now, but if its something major like US v China or the MEC type of war, i'm sure the top brass would say if in need pickup enemy weapons and ammo supplies.

in insurgency thats the blufor team's problem, why the hell did you bring a HAT out in the first place. you wanna play like a fool you die like a fool. thats the end of it. theres very little reason why an insurgent cant figure out how to use one of these things. there are picture instructions on almost every modern piece of equipment, a google search quickly brings up the detailed instructions, and many afghans/iraqis can read english.

as for the kit geom switch, the helmet thing was done on purpose to discourage stealing enemy kits by making FOF recognition harder. note that back in vanilla only your belt and weapons changed.

Re: Side locked kits

Posted: 2010-08-04 17:05
by dtacs
Gammlgandalf13 wrote:If you have a team that thinks before engaging, it won't happen! I always check my map twice before engaging.

Agree on the rest, I don't know how a Taliban should know how to use the G36 with AG36 properly. Or even understand the german manual for a HAT :P *kiddin'*
Point it at the enemy, turn off the safety and fire. Sure, it may not be accurate but they're still firing with it. Most weapons are just a point and click interface anyway, even the AT4 has firing instructions printed on it (teach to the lowest common denominator..)

Re: Side locked kits

Posted: 2010-08-04 17:27
by AnimalMother.
Bringerof_D wrote:as for the kit geom switch, the helmet thing was done on purpose to discourage stealing enemy kits by making FOF recognition harder.
source?

as everything i've read on the subject it is a side effect of a change to kit geometries from .85
[R-DEV]Okita wrote:In order to make the Russian, Chechnyan and Taliban[maybe not one of those, and maybe an additional] forces, we used varying kit geometries from various factions. Like a webbing kit from one, a helmet from another, a backpack from another.

Because of this we get the bug you se now.

So its basically either have some really nice diverse looking troops that look close to what they should look like and suffer this bug....

Or have troops that can only have ALL of the US geometry, ALL of the British Geometry, ALL of the MEC geometry.... and therefore would look just like the one we took the whole geometry from instead of the mix and match....


Make sense? Im sure I did a terrible job explaining... :P
[R-DEV]Chuc wrote:Just to clarify, we had to make a lot of design considerations before going ahead with this change, and it seems like this is going to stay. That is.. until every single kit geometry for every faction is redone from scratch.
https://www.realitymod.com/forum/f10-pr ... try-2.html


side locked kits is something that i'd be up for trying. as i find it a terrible immersion breaker when the entire insurgent team has US/UK weaponry, and British soldiers with Chinese equipment

Re: Side locked kits

Posted: 2010-08-04 17:33
by Wh33lman
samogon100500 wrote:You sure?Image small,but...
Image
pretty sure. and 1 picture does not make it the norm. i know US troops were not allowed to use enemy AK's in Veitnam, and i remember reading something in a magazine about the US army offering a foreign weapons training course. i remember that in it they talked about how US troops werent suposed to use enemy weapons. unfortunatlyi cant find the article at the moment.

can we get a military advisor to comment on this?

edit: and btw, the camo hes wearing is the 3 color style from desert storm, meaning that picture isnt current.

Re: Side locked kits

Posted: 2010-08-04 19:10
by samogon100500
Wh33lman wrote:pretty sure. and 1 picture does not make it the norm. i know US troops were not allowed to use enemy AK's in Veitnam, and i remember reading something in a magazine about the US army offering a foreign weapons training course. i remember that in it they talked about how US troops werent suposed to use enemy weapons. unfortunatlyi cant find the article at the moment.

can we get a military advisor to comment on this?

edit: and btw, the camo hes wearing is the 3 color style from desert storm, meaning that picture isnt current.
Net have very many similar photos!And course they can't take enemy weapon,but it's only official things and propaganda!Very many soldiers(and Jr.Officers) use enemy weapon,if hes have better characteristics,that what they have,but they must return they weapon in armory!
It's Russian system,but army's very similar!
If something from items misted(Except ammo and grenades) - field court!
But anyway soldiers use better weapon,what they found!
In Chechnya mostly solder want to find or take in armory AKM,cuz that better weapon against AK-74 at long range!But in city combat better is AK-74!

Re: Side locked kits

Posted: 2010-08-04 19:16
by USMCMIDN
samogon100500 wrote:You sure?Image small,but...
Image
P.s If make jamming,wind and ballistics as in real life - you drop your M4 and take AKM,SVD,PKM,RPK,M14 or M240,cuz 5.56 bullet not effective against targets,what more ~300m(Just wind change bullet trajectory,cuz they no have big potential energy)
US Infantry are not allowed to pick up enemy weapons because of friendly fire incidents. It may seem silly but when bullets are flying and you hear a AK around the corner (even if fired buy a friendly) there is a chance u just round the corner and pull the trigger. US Infantry and I believe all Coalition forces currently deployed right now are not allowed to pick up enemy weapons and USE them in combat. Now there are pics of guys carrying AKs in Iraq and Stan but they are prolly not using them in combat.

However I did see a video of a US Marine in Fallujah who picked up a AK and engaged insurgents with... Now yes your not supposed to do it but if you have no ammo and u need to most likely you would...

SF/O are a different story...

Keep it the way it is... But maybe not letting the HAT kits reload at insurgent cashes? ? ? Or is this hardcoded ?

PS that camo he is wearing was standard issue to US Forces in the beginning of the war it was maybe late 2004 when the Marines heavily fielded MARPAT and outsources the tri and later the US Army did the same with that ugly ACU (lol). The pic could very well be 2001-2005 ish. Some special forces/ops units such as the SEALs, some MARSOC units working with ANA units, CIA, DEA and AF SF/O that are in combat areas are still using the tricolor uniforms to this day.

As for the 556 bullet not having stopping power or enough energy to take down the enemy...theres 55,000+ insurgents killed in Iraq and over 30,000 in Stan that tell a different story. The 556 is a exceptional killing bullet against human targets, especially used correctly alike how Coalition forces are using them. I would keep my M4/16 any day rather then a AK. A major reason is my training and comfort lies with that weapon, muscle memory and not to mention the little goodies you can put on them.

Re: Side locked kits

Posted: 2010-08-04 20:40
by killonsight95
tbf of course your gunna pick up an enemy wepon if you need it such as u run out of ammo or are in dire need of that wepons capabilites.

Re: Side locked kits

Posted: 2010-08-04 20:55
by bloodthirsty_viking
i still feel that we should be able to pick up any weapon we see.

Is it really that overly complicated to fire a rocket though? i understand their are a lot of options, like with the javelin you have a straight shot kind of thing, and one that fly into the sky then comes down on their head, but really, it it that much more then point and shoot?

(ive been trying to look it up on the internet, and all i have found so far is either just a trigger or a button and it fire- of course after turning of safety. I am sure if i was handed an AT weapon, and was told to fire it downrange, i could figure it out after a few minutes.)

also, i don't care what gun it is, if ive never seen it before, or what, if i see a gun laying their, and i need a gun, i would pick it up and use it.


I also heard stories of it being common to pick up ak's in Vietnam because of how un-reliable the m-16 were. The ak's did not jam as much as the m-16's